LDPUBU
.12 October 1966%
MONTHLY SOFTWARE
REVIEW FOR THE
AMSTRAD
COMPUTERS
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TIR NA NO
Gargoyle
Games
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aders
Daringly Original Arcade Adventure. It's What You've Come
E7.95
Available now (or Commodore 64 and
available soon for Spectrum 48 128 and
Amstrad
E7.95
T
i -t l Jta*i**«tf ;>** U*-i el & ft* Iri
FIREBIRD SOfTflAflf
RRSTFUXH 64 rfiNEWQXFpfiPST ipNOONWCIft IPS
■«■■ mJ**3 ta « m*U*
■Mi Hiii J V* f anrt lErim
MAIL QfWR AUWTif L-
FUX3fl.«^FtMEWC»FOflD5T.LOMDOH«ClAlftt L
Pubtiaher* Roger Kaon. Oi wet
Frey Franco Fray
Editor MaJeoim Harding
Assistant Edrtor Lea Paddon
Anthony Glarfte
rVoduction Controller
Daft MflNttffl
Art Director Dk* Shrner
Wustrators OKver Frey.
l*t Craig
Ambps Juhan RignaK
Sean MastiSfiOfi
Software Reviewers Lea
Paddon, Anthony Clarke,
Richard Eddy
Staff Writer Saffron Trevaakis
Contributing Writers Jon
Bain, Graeme K>dd, David
Pauf. Garth Sumptar. Mark
Patera. Dominic Handy,
Catharine Rees. Ben Stone,
Paler Lewis, Michael Dunn,
OevldKewkes
Production Matthew UfflndeU.
Gorton Drue*. Tony Lorton,
Cameron Pound. Paii Ton;
Jonathan Rign aH
Advertisement Manager
Roger Bennett
Advertisement Assistant
NfcfcWVd
Subscription* Demse Robert
Mail Order Car^Kirrsey
c 1 960 NewsfieW Publication i Lid
AMTtX ! MsnsfMis ii published
monthly try N p *ffH ld L&L 1 '2
fcing Street . Ludlow. Shropshire
SvflAQ
« Subscription* 06S4 MS 1
• ktsHOtdvOSSaHZO
S AdwTtfing Inf ormjtsors ind
boatings OSM SH2 *nd 0S84
4603 (ffteeth rial
Pnntoo m England by CariWa Web
Offset Ltd. Kiawlow Tracing
Estelfl, Cal^B, Qurnbn* CA? 7NR
Member of The BPCC Group
Colour Ongjnation by Sean
ftudfcw w*Nec« Road. London N l
Distributed by CQMAG Tavistock
Road. WHt Drayton, M>dd> UK?
7GE
12iftSttMnSQ0 ,
inJudBd(UKMaMandl;
1 2 niuH £22.00 pod
included Outside Europe try
■rrangernenj in writing Please
checfc for spewi offers wtttan the
mjganne
No mdMftrf m*y b* Wioduad in
whew of ?n p#m i|ipfpiQut ire writtp*!
1 ^| J ... ..i-i ■ I -J | i UL-_
CfiTIMOl OT IT* COpyr^nt nOKWV V*f
tannoi ufldSrtAle no return any wittm
ISSUE 12 OCTOBER 1966
AMTrX'rrj Q »jrf*Lir»i«i*c£omp«f 1
*d by ■ mfta*v iUimflSd riflf imfl
•nvmspft Lh-wUrtJtf **«•*! c* photo
ANtVVSFXtD PuaUCATtOH
Covtr by Oliver Fray
THE MAIN HEADINGS
Mega megalomaniac Malcolm introduces the naw
look AMTJK! and expl
-f plains the rating system for
reviews
• MTHESPffT
There's m> holding har back, she's off again, hold
on to your hats h eee e o e e e e re'a Saffron!
21 CHARTS
Yet another Job for the minion a* ha wadaa
through your votes
21 THE NEW LOOK HIGH SCORES
Sdff ron'g Scoreboard hits the street 1
33 ADVENTURE
A veritable trio of accolade games from the pan of
the Leprechaun
42 NEWS
A further update of what is going down
ItMMN
Our techno fcld, Tony (Muffin) Ctarfce, looks at much
utilities as an Image System, Mirage Imagar, Pros-
pan, the Advanced Music System, a epeich prog-
ram, and C Baaic
B3PANDNES
Our resident Comiahman (Pasties and all)
explores the world of Fanzine magazinas
HANTTPS
Fresh back from a rusty week in Blackpool, Julian
Rignfi it ohT«rs loads and loads of help to Amatars
suffering (garnas) withdrawal symptoms. There
are maps of TIR NA NOG and STARQU A K E
78 STRATEGY
Straight oft the peg stuff from the mighty Master
son as he examines AUSTERUTC and MISSION
OMEOA
90 COHPLIHNMI RESULTS
More winners than madia bingo
The adventures of Cross and his Arcadian friends
coma to *n *nd
30 THE RarT RASH ROPPfTYN* UNWtlllWN
Endurance Games offer a compact disc ptayar and
copiaa of the game, INTERNATIONAL KARATE
41 60 TO WAR
Crack the wordsquare and win a copy of MAR -
TEC«*S latest game, WAR
SMASH ft DRUGS RING WITH NEXUS
Write a story and win a very special copy of this
game
G4DRUTO
Design a screen and win a unique copy of this
arcade conversion from FIREBIRD
IS RESCUE ON FRACT ALUS
Join in the Irfe and death battle against the Jaggies
in this apace smash hrt from ActtvtsJort
1 B DOQMOARK'S REVENGE
Journey again into the iand of icemarfc and help
Lunor battle against the avilSliaratri
34 TIR NA NOG
Off to the land of Ti r Na Nog to help Cue h ularwi find
the four fragments of the Seal of Calum, An
accolade from Gargoyle Games
30 JEWaS Of DARKNESS
Laval end flanbird combine forces to produce
t hree maga adventures in one package
n THE FOURTH PROTOCOL
Edge of the seat stuff in th is nuc laar nailbrtar from
Century Communications
0CT0RER SPECIALS
4 AN oaUSIVE DEAL FROM AMTHI
Tlr Na Nog Is given an accolade in this issue. The
game is only available from AMTIX 1 Towers?
PREVIEWS
A sneak glance st six new games for your Arnold:
THEY STOLE A MILLION and CAMELOT from
ArMaaoft; DAN DARE from Virgin Games; HIVE
and DRUID from Firebird and ART STUDIO from
Aainbfrd
THE AM1UI CHALLENGE
At last we intr oduce the feature your Arnold has
been pining for, Find out how the first challenger
fares against the mighty Peddon (Hah!)
The next hot Issue of AMT! XI noes on sale f r om 2nd
October so make sure you are squatting outside
your newsagents at dawn that day or the wrath of
Crumbly will be epon you!
AMTIX October 1 986 3
%
THE
«^^™^^^
TOTALLY
UTTERLY
BRILLIANT
• Vr
TIR NA NOG AMTF
H you liked Dun Barach, enjoyed Marsport and loved Heavy On The Magick then you f
positively rave over the original Gargoyle Games adventure — 77fl AW NOG which
has been awarded an Accolade m this month's issue. Capturing all
the atmosphere of a mystical adventure you must guide
CuchuJamn through the wastelands and forest of
Tir Na Nog in his search for the the elusive g»8
seal. (Not the flabby nautical ^
variety of course!)
r
mm^hvi
A VERY SPECIAL OFFER
FOR AMTIX! READERS
The Legendary Celtic Adventure
Launches Itself on The Amstrad
through your
favourite
I i , J magazine!
£JL
tfR na nog
It's exclusively Available Through
NEWSFIELO, The Publishers Of AMTIX!
Not Available Anywhere Else
In The United Kingdom.
Va
,'•
A
-assist' ^a
..-■ -
TIR NA NOG OFFER. AMTIX!,
PO Bo* 10, Ludlow.
Shropshire. SY8 1DB
Yes please, rm really into Gar-
goyle Games stuff and want to
experience the delights and chal-
lenge of TIR NA NOG*
Please send me ( ) copies of
TIR NA NOG on cassette/disk
(delete as appropriate),
I enclose a cheque lor £9.95
(cassette) C13.95 (disk) — made
payable to Newsf ield Ltd
NAME
ADDRESS
POSTCODE
Conquest Steers You From Victory To Victory, it's What You've
TAPE
£9.95
Available now fof [he
Amsirad series.
STARSTRIKLII
™ — ^ — ™
DISC
£14.95
®
=rft
FW8W SOFTWARE
FWSI FlOOft, U'Tf NEW OXFORD £T , LQNPQtt WC14 IPS
f II TMlF l II ■p i ll CT»»p>:m^ ++t** BT ! i »>p ki li, _
i*ww>AltH& irttfHl> LUfcn ■» jiijUtf HeitMMp J*
MAH OftMP AUWTIf hA¥ " FREEPQfT FHOMl IH
FLOOR H-71 MEW GirOAO ST L0NQO** WCI A W
m mwmmt*mi*m4
THE FRUITS OF OUR LABOURS
Welcome to the new took AMTIX!
Vou know how we hale to brag
(we're such modest people fealty)
but were a0 rather pleased el the
moment They said it couldn't be
done, but it's here — a whole
rten, photographed.
, laid Out and printed m a
mm two weeks, as opposed to
the usual four The whole team
have worked like crazy over the
past fortnight to bring you the new
100k AMTM 1 , and I think yOt/N
agree they have made a great job
of it The changes are now com-
plete and as you wM haw not cod,
on tt»e cover we've got our new
logo fully instated- If Li be there for
evermore, so keep an eye out for it
at your tocaJ newsagents
the ever— so — prestigious
AMT1X1 Accolades have also goi
their new symbol They were
devised by the people that we
Imp under lock and key m the
highest garret of the Towers,, the
aft dept h as were the straps (the
pretty Ms that run along the top of
the page) — so no more graph
paper, apart from the Amtech sec-
tian, and that's a promise A few
new article* spring to life th*s
month, probably the most impor-
tant, from your potnt of view, is the
AMTIX! Ego Challenge This
month Lee makes a dismal
attempt against Stuart (Spr ogfcot)
Montgomery Does n strike you as
some kind of conspiracy — Lee
r aooo n^ ptaying oxuan irum Lee
<n London, end challenging on
Brute Lee^
Saffron's domain is spreading,,
she now has her own Scoreboard
which will feature ail your alleged
high scores, so keep your high
score coming in and it's likely
you'll see it on the board in the W-
THE MONTHLY
SOFTWARE
STAR FOR
YOUR US GOLD
CALENDAR
lowing months, and maybe
receive a telephone call inviting
vou to AMTW 1 Towers lor a chal^
lenge Entries on the challenge
form please Fanzines also make
an appearance this month, some
are weft worth checking out M you
do produce a Fanzine and would
appreciate a little bit of pubiicrty
then post them off to the Towers
and we' n do our best to give them
a mention
With a bit Of luck, printers, ar1 r
distributors and drvine interven-
tion willing, you ought just be buy-
ing this al the PCW Show One
unique feature rs that Amstrad will
be the only mainstream entertain-
ment manufacturer there. Com-
modore will be found skulking in
the business (yawnl section of the
place, and of course Sinclair will
be under the Amstrad brotiy Well,
there's always Atari!!. Everyone
has promised absolutely wonder-
ful stands crammed to the gunnels
with new releases Will it be the
same as last year "ar wetl. the
programmer said hell have ii
finished in time for me weekend!'
The Amstrad PC (wow) will be
there, perhaps the new Spectrum
— but who cares about that. Any-
way, should be an interesting
show — see you there 1
ADVERTISERS 1 IHOEX
AMTIX' Mail Order
32
AMTIX.' Subscriptions
74
AMTTKJ T Shirts/ Binders
55 i
AMTIX1 Posters Offer
94
Arcana
61
Compumeri
9
Database
49
4fl
Domerk
27
Firebird
6,2
Gremlin Graphics
85
Hpwson
16
Imagine
31
Lerm
11 i
Martech
99
Ocean
Ft
PSS
39
OuicksHva
21
US Gold 22. back t
nOver
Austertta Lothlonen
__J e Revenge
Beyond ie
Fourth Protocol Century Gom-
municaiions 37
Golden Path Amsoft 66
Jewels of Darkness Rainbird/
Leve*t 35
impossible Mission US Gofd
Man Jong Lrtlsoft 84
Mermaid Madness Electric
Dreams 60
Mission Omega Mrnd Games 76
Nexus Nexus
Nuclear Defence Amsoft
Pacific PSS/ERE
Powerplay Arcana
Pro Tennis Achvistan
Rescue on F ractalus
Activision
Speed King Mastertronic
Split Personalities Domark
Stainless Steel Mikro-G>
SUirvtrikell Firebird
Thrust Ffcretwd
Tk Urn Nog Gargoyle Games
TO
26
16
20
63
24
34
AMTIX October 1986 7
SAFFRON'S ON THE RAMPAGE AGAIN!
Zmo «o •>• «*° ^ZTZa Not only *»»» ll ?tV n «y* how to put **'*'
To whom rt may concern. You
know thai new chap, Rich Eddy?
Wert . I expacl he's told you this
already (being the ksud mouth ihal
he is), but on Juty 27|h it was his
birthday So give him the bumps,
hicks Of any other such physical
violence as a 90ft of surprise. HAJ
Glenn Carey* Coverack,
Cornwall
fat, round, lumpy person
{Dicky told me thlsj
unfortunately Dicky scampered
off back to Corn well before wi
could gel hold of him on the!
particular weekend, but we ati
celebrated In style when ws
went Id Carlisle for a very long
day lAnotherQ and T anyone?!
Anyway h# hate* birthdays — he
likes to feel ageless. ST
DDDaDDDDDDDDDDDDDDD
A BOUNTIFUL BUDGET?
Dear Saffron
GtiUogrfcpswrlh budget software
Is it all it cracks itserf up to be?*
Now woutdril you say that that
cover piect? demands an article
not just some reviews of old games
with a few new ones mixed In? I
would, and I was most disap-
pointed wtlfr AMTIX'S offerings cm
the subject However, I should like
lo SnSy a few words on the sublet.
Chiefly, though budget sofrwie
has turned out a few gems, most
of rt is rubbish Better otlenngstan
be found In magazine l*8njgs.0nry
their games by full time games
programmers, like David Jones,
are usually any good
There ere some talented
amateurs ouf there but to be realis-
tic to write a game may be a greal
achievement but to write a classic
game takes experience. I would
support the idea of separating
budget from other software For
even though budget companies
say Itiat other companies are just
jealous of budget games'
astounding sates figures surery
these companies are conning the
public with their nice price, shame
about the game. I think budget
software could be of use in at least
one branch Tftat branch m cheap
simple shoot em upte.
For instance I've teen two
delightful games on some beast
called the BBC. one ol whose
names is Spac& Pilot m which you
control a ship that shoots down
other ships in drifetent time eras
(it's an arcade conversion by
Superior Software \ So could we
see cheap games like this appear-
ing Budget software deserves a
chance, it stands up wall against
many Arnsoft products at least.
Another thing I'd like, to say is
that 3D Grand Pnx is true crap to
en the reasons Shaf oat gave and
mora! Other points I have are that
Paul Da- Sitva^ idee about wanting
a single Setter answering minion is
a qood idea. Wbarl really happened
to Rob Candy and I hear Gary bd
don has disappeared too 1 Also
how many ships are mere in EWe
— important pie*** answer Good ■
bye!
Jamas Pengefty. Cyncoed, Car*
<ttffCF2 6SD
Well J ameSp you p ve certain ly got
Some strong views on the sub-
ject of budget games. There was
a btg controversy a while back
whether budget games should
be recorded as an independent
chart, eventually they have
become separated, An the Gallup
chan at leas! . but I really don't
know what ail the fuss was
about. Surety a game should be
looked at as a game, regardless
of price — atth oug h mat does
come Into It at an overall stage.
Yes, I ve also been impressed
with a lot of David Jonas 1 work .
especialf? last month's
accoladed Knight Tyma WheTi
all this nonsense about me
being a single minion? If anyone
darns to gall me a minion I'll
brolly tnem (Hell hath no fury
like a brolly wfeldine letters girty
— Ed) Robin Candy had already
left by the time I arrived, but
rumours say he's bean swal-
lowed up my a massive poke
generating machine. Liddon has
also gone, ah! — Peace el last!
ST
AMTIX October 1986
WJO*
*>
kerinf tk* UPPGT Und g
'OTB
I cm never bear anybody having
the upper hand unless it is me.
Therefore . when I saw the letter of
the month tn your August issue t I
went Straight onto tie offensive I
I it through three times (n fell
ItKa loaf o/ The
Id do better 1
greatef nvakry
Month and Deal the record sat by
Mr Da-Silua I consulted other
ArVtTlX readers" letters onfcy to find
that practically every subject had
I haven't the
mgonf , J reached this very line.
Then i stopped to ponder Over
what to wnte about. Bui, try as \
might, I could fund no subject
worthy of my attention (fha\ <S, I
couidn'" think of anything to write
about!)
But. still determined to win the
coveted title of Letter of the
w** \jtmr.
ny opinion.
iost peqBegtfKro-ig
■
and | al Ays wshitng to help, f have
dead&f togive a little constructive
criticism he«j and there.
We will start at the beginning of
the mag and work our way through
[■a r ufchj
On The Spot: Quite good, but
aometimn the letters can be hard
to read. Games Reviews; Good,
lots of well-presented reviews, but
again, the Criticisms ' column can
be hard to read.
Am-Tech; O K> but as * byy mis
meg mostly for games tips and
iwjps I am biased
Compel it ions A M of a le* down
ha* , most of them rely too much
on drawings, not really very good
lor somebody with axirentety-
limited drawing ability (lite me).
p, ry^good. tots erf use-
ful npv prtaes and cluar maps.
Advortfcf e: E^ceUe* the oh
Ornsh L epr echaun does a good
job-
Top Twenty: Well set out. good
high-score table and voting chart
(Though a hot -line would be nice}
Over all: A good, pretty well pre-
sented magazine (the sort that
would give a pnze to a poor chap
slaving away at a long letter).
So. (after at that slurping and
grovelling I feel quite i H) I shall draw
this letter to a c lose (good 1 1 hear
you ail cry i), but doni miss the next
ihnllmg episode. . . .
Philip Miller, Kettering. North-
«fit*NNlft9RF»
PS I ju*[ put th r* PS in to make this
fetter seen* longer
PPS This oi>e too
IRlghty he Philip, your points
were noted and so the Review
I layout was changed last issue .
but sorry I didn't have space to
Ideal with your letter then, but
then ft is in full, No letter of the
month I'm afraid, write again
I and who knows?
PS Stop putting PS at the end of
I your letter*.
PPS I promise I won't?
PPPS Not too often anyway.
ST
V
/
Printer Ribbons For
lOMP 2000^ o< £5-S0U
|8256.8512t^*"E5-50u.
-ftihfaon*-POSTAG£ fftU
S^
Pteofe tend cheque i postal erdm to
Compumart, (Dcpt AX )
Unit 8, Falcon Street, Loughborough. ■
Uks.LEIllEH
ST*** 59 *
AMTIX October 1986 9
* f
a
j\
Omt Humble Servo/its
N«S *n(.ng out my New Yew*
™ 0°™ If* magazma wm,
, J** "?«< <*^ * bougnt ten
A"w»ad computers, two of uch
'or my ^jmb<e abode, and read '
■0*' your excellent magazine i
jw? away software Ibr the letter
of the month, hint, hmt (There en
I HmiteeneiabMhii.BucttJn
■wnniei
J SirAnrliJc') (hint, htnlj
»nTrev«hi»,lt
ve. certain ring about it,
but I thtrrk latin pret er m*. ||t'»
the trendy tnd«peodent looh
| jffcnowrl^Howevef. I'm new
| swayed by bribes (Unle» S
eofrware companiei want to
mCrTl/1 m« T *Iul_j_ ■ *_.' _
to UOTM for you Queen is dear
DOOMED TO THE CAVES
Re Cfms Winstarriey s iert*r m No
i iI T° ,r ^ 1 a6 °v t wiwng the fetter
of the momh Chns i won letter of
in* month in March 1966
*Jl«l^y^ were asked lo
™f* *** sort war e you waited
wwcfi I cMy rJd (1 chose fftfe on
»tfc end Cm* of ftxim) it's now
m*d July and the only thing iy*
^M^ed is On?s of Doom I've
f^ww^ttwi to or phoned m««
^^fa^^sh^adoar^tirr^
- T ^5 1 »ih«i n* problem w»
due 10 th« £*f* bug | v* given 5
other a lternatives but StJTflo toy It
***m*aiitfJB hypocnucal f o have a
Ci at Sh e fchane ( **« mention
mem anyway} whan your offices
seem to have problems sending
me my freet»s JsuppoMth* lei
»J™»b* read And fhmwn in the
dustbin ti. by any chance it i
vwes Scarry on
S*nce I wrote that *nfamous let-
for I have come across a coupi* of
pro-ams thai have aflowed you to
copy onto o*s* therefor* I must
neartty congratulate CHL for not
^prooticing ftcr C*fj fone of the
best games ever wf noo) but also
ma*ung oroviBion for it to run from
disk WW done lads (and lasses if
there are any)
rm *o wary re-iewftd to we
iSlZl!!!**??^^ "* ■*• ctek
owners from a fate worse th«
death As toother software
wuses l hope you do realise that
you re creeling more problems
than you>* solving At the start of
the computer boom specter pfpn-
ranj^tlowing you to make bee?
can t mafce backup copies of
Jfnedraks. m«se<^ri 1 piriiesma r
«*■*«** t? bore artf shoot
their feet oft altogether*
On a different matter why
doesn't everyone lay off Mr Shaf -
0*1. everyone «s entitled io thar
f^cipm«n. For the record I think
3DGt*naPhM* a great km prog-
W*e *. rt s a free worirj rwe« rt* sup-
posed lobe)
By Ihe way who w«s the prat that
*CK3ftd to covet page nme of
Au**t%edibon with blue spots?
«/"** tt*nga wtuaiy unreada-
U*%, I still think AMTW .5 a
(Feat maguine and II stid read rt
even rl I don't get my freefre
software but please iad* oon t
mafce this letter of the month again
my br*n couldn't take It? MJiirJVou "
rtcanltateafcstafthebeyto*
wn^s 1 w you ever oel round to pnm^
»ng *n« letter m AMTIX^ ihen wou
cariibeairbad as 1 maureo&Hr
m*ga fcjje No( an Oft CM i Ametrad
Pubteahqn 4 would never even
rantwwiatepf anting itus sort of
stuff Aj least OTS does have some
cfit*cal letters -**«*"*
ant»NNt7 iEG
yp copies were frtrwned ypon (you
W created the prctfwjm tfierefpre
rt¥ your faun j Now they seen
want 10 shoot themselves m the
fool again, they won tallow peooie
«o ftJJcop^ onto disk, tff^
upshot of all this a they ' ve created
yet another market for tape to dtsfc
wifla^ ftw^affitf etc G^thema
»"P*e 0* months and 1 bet rhe> 1 1
*tartrT K>aniogaexMma»»tyt^^
programs «* well Even mor*
mcredutoue is tfi* fact lhat yew
10 AtVmx October 1 986
Working back up the letter: We
dotry and print crtticjl letter* a*
'oog as they am waa f oundedl
eny mem accusation* that are
j ust flung about will be ignored
and brolly bashed fWeJI, nearly
efwaya*. Oh yes r chose blue
■pert* aredottm to Teapot tenv
* M ™ T 1 ^^^^*) anyway I thmfc
they re good so ahuddup, As I've
M*o before I have nothing
•piiwt coping, but for &Ic*C-
UP purposes onfy. I won't go info
d#t*jisbul Ft damages the indu*,
try and the consumer alike
Again, wrry f 0f rj>e delay bvt
mese things happen, but we
wont deJrberjte on mat
because Auntie Aggie nets
sr
POINTS TO PONDER
Dear Saffron arid friends
re i cita tt ona Lord*> ami mWona •*» Mvlil tm |nri lomMt el
AMTKJ
The only reason I bought issue one of your *paif%iing pubiicaition waft
biCiuafr of a friend of mine who owns a Spectrum mi 5 not contagioua
<s rf?Ji who recommended rt because he bought CRASH Since then. I
nave booght all ten issues on the dot, each month So. a taw poms
from an experienced reader.
t How did you convince the Big J fRtgrtati) 10 move Na ai ag ift n oo
10 the Amstr^c* Magarme? (He is the same one isn t he?)
2 Thanks tor the Hwiy On The MMcfc map and solutions, but
* llWi ^^y?^ *^* ***&!**£? ** Thi ^awtd^eaifrom7H%ancieni
and aaprenislonc a Pterodactyl ,
3. Give the Leprechaun more space! He may be small but I'm suns
his brain can chum oul more than the pittance you allow him,
4. Please hg the voting chart, rmsick of seeing y- w ArKi*ngFu there
despne .ill my efforts to send m 5CW voUng forms a rnonth giving my
praise to HQTM
5. If the answers m OTS ana so good why grve ut poor peasants
C20 00 each month?
That's n 1 Not much (blush) praise I'm afraid, but then I never was
much gcKrf at Bo^ Ptaying GarT^
up in* good sviMk aid don 1 hurl in mfcrion too much
St. John Bird. Fafcenhain,
Fe lie itat ions to you and aril I Ml deaf wfth your points one at a time,
off we go.
First of alt. Big J hasn't switched his allegiance totally, he is atHI a
Z*ap! person at heart, I'm also worried about Dicky — he's been
conned info to becoming a Zznp! reviewer too He's also mutter-
ing about buying a Commodore. The traitor* I shall have words
with Crumbly; oops I mean Sir Malcolm.
Second, map, good ah? I'm sure Amsoft would be moat upset If
you start calling their games prehistoric, (Hee MeefJ
Thirdly Leprechaun doesn't need much space— tie only tops the
AMT1X! height chart at a measly five foot and a bit! If anything we
should reduce it.
Fourth, we nev er ng the voting chart (Well, hardly ever — No realty
it al I comes from you) and anyway Vie Ar was knocked from the
top Hot last issue.
Fifth, rf you're only a poor peasant, matey; then £2000 will seem
a good prize — anyway the AMT1KI piggy ban k Is a bit empty at the
moment, something to do with Malcolm and the Ludlow Mafia.
And the Minion deserves to be kicked, that's what he's employed
for,
ST
A
.
IN, OUT, SHAKE IT ALL ABOUT
| Dear AMTIX!
Here <s a short list sho*rtng what* 4n and whats out In the computer
| industry.
| THEY 1 RE I N-
I Budget Software
B Amftpc
I Room 10
CompsMmkxi
IJacK The Nipper
AMTIX! Clothing
I Cauldron 2
Th^ lermmaj Man
| Simon Machaf J, Merseyaide
I IN: Saffron Trovaskis. and you batter believe It laddie!!
ifi__
THEY'RE OUTS
Martial Art Games
2X Spectrum
Rambo
USGoW
Frank Bruno's Boxing
The BBC Micro
Everyone's A Willy
THE AMAZING,
ARTICULATE,
APPOINTED AMTIX!
ACCOLADES
Deaf Saffron
Can you please ten me what's on
the fonhcomkng AMTIX! Accolade
Tape and when is rt due out??
When I saw the Crash smashes
ar»d the Zzap spaders compilation
tapes m the shops I thought them
might be an AMTDCr one on the
horizon. As I walked into Boots,
with my knees like jelly and my
bxxxxx sweating like conkers, 1
approached the shelves where the
sacred Amstrad games tie and
walled tor some foon#y Amslrad
Owners to pay ten quid for them
and then get bored with them 2 or
3 months war. I bravely stood
before thus sacred shetf , tout the
AccoJade tapes were not there !
Did this mean the wonderful tape
of Accolades was no morel
(heartbroken was I? I was!) Any-
way how do I known they are won-
derful tapes of Accolades? Monty
On The Run got an accolade and i
do not think tnat was so wonderful '
Anyway back to the story, as I
zipped down to John Menzies
(such a helpful lot you say) but I
disagree because n took them a
whole month to repair my joyst ick ,
and m The end they gave me a new
Quickshoi II joystick What were
they doing for a month' looking at
ri? Maybe they have never seen a
Quickshot it joystick before come
to thmk of it who has?
As l was saying after zipping
down to John Menzies I could noi
find such a tape (horror 1 ) Apon
asking an assistant rt they had rt in
stock I got a tunny look so I qw>cMy
zipped out of the shop before he
could make a funny move, such a
funny shop that. (No oflence John
Menzies or the shop assistant),
WeH that's it, that's my moan' I
couldn't find the tape (sharnef) but
will you find rl? (1 hope so!) or even
tell me what's on it If possible
where ft is? And truthfully tell rf it is
worth ten pounds? WiH you hetp
please?
Yours sincerely, Lea Daccuz
{14) p Heol Muston, Ely, Cardiff
Now, new, calm down Lee
dear, The folks d own at John
Menzies aren't such a bad lot
really, even rf they did take that
iong to repair, of rathe* replace
your joystick. As for our AMTIX !
accolade collection, produced
by Gremlin Graphics. HI just give
the chaps a ring and see If they'll
tell us, Right then p after much
brolly bashing In their general
direction, I managed to gleam
the following. Tine tape wi II have
Swwvo'a Hwfcf, Sounder,
Monty on tfm Ron and Slar-
quske and should be available
by the time you read this. Really
good eh?. Hmmm, I also get
tome funny looks from shop
assistants , so don't get too
paranoid about It By the way
. doesbxjtJtMMK stand for brolly? J
| can't think what else you mean.
DEAR OH DEAR JOYCE
Dear Saffron
Rrat of an i Ihmk your magazine m
fantastic, okay, rt s funny colourful,
exerting and interesting But why
an the fuss about the Joyce -1 ir
testis number 9 it was Joyce.
Joyce , and just for a change more
Joyce 1 1 know ihs m a good com-
puter but what about other
Amstrad6M464,664,612ByMit
ts sad that the 8S56 down* havp
manv games but do we aH have to
cry for poor old Joyce BOO HOO
WVAAAHHH 1
Stephen Oliver. Newtands, Gl«-
Er. welt I hope we didn't upuf
you too much last much with our
special Joyce lupplemenl — but
I hoped you did notice that it was
a SUPPLEMENT and so didn't
atttai any of ttie pages of the nor-
mal |?J AMTlXi. Mot too much
Joyce from now on., else we'll ail
have a nervous breakdown.
AAAAAARRR R RGGQGf
s r
DESIGNER PROBLEMS
Dear Ms TrevasWs
I am wrrling to you, via my CPC
612a and DMP 2000 lo ask H you
can help me with my problem
My problem is, I obtained two
when I subscribed to your excel-
lent magazine, AMTIX, The games
are Tankbusiersand Dart Star, and
the problems are as follows :-
1 Tank bv$ter$ will load on my
CPC 61 28 and will play for one
game only On trying to restart
after the high* score table, the
screen goes white, and a fc ghost r
lew other items the machine locks
up and the game has to be
I have only recently received my
1 July issued the magazine, and it
I seems that I am not the only per-
son tohavrelro^e in tNs way win
Design Design (re: S Truscott of
1 something the mailer with this par-
Itkxitar software house?
i hope you can help me in my
I predicament Keep up the good
work
e, Stockton- On -Teem.
ndTSl9 9AX
. i 1 1 could be that you've got a
I r
i Design,
far a* I could
Dark Shif will not am at all on * which won't run on the 6128, but
screen image at the loading, but
then . nothing at all and the com-
puter has to be switched off in
order to do anything at all
3: 1 h ave written to Design
Design three limes, and have not
_ a tepfy. i even enclosed
a stamped addressed en vetope
given the courtesy of my own SAE
in reply
will work, drop another line to
Design Design and try mention*
jng Crumbly's name.
3: Not a k* I cm do about that
one, sorry,
4: There has always been
L i the lads
down at Design Design . You only
had to look at last month's f es-
lowers to see that!
ST
•^
1st
TAPE AND DISK CPC 464/664/61 28 UTILITIES
l A FULL MONEY SACK GUARANTEE AND UPDATE SERVICE
rt*h * i j* nm mh&t Am ttrwtf ran i**^- 1
TAPESPEEOTWOfTSZI
max tf 3000 beud Co*l tf 9*
a AMA/ING! — ftO K C O nwwr tl nr*rty tf flhe CUCKT ' H * ti e f ptotirvn* Son* *+
now run on ftM/ft1?« <w FIRST limr
• Fullvjwtomtlic <vlc«dt*tOTIinuou«i¥utiiT»44K
• Saw* *i wwt or 9 *P**d* pvm H**fl*t m*C St *Hn dnptoyt
#Nta40f GUVort men MUSe. iWvm pnMKf *on
• Kmm HEADCRLESS ftm and mtny nc^-ttmd«rd k4CM^{4gSc»ctftFn|
— &0MKJ ltMLM3 t Mm} CMQCftV
DISX MANAGER ONE
For *S«. 6S* IK* 0128 (MfWI — MMMtlal lO h*«p ytti nwn«g* vtaur AWSTRAD
drrrti Nof-rt— wry uhpM and only CI 99^
# Ochh n CAT wNcfi E*n thwi b* u*«J lodo npHl EHASUR£Sv«iY«ef% OMt
cii*ktrt>* MemcfyfWuMd
• ? Dm «d>lorii — Km or ftwoy Melon of « tf*h
a n+xrw ERASED Mh. Simple whole dwk COPIER
aOmlipiililDprmiftf. M*fty Dltw f*ih*n.
Overt**!: *dd Ci wH+iiriEurop«, CI. 50 otfl*y ucnn a m* pm pny3ud>3*£ hjr mpi*
« ■• MaeseA
AMTIX October 1986 11
X 7
/
IN NORVEY VE LYKE ZE
FJORDS (AUND AMTIX!)
Dear Amti*?
I've just read in issue 9 lhat you
have grannies as readers. So I
thought that you would be pleased
to know the! there are some read
era in the far north. There are stxrie
nice souls who import AMTIX 1 to
Norway 1 Bui [of course} I have to
moanaitftle-
The pile* in Norway to about 27
crowns (about EZ-34). {NombteMII
You lucky people in England who
just have to pay CI That's unfair"
ana at the top of that V we |ust been
banned from my CFC 4$4„ So after
air in is moaning rve got to say
something nice. Ill thank you tor a
marvellous magazine,
Jan-Aage Btuwoll, P.O. Box
Dear Saffron
Imagine the scene j there I am sit-
ting at Arnold. surrounded by
decomposing issues of Amtix 1 {I
must buy a binder sometime}.
fr E lft^iW MH
Art cm
growing - I'm on level 3 stage 2
when I hear a distant ay of 'Teas
ready son', A major crisis looms.
VVnat should I do? Should I . aj con-
tmue in an attempt to get a hi-
score and suffer the wrath of Mum
Ori»£ ■
do wnstairs and have my pizza and
chips regardless of my progress in
Kane
And why d»d I have 10 make this
de c i si o n crt earth-shattering
pause function. Kane is not the
only game with no pause. Way Qi
the tkpkxMng flW la alio without
and some, tor example Retention
The ftcipes are not documented
Oh well, enough of the moaning
I would like to say that I hope the
August AMTIX1 is a Turning point
since it contains about the funniest
mateoaJ ever seen m an Amstrad
4635, SOU Hunstadmoen. Nor-
way
Q.34 tor a copy of AMTIX!,
that's more than I even get paid
for bashing out these letters.
Why don k i you get a subscription
out. it only costs £22, surface
mail, or C35 air mail, which I'm
sure works out a lot cheaper in
the long run — and they come in
nice plastic bags straight from
our subscription queen, the
Devastating Qenise. What more
could you ask for? Anyway it's
nice to know you read the BEST
Amstrad magazine!
I idea 1o do an article comparing
combat or Kung u games. You
I could compare Who Dar*s Wtns
■ft with Gomrraancftj, R&mbo and
■ Green Beret or alternatively, Y*e
Way of th* Tiger, 5a; Comfit' and
Kung Fu Master Ypu may argue
■ thai the reader coukJ compare
1 reviews in aartier issues but whan
■ compared together, drfferenl
games would make interesting
reading and give you a chance to
I comes to games reviewing .
Anyway I hope you find some of
the points raised useful. Keep up
I the good work, especiaMy the
humour
.*f J^tul I'M [-i-lil H-ia*U- J-Eilll 1
SK104RA
| I'm realty happy you like the new
took and style of the mag, and
■ now thai I'm in H regularly of
course you'll need a binder — I
I don't want my glorious letters
pages getting all crumpled. Thai
reminds me I must gel a brolly
B^rchcvandthefHShwiDewgner kered with all the use us getting.
Dou) I am sure you'll admit A A (the | Anyway, what did you choose to
other mag| had led the way with its do In the end? I knew what the
sarcasm (eg stating thai the best
. owers would opt for, their
be quite honest, comparisons
fact that the disable keys werenol
disaoiedj but now ihe humour
which has been hinted at for
sometimeha^come^nlo the open
The cut-out El Retardo doll and
accompanying text had me m
absolute strtcfies. ft**** give the ■ might corrs+der it, pern
author of this and the one who - Christmas? Ill brolly tf
nee (about 43p should dp], m anything tor my pu b! ic
fmaiy I think rt would b«r a good |ST
12 AMTIX October 1986
good then there shouldn't be
others, However, if we get a big
response to your plea then we
■ might consider ft, perhaps at
. Christmas? Til brolly the team
CONCERNING
mgm
Dear Saffron
To stan wtth \ would like to say
AMTIX- ts by far the greatest
computer magazine on the
Amstrad, now that the grovelling s
ovei I have a senous complaint
When Make myAMTlXHo school
and begin to read it. many of my
inends who get Cw*i or Zzapr
start taking the Michael out of
Arnti*!. when I ask them what's
wrong with rt they reply , — it 5 not
colourful enough, They don't
review enough. It's too boning, etc.
I say to them I like il. I think it's fan-
tastic r then my friend Stephen
gave ma his copy of Crash. I
looked through- it and was
shocked to discover that my
friends were ngfrtf
I still think AMTEXf is a fantastic
meg When I cwnpared AMTW to
3 other Amstrad mags thta is how
they rated*- Amti* I 1st 76%,
Amstrad Action, 2nd fi£%. Conv
pul ing with rhe Amstrad. 3rd 50%,
Amstrad Computer User, 3rd
50% ..After doing this I grabbed
Crash and Ziap and this is how
they fated against AWT
Crash 1 st io% : Zap! 2nd 80%:
AMT1X1,3rd76%.
Come on Amt<*! at least try to be
better than Zzap and don't let any
oHhetessar Amstrad mags c*i'
you up Before I go, 1 would like to
say that when \ discovered I had
won some prizes from you (a tew
months back) l was delighted, untH
after 6 weeks nothing had tunned
up then I phoned you up and after
a bit erf talking! was tokJ my pnjea
would amve soon, they did, but i
would Hke to know why they didn't
turn up for 6 weeks??
PS I n»ty enjoyed my prizes
when they arrived. Keep the good
Paul Martin. Grantham, Lines
NG31 WX
PPS I spent a lot buying all of those
magsanm •aptsaas print this.
Pratty pksaseMi
WeM than Paul, here's your latter
— so keep on buying the megs,
ours mainly. Thanks for your
Ideas on changing the mag we
*A thought It was time for a
change too, so I hope you like
the new look, Drop me a line tel-
ling me what you think. As I've
saki many tames before delays
do happen, but bear with us.
Oh yes, Graham (Crash Ed) and
Gary {Zzap Ed) said thanks for
buying their mags tool
ST
0UTR0T1ME
There we are, that about raps it
up for another month, Til see you
all again in November (Our
Roman Candto Special?) Keep
writing those totter* because
t h ere's a good chance they'll be
published. As welt at letters
send me some of your artistic
skills in the shape of cartoons or
portraits of the team, especially
Crumbly. Those up in art think
the pages could do with a bit of
brightening up, it does get a bit
dun with just writing aH the time..
Oh before 1 forget, you can also
include your high scores lor my
Scoreboard with your letters, so
go and have a good pound with
the oW Joystick. The address ts
the same as always. Saffron Tre-
v a ski s [She of the roily),
AMTIX 1 , PO Box 10, Ludlow,
Shropshire, SY& tin, So until
then goodbye and la t* f or now.
>BE¥IBM»
Nexus, £9.95 cass.
£14,95 disk
This game plunge* you into the
under world of the drugs syn-
dicates of Latin America, You play
i journalist who has bean earn lo
Latin America by your newspaper
ig find your fnend and fry to
e xpose an evil drugs r mo by penet -
rating the underground naodquar
ter* of the organisation
To do thus, you have to nde on
your water scooter down an
underground river to a beach at
the entrance of the huge complex
of the an powerful drugs syndicate
To help expose the nng there are
1 28 bits of information scattered
fhroughout the complex Forty-
neialy. you ar e not atone in your
quasi, for wrthm the drugs ring
risett is a resistance movement
celled Maxus, They will help you as
much as possible, without btowi ng
their own cover. For a maximum
Score, you must also photograph
ail the members of Nexus, Kavi ny
found a camera (some jour-
nalist huh — d*dnt even take a
camera wit hhi
Naturally enough, the place is
teemmg with guards, These fail
mto two classes, reasonable
ei you can bluff your way past
with forged papers, and the real
hard men who'll flatten yrxi and
cart you of to the siamrner soon as
took at you Once m the slammer,
the Nexus bays will come and let
you out. ahways assuming you
haven't been a bad boy and
caused loo much mayhem.
Forged papers is archer area
where Nexus comes in handy You
can only ho*d one pass at a grven
time. The colour of the pass must
match the colour of the floor you
are on, or the alarm goes off. if you
bump rnto one of the members of
LS&^
tin, I rJuriflo stout mis o
Theni fir too much bar
m legportt fcftrtrfY«t in In
Brand thb bet n of ■ pttce I
rig up cfcie* On tht other |
; you h*i pfcfc up ■ I
party . R iuddmry becomes l
darn good «* If I stfier aimless
— co<nta1 pme. It's a pltr fon \
deal «M *rtf poMs tor beai-
kif up (uertr The meanest b<K
niM vtaan — ni mwdM
TlMankmam
GMHoltlktpujce
all tf*
jOffnci control mi
dumiy. Hpediiy is
marry of the spatial ' [unctkini
hive to bt accessed Mrouoft
wMsi the
carry on
of you, It's slso
tricicy uslitf urns of Die
loymcs canvvi is
*£**
*.* '
Scrimdlmq to tfw lop of the
NEXUS prm retoeiai ks i tot
kt itutl and one mat I will
«fl|oy for 1 long linug to come.
Tt» rWQkrtonary pac Juiging is
grtst I tom my cassette but
Mhfl cm. WflHl vou 'w nof ttw
sup*f ton to (Hiy wtth? IT» •
ton of calctitator iized rjoopTHi
wrtHNEXu* Inscribed on Msrtf
it's Jut wxmoo cool. Even rjie
clip come* in heady n i now
dip wh^n you go swlmnring,
but tht box! Strap H to your
sidfl is ■ pretend Walkman.
use H it i communicator —
Hfca they do on Star Trtk f erss
i ciggy howst it 1 1 mecMMaal
As for me gsme K mil, Vft
Okay. 1 1
We a u$ who specialises m forgery,
you can acquire a new pass, Thus
it is possible wtth patience to
gradually work around the entire
budding without upsetting the
guards too much.
Out then there are always the
black uniformed guards. These
guys don't worry about papers, so
fisty cuffs is the order of the day.
Just like any other fight game, the
moves are controlled by a combi-
nation of joystick and nre button.
There are sixteen combat moves
with roles, slides, bacMlips. kicks
and punches,
The screen display shows your
charade* at the top. Underneath
is a 'radar' screen which shows
any guards, lifts and doors further
up the corridor. The complex con-
sists of a number of corridors con-
nected by lifts. Rooms leading off
the corridors have lo be searched
and contain information, cameras
and weapons Some rooms also
have terminals in. The blue termi-
nals are useful for locating particu-
lar members of Nexus. There is
also one red editing terminal and
one bla^cfc transmission terminal
The bits ol information have lo be
sorted out and Stored in she editing
terminal and transmitted from the
transmission terminal.
The lift system is qyite complex
not ail lifts lead to air levels. This
makes picking up all the informa-
tion and Ihen legging it bach to the
^ttf^i
I dont think tMt perns wn
Intended to be i ftgMing asms
— hmftarseiiipiiyeditfnf. I
The movement of the Chirac *
tsra I* sxceMeot *nd thsewn-
t are tfcnpty the best
. The htea ol tfw gams
wis Id irnori tht drugs hng,
tat I mm ttwt e i Mtis, I did
itetfee tMewWi ta taton- ]
ttocrfwMnoltbulfWPnit
how rmiciiR tried no! to pet Mo
rwo mm
guards trying to twit me
MmmlM*. Thtri was only eae
thing, to H find some n*
nadas, Itnd a gun and blew
■AUwrwtl
(Nerill a grail «rri*cfc k irti up
but much too kntofred tor me
la gat mywher new sonrtvip
II
edriiog terminal a time consuming
and often dangerous business,.
because, as time goes on, the
number of black guards tends 10
increase This *$ where the
weapons — in particular the tfw
grenades — come m handy. The
Stun gun firea tOO SlOwty to be Of
much use Each lime you find a
cache ol stun grenades, you can
only ptcfe up a few.
If you manage all this, it's than
back underground and out the
way you came in.
Presentation 75%
Silly bo*, and a little short on
explanation
Graphics 75%
I Mice animation, digitised P k * a
brt naff
Sound 73%
Irritating tune, nice spot FX.
Payability 73%
Joy ^t tefc tricky 1 use. and con-
trol of a complex game is all
from |Oy£"
Addictive qualities
74%
Once you get into the fighting.
its great fun.
Value for money 76%
)t "II lake limp in complete so \\
a fair price.
Overall 77^
Some mie* esimg new leatur es .
but rather repettuve.
AMTtX October 19B6 13
How many combat MflMi
still being put on M mri
- they i* ill At
as you would eipect fc
no exception, Two
Tunsivrj aim
trying to |
twal tfw hett out of i
. Oh bui wait, what is I
Mt7 In tattmn ngfia vw ct« I
try and ifnesftyour head open
on fQfiH tiles — what fun. I'm
to lay
III
dofll do a krt lo change my
potrrt of new — ' lt p a pretty
ooor , Joystick rasoanaai ate
fitter itow and Bh two sprite
ttnd to mocge n ont wrtwn
ttey corned
etchottw |<
the wortd.
Bye., Bye, Karafctl
best of three rounds Each round
ts won by the first player to score
two points. Each time a player
lands a blow cm an opponent, he -s
adjudged to have scored a potnt if
the blow was well timed; or a halt
po<nt rf the blow was badly timed.
After sixty seconds, the round
ends anyway, and the player who
has scored the most points by that
time has one the round — if equal
then they play again. The score a
player gets is based on the sort of
blow tended on the opponent.
There m also a bonus for the
number of seconds remain-fig in
the round when a piayer wins e
round by sconng two points
Landing a successful blow will lay
the other guy out on the deck, the
bout then contmuse with both
players standing up at opposite
14 AMTIX October 1986
Righty Ho. off fw artoffwr mrtja
hurt em — up, and lo my
mind tf s bU becoming sightly,
nay, wry tadkma Untotu-
rtatsfy, INTIIWATWfttL
KARATE hes my Uttle now to
offer, th* graphics aren't par
beularty mfotmfrm,
although me sound and rnuik:
ksnt toe bad but that docsn f
make up for a poor game. The
sprite* tall to recognise when
toe fighters coHide end more
i mm PMM Just and up in
' up on ita ground, it's
Ml really a good Idea to pro-
(luce an average game In a
well proven pMv, oven at a
tap price, ml this gams just
goes to prove Hurt point
sjdes of the screen ready to set to
again. Between bouts there \s a
screen where the player must
head butt a load of tiles. The score
depends on the number of tiles
shattered — this >n turn depends
on how quickly the player hits the
fire button after being given a st&-
nal Each bout takes place against
a different backdrop.
After three rounds, the game
goes beck to the first backdrop
and the opposition gets harder —
despite being pretty tough to start
with Each side of the tape con-
taint a different set of three
backdrops. In the two player ver-
sion of the game, the two players
play one bout and the winner of
this then goes on to face the com-
puter. So if your mate is an ace
plityer, 1 s going to be a pretty long
wait between bouts. Control can
be either by keyboard or joystick
lor either player. The keyboard
controls are rather awkward
because of the way the key for fire
is placed In the middle of the dus-
ter of direction keys — a pity as
keyboard control 4s generally
easier and more reliable to use
than a joystick m this sort of game.
£_QR—
Ok riser t just wtien you thought
it wis sate to go back kite the J
computer shop — anottH
combat pan*. This earn* p*
sibly represents a low pofeit-
The two player game Isitl— ft |
a one player urn
after one round, i
putm
t the com -
ire really
— you'd at
Wl to be able to gel
first level. The am-
■"nation if rather lumpy, the
moves Just don't look convinc-
ing or Irtmifti. SAl COMBAT h
far bettor, and possibly even
dear old WAY OF THE EXPLOR-
ING FIST
Presentation 70°/
Adequate instructions,
presented on screen.
Sound 70%
Jolly tune, measly sound Rf .
Payability 69%
Not so hot due to rotten colli-
sion detections
Addictive qualities
61%
Continual bashing will let you
seethe worfd r but once teen-
best forgotten.
Value for money 67%
1 1 n i or national Jet setting has
never been so cheap,
Overall 64%
Ninja b ash ing his seen better
OCEAN SOFTWARE 6 CENTRAL STREET MANCHESTER M2 5NS
TELEPHONE: 061 832 6633 TELEX, 669977 OCEANS G
DISTRIBUTED IN GERMANY BY DISTRIBUTED IN FRANCE BY
OCEAN FRANCE
TELEPHONE:
TELEPHONE: 021 01 60040 010 33 93 42 7144
I£&tf
RESCUE ON FRACTALUS
Activision, oaas £9.95, disk £14.95
Viikx!
Somewhere, kfi a
quadrant of the Galaxy, there
& a Mb and death battle going on.
rt is the war against the J a gg i es —
a race of terrestrial terrors who are
haltoent on taking over the Gatexy
Their eheer ugliness is only
matched by their inability to win
spac^side dog fights as proven by
the* poor record to date. Dim (hey
may be but stupid they ain't. They
have now taken the war to an
acidic abortion of a planet caftad
Fractalus. Here, they've dug in
that wouW bum through a Sf
Mitt wrthin ■ few minutes and
cause ail sorts of hassle to the lads
from Ethercorp*, as, atthoogh the
Ethercorps are virtually unbeata-
ble in space, they jus* can't handle
their snipe so wen in gravity.
That's why there are so many gt
them being shot down on the
planet surface. We need them as
tirctrve p**p*e helmets denoting
their Ace standing it's up to the A>r
Corps who are still long enough in
the tooth to remember what gr av -
rry is ail about to get them oil the
planet and beck knto the war,.
The controls for the game are
straightforward. By using either
joystick or keyboard you can corv
trot the spaceship b the usual
eight djrecbone with down or back
to climb and vtoe versa- The keyed
controls are o tor booaters to take
you b*ck to me motherahlp (if
ahes there'K the > k*y increase
thrust tf om one to eight as shown
by the orange row of lights to the
left of the cockpit and also
launches the ship if ne parked on
the planet surface with the < key
reducing thrust but not to a
standstill Only L will do that using
the craft to land ii tt is low enough
Hit ssnt, a Too High" message wril
appear at the top ol the screen.
Each mission starts on the mother
ship , This Is where the level of the
next mission is selected At the
beginning of the game, any
up to 16 can be selected
that, after every su ceeaaM
sion, a mission up to four
higher can be selected. This sequ-
ence looks rather tike going up and
down m an ei ffvator J Jnce the lev**
has b0en selected, the tighter
shooia down g mufljcokjured tube
tnto the inky blackness of space.
Then ft s down through me atmoa-
■_i
ntr v
phers on auto pnot r o the surface.
Wo* The tricky bit. Or* every lev*
there will be a quota of pttot* to be
saved They must be located and
pcksd up Depending on the level
selected, the first priority may wall
be suppressing the local
defence* Generally there are two
approaches to any level: getting m
quc» en d rescuing the pilots or
stooging ar ound blowing away the
defences and then rescuing the
ptote There is a bonus for every
second spent on the planet, so
moat people wrfi probably go tor
the second approach Howevet, at
me higher i«v^$. tt^ is a recipe for
disaster . the object is to get down
into the vaJieys and hug the terrain
tor m you are worth. No! onty ere
itwe the static gun emplacements
to take care of. there are also suic-
idal saucers, which become prog-
resaiwery more hellbent on their
own destruction as hme goes on
B5WK
Downed pilots are equipped with
radio beacons which thow up on
the on board scanner * Una up with
the beacon, put the ship into a
gentle dive, end., once in range,
iand Then try to get th# space ship
m your stght After I hat dose
down your systems. The ship to
now inert and defenceless. Fortu-
nate these systems that
Jaggi gun emplacements look on
to. so they >mmediatery loose their
lock on. Once the systems and
sheets are down, the downed pilot
will amble up to you Watch ims
guy cstoeely: jyee n helmet, he's an
aken K white helmet, dmtno, purple
helmet, swing open the hatches —
it $ the ace Someirfnes you iand
on top Of the ship and can t get It in
your sights. You'd have to wait
■ j- .I fc__ -jI*,-. b- -a. — — — -u- |k, n fei.nl.nb-L
uniH ne snner oangs on trie naicn
or jumps up at the window screen.
Fortunately the Jaggfr haven t sus-
sed out how to knock on doors
the okf tentacles, Once the
chap's happily m side, the energy
gate a quick boost and than — ft
possible — blow away the downed
ship and rf s oft agatn Once the
pilot's been rescued, there's no
guiding beacon, this is why it's
essential to try to centre the ship
before turning off the systems to
uaouaMffl
Out of the cockpit window Is a
computer enhanced view of the
Fractalus terrain , The first |ob is to
suppress a brt of ground fire. Wind
up the revs a bit and select your
first emplacement, which will
probably show up as a green blob
on a mountain peak Weave in and
out to avo*d enemy lock on —
especially rf the tracking Kohls
start going on. Then aim fikty
roughly and let fty. Remember,
your firing anti matter torpedoes,
SO aiming isn't critical — who
cafes if you take a scfsabfce chunk
of the mountain out as wei, you
don't get marks tor neatness, tf
you miss, it could be that the gun
position is the other ^qW a uciyti.
Either leave it for later or fly around
the ridge and let fly. Watch out for
the saucers. That and hitting the
ground at high speed is the easy
way to lose energy.
While you're busy with the
emplacements, pilots will come up
on the scanner, so reduce your
attitude and land, Watch out for
tracking lights, once on the
ground, be reedy to cut your sys-
tems rf they draw a bead. Find the
downed ship, lhis shows up as a
green flashing cross. H you cant
get rum centred, try faking off and
landing again quickly. Then down
with the shields. Fingers on the
system key end wart tor a mendty
knock or an alien hitting the
windshield Then blast the ship
and took around for the next pilot,
with luck he'll be within range, just
spin round and sal oft. Once
you're quota has been reached,
depending on your energy state,
erther hit the boosters or stooge
around for some more bonus.
Might Hying (days last nine
minutest) is I nek y Keep your eyes
glued to the instruments at an
times and keep your speed down.
At first, I didn't think K was
going to like this pafc
' j chunky graphics and
easy game p*ey. cur arxer a raw
easy Mots, round abo ut level
fifty, things start getting pretty
tough. It rates very highly as a
simulator, wtth neat Instruments
that make night flying realty fun.
Add to that a fascinating plot
end an element of strategy — ■
managing your energy level, and
you've got die makings Of a clas-
sic. Only one drawback, you
couldn't start at any level and
you couldn't save the game, So
if you want to make H to level M*
tfa going to be a long sitting.
i
but
When l first saw this game
on th© Atan I was very
impressed with th smooth
ophics and horrifying monsters,
unfortunately tnat speed has
gone and so has the payability of
the game. Ok the game la quite
jutfy to play for a while, to me it's
one of those. This doesn't ksok to
good . . wow 1 never knew there
was so much In it' followed by a
very quickly found period Of bore-
dom MesirmJatorifoundrtmuch
too simplified* if a proper flight
Emulator was br&ught out wtth
these son of graphic than rt would
be a wmne*, but to me Rescue or*
Fracfalus has very little to keep me
going.
3 This was a ftigMy omcMng
game on (he Alar* and rf has
'twnea mR or its w&i on im
Amsfrsd. Colour la good and tft*
graphics are simple but vary artac-
trve wim *fce sound afflsef* fitting
quite a strong pari in the gama
You soon gat fhe fee* tor flying
around tfowrng up fhe nmtma'
sfjwtgr^pfet The Fmrtafcis one
minute days are beocrfrftdry done
go*g through twihght and into the
pttch biacknaaa of night ttytr #: aft
adding a wry d&fintta sense of
rvaftsm. Ifjs a prty you can't save
out the game* but that apart
fleeoue on Fractahia is an old
gam* wtth a fjmetass appeal that
would have
sbghtfy toss heavy once fag,
Clear Instructional pHy no game
or high score save.
uhJIHNpBv SS/i
A bt! chunky, but eftective
SoufMf S8%
Vital to the gam# 4 very eftecttve,
Payability 01%
Starts easy to get the hang of the
controls gets real tricky.
•2%
Just want to keep Hasting
Va I u* tor monty »0 %
AHTtte ov*r the odds, but a
longer lasting flavour.
A clauic de-sign.
AMTIX October 1966 17
DOOMDARK'S
TtJIM
Beyond, £9.95 cassette, £14.95 disk
Programmer: Mike Singleton
i^V* I '>•>
The second part of Mitt Single-
ton's epk; tritogy of the land of
(oemark. thus is the sequel to his
bes* sealing Lords of Midnight
The story goes that Doomdark
the Witchking who got hte come-
uppance in LOW jmn on, you
must haw finished it by now) has a
daughter Share!* the
Heartsteeler — a brt of a looker by
efl accounts. II wasn't so much
Luxor doing over her dad that rrof -
fed her, H wa$ mar? that Luaor had
spoiled her fun — she was looking
forward to a quick tri of patricide
and taking over the whole shooting
match So when news of the Witch
king's demise ftnafcy comes to her
ears in her frozen kingdom of the
Icamark, far to the north of the
lands of Midnight, she revives to
sort out UiJtor herself.
Just to rub sa*t in the wound, she
deodes that srie would i»ke Mor-
km, Luxor's son. to teed her forces
into bathe. So she kidnaps Morkin
and ha laJls under her sped.
TkrathiiPil Moriun's girlfriend, who
he was due to get Hitched to the
day after he was kidnapped, recov^
era from her pique of being jilted at
the altar and frogs off to rescue
htm P with Lu xor and his merry m&n
bringing up the rear.
The land of Icemark. where the
game takes piece is divided bet-
ween five races: the Fey, Barba-
rians. Giants, Dwarves and the
leelorda {Shareths lads). At the
start of the game, Luxor stands aft
the southern edge of this lend wrth
his dd mate, Rothrorn the Wise,
larathiel has already journeyed
some considerable way north in
her search for Morkin
There are several levels of vic-
tory in the flame. The simplest and
quickest game rs simply to rescue
Morkin, and then retreat back
through the Gate of Vtaraneorn
back to the Land Of Midnight
Bui me fun game con sists of a
miiFtary campaign to defeat the
forces of Shareih and kilt the
Hearts! eater herself,
The game is played by moving
around armies and characters that
have been recruited to the cause
When the Look' option is
selected, a landscape is drawn
which looks through me currently
selected characters 'eyes', Thts
uses a unique landscaping
technique wh*ch not only draws a
picture of the immediately adja-
cent areas, but, where approp-
riate, K shows the land stretching
off info the distance, with features
shown in perspective,
The various characters trudge
around me map. Each character
has Its own dock, may can do a
certain amount each day When
the player has completed all the
actions he wants, or is able to per-
form, the day is ended by pushing
18 AMTIX October 1986
the "night" key and the computer
will move all the characters it con-
trols, re-set the characters clocks,
and another day starts.
The scope of the game is vast.
There m over six thousand loca-
tions, and over a hundred charac-
ters and a similar number of
objects, Each character has a
whole set of characteristics which
aft eel the way it behaves. Some of
them will be hall bent on a little mis-
sion of their own. others wM be
sympathetic to Luxor's cause.
Others win come along easily
enough, but wW desert him if left
on their own. Each i recti ha$rt$ own
h^archy — several Lords owing
aHegienca to one chief. So if you
meruit the chief, he can get on with
recruiting ihe Indians. As the game
goes on, these armies will tend to
group around their leaders. Unfor-
tunately, you can only recruit lead -
era one at a bme. A ruthless tactic
here, if desperate, is to attack with
a large army and then meruit the
scattered survrvors.
Before LOM veterans go charg-
ing around the map with Luxor the
Moonphnce chatting up all and
sundry, a word of warning — he's
not popular. One of the mam prob-
lems in this game ts keeping rum
alive. For a lot Of the game, it's a
good ktea to keep him in a good
strong fortress with a lot of men.
Rothrorn is the chief recruiting offi-
cer, and there are various objects
tying around Which increase his
powers of purfuasign.
As if six thousand local ions
were n't enough. Mr Singleton has
ajso supplied us with a male of
fun nets connecting different parts
of the map Exploring these can be
very useful, as it can be less time
consuming than trudging through
mountain ranges They are also
when it comes lo rescuing
Morkm,
Each character can move a
maximum of etflrrt leagues per day.
a league js one location. But lots of
Dim* '.ftMMV. iff* rlj*»
f> LllJf.'. i*f flTJf > I II I « » L LiMtklfM,
Hi ■•-* *«■ fly*' I »•! JtfJYA.
things slow characters down.
Dwarves being short arses only / ip
around at hart the speed. Getting
urea or t ruaging tnrpugn wooae or
mountains also slows things up
Winning this game ts all about
winning battles % do mis, rt helps
to have numbers on your side
When you come across an army,
you have a number of options;
recruft it which is risky — you'll
soon get to recognise ifeety candi-
dates, run away and rude m a
friendly fortress, or attack. If you
attack, all movement finishes for
the day. During the raght. me com-
puter win assess the outcome of
the battle, Both sties coukJ end
up locked in combat, and next day
you" I have to decide whether lo try
again or run away. More usually,
one or the other will lose, ihe lead-
ers and the remnants of their
armies will be scattered around the
place.
a.
Lords of Midnight w
first fantasy style game I
aver got Into, Adventure
without tears. Ho more guesting
what wordtouse H you could do
something It was in the menu,
But Doomder* la so much bel-
ter. The idea of paraonalit mm for
the computer controlled charac-
ters ts very well done. One thing
could have made things easier
Ian
t ht .: Fe
1 Cbt»t
Cfio Ci<\ v Sp*«e to ok
^be
— If large numbers of charge-
t*fS C OUkJ h#v* b**n f TWtftd
wtfh one command- *fim famv* to
mov« aach commandtr inde-
pandantfy When you've got an
antry df twenty odd comman-
d*rm p this can get ¥*ry tadious.
The huge number of location*
and the Landscaping f aatwa
gtves tha hwpraaaton of unli-
mrtati *p*c« r you can wander
whan* ve*- you fancy.
U| VM4,yni<k« Lee, i think both
I-/J Loit^ of Mfctwghr and
j^^l OoomdMtE ftsvwipe are
more akin to strategy game* than
adventures though the labels are
only arbitrary anyway However.
WwLee.i magreat ran r^ the game
and am very happy to see its
appearance on the Amstrad, trt
been a long time bl getting here
bul the •mourn of tun you wrll get
out of the game will more than
make up for the delay.
The adapialJon omo (he trusty
CPC range has been supertty
handled The character set ts an
attractive American Uno*i\ the
graphics are simple but
adequate fin fact vary impressive
considering tha sheer volume of
material ft the game) and the
ptaYafcptfly la spot on. A reeJ giggle
though, is the cassette based
story Uka a misguided Hitch -Hik-
ers rerun, it has al\ the conviction
and atmosphere of a public infor-
mation Wm a Buy H
3
Revenge ffinafy
game is rnuch
the m
l J^fy &}jO¥*d ptoy*n$
Lords of Midnight when tf
flraf came out on (he 5jpec -
farm,, and so quickly added it to
my Am$trad cvtiecfton whan tf
cam* out foe out machine too.
After a tang warf Doomdatfcl
fumed up The
rttartftanLOAf
way tha characters aufomarr-
ca^/y saa/ch f he a/** tf a gmmt
help- The only bad pomf of the
game m the rate The screen «s sef
up. about 4 seconds, which ts
quite stow when you wasnf to get
into the game. 4/so. why does me
narrator of the audio ftp* sound
verybonod and speaks so fast you
would think the butfdtng & about
to btow up but he has to finish tha
tape firstr
Presentation 03%
Utile box fatrt an
Graphics 60%
Slmplt but adequate
Sound 0%
Pl«yabllfty00%
You're going to haw a hard
Addictive) qual tti*» 0«%
A game that will int for year*.
YaftiM tor money 04%
A snip at a tanner.
0**r*ll 02%
Buy rt and be seduced by a
whole new world!
AMTIX October 1966 19
P I44Lm* w^pfcSjjWWfl^flPi
STAINLESS STEEL
Mikro-Gen, £8.95 cassette £13
Jl a darkness descends on the
r\oo^x holocaust hell we call
Earth, something totally evil once
again comas to ngtit. Dr. Vardos, a
twtated man who wishes to con-
quer our world (yas his ticket
number came up at last) unhjaahers
his mattress android troops
Enter Ricky Steel, a teenage
superhero and devil may eve be-
leethsrvd hip guy, (with a great
hairstyle to boot), who m hts turbo
charged Class A101 hypor alloy
combat veNcie. fancy wheel trim
and nodding dog k is out 10 atop the
vU* gangster once and tor all (so
Or NO can have another go). But
what* this, poor oTRiek has been
caught on the other side of town ,
miles away from his super car.
N^ghtwind, and « forced to run
along damnation alley to collect
Ms transport After avoiding the
already inveding androids he
climbs aboard his wuio machine
and heeds out of town to the Doc-
tor* domom along a long desert
road , avoiding mtssaes ana wiping
out helicopter androids with Ns
mufti directional Rapid Find Double
Banal Energy Bolts. Bui shock
after shock, the road is a deed end,
and there is nowhere to go but
around the wall and into the
desert dodging rocks and plants.
Ricky Steel r* made of rare stuff,
and readily negotiates the hazzard
only to be faced by a nver vaJtey in
which enemy submannes are on
Iheir way to fuel the alien forces.
What good is a car on the water
you may ask, well Night wind is
more than just a car. with a flick of
a button located under I he central
pan*! wings sprout forth and
afcy* Rick to fly above N* prey and
destroy them with his Uranium
Thunder Bombs
WHh Dr Verdos's forces routed it
£_£2—
pan Is hart. I float Mi*
a Hi Ml phe ■
4 intent
Evan on 'Easy
to tor mi. TNt it i shaft
bacauia Dm gams has soma
m tha nfcsst graphics I Hava
i do m* Amrtrid Mtf Oftly
t*m good to look at (at <
Is wry
AsapHa
Bnja aueviarK m oofocu Hying
im gams ceuki ium baon
s rsalty toq h ti< if only H had
bean mads mere playi Wa , ft
yea esaM ban turned Ma
•IWioe sad afrNwaiii have
•a 'i p
hay to scttvats It was plain
sHy ' ft% wary hard IS Ml It in an
ar— ffsecr i*»an using His
ju yw kJL aML • alos fry.
20 AMTIX October 1986
Tc&ljL/
Tiara is fie Aotiht tkai 5
LESS STCEL IS doflnKsly|
supert , graphics wise, but the
gams Itaalf I found tn t»
titiwiisty boring after playing
n tor hair an hour or so. The |
pUy area it twy pLitfi at tar i
net uaad to thair i
rift al flit albas!
is mry frtca
hw yoii s good tasts of
ti Id coma, bet I thin*
If you Ilka
Hon then STAINLESS STEH
maybe wtiat you to looting for
la time to splatter the Irttte despot
all over his office wal, so Rtcfc goes
in on foot through the massive
computer centre taking on his ulti-
mate adversary — and all before
awmass wew is a iwo aimen-
stonal scrolling, fast action shoot
em-up with 4 different landscapes
and 4 levels of play ranging from
Easy Pm&y to ' No Chance - Vbur
score is displayed at all limes, a
miserly five points for helicopters
and ten points for other baddies
There is also a bonus constantly
ticking down. When the bonus
reaches zero, it goes negative, so
lima is at a premium , Anyone who
takes too much time with a Land-
scape comes out with less points
than they went in with.
The two other displays down the
left hand side o< the screen show
fuel and either sfivekJ or bombs . On
all the screens except the ship
bombing run, there is a one shot
wonder screen In extremes, ti the
"N" key is stabbed m time, Ricky
becomes Invulnerable, and can go
round nutting things with total
immunity. However once acti-
vated k the screen cannot be turned
off until it is drained, and then it's
no more shield until the next land -
scape. Fuel Is also at a premium it
is drained all the time Ricky is mow ■
Jng. although more fuel can be
picked up from fuel Cans* which
t£*vP
On flrsi
<tmii
m
sight town
Mil up. but tht I
at ttw turn andl
ttwt once I hid flni
b wwus . I vnuk) only recom-^
■land th is ga me to those who
can oeai uavnoer wrai tneir
ayes dosed, usualty scruffy I rt-
rto 9 year o4ds Ui mars mortals
await tha
thbuttons i
float about the place Shooting
them ra obviously a bed move, but,
in the maetstrom of nrlng it takes to
survive, accidents can happen .
Presentation 62%
N«e packaging, but no easy
nlotMwi l-~— J
piayaiu ew.
Graphics 93%
Smooth acroUmg and fine
data 1 1
Sound 61%
Tune only ptays when
fir^t loads, spot FX okay
Playability 45%
Too darn hard
Addictive qualititt
ol ijfludly
Value for money 67%
Plenty of mileage il you're
determined.
Overall 70%
A superb design spoilt by
impossible game play
Trained to kill, you must penetrate the defenses of
Abraxas, destroy the terrorist RQ. and glide to safety.
lit case of difficulty. Glider Fider
can be obtained from Quitkcilva
Lid-, Units 1 Mid 2, Gordon
Dwelopnifrnte* Wil«iy Lane,
Dinwn. Lines BBC3 2ET
Quickflllva Ltd.. Victory House,
Leicester Place.
London WC2H 7NB.
TW: 01439 0666
GET YOUR NAME ON THE
If you have ever bought another golf
simulator - shoo? yourself!
H you are ever considering it -
save yourself a bullet!
ZZAPB4
Quite honestly, leader board makes
all other golf simulations look clumsy
and antiquated in comparison.
ZZAP64
This is the sports simulation of the
year - it not the decade!
ZZAPS4
And swing your way to a record round
Now you can become a golf pro and txpenenca ihe thrill g4
having youf name up on the Leadertioafcr
With this amazingly realistic simulation you get a true
perspective view of your golf game.
As you ptay m differeni 1 8 hole courses cm
levels varying from amateur to louring professional you 1 1
need nktW concentration and control to come in under pa*.
AMSTRAD doming kwi for Spectrum
niTitJiiinu tee SHOT
l . j^ -_ «. ^ i. J . m *■ * *. Mi
rm *
(Mil
i ' 1
|
1 1
laa. a
jM
1
ip_<
ir"
US. Gold Ltd, Units Z/3. HoUord Way. Hohwd, BIRMINGHAM B6 1 AX. Telephone 02 356 3336
SS^hBEMIEWK
^-j^'i ^
SPEED KING
Mastertronic, E1 .99 cass,
joystick or keys
Ai you eye up the Opposition
on the starting Une, thought*
of dreed pass through your mind
■bout the nazzards of the first
bond and the knowledge thai you
may nor come out ai we , Suddenly
the flag goes down, the Nghi is
green and twenty roaring
machines and nders thunder off in
i symbolic grace. The first tend
arrives, unnoticed by many who go
wtiirtingtodemictw.a
quicksilver flashes and broken
bonee
The surviving nders speed off.
settling down into safer positions
whefe they stay until the tot lap.
Two nders are ieh in front of you.
as you enter the last bend. Sud-
denly, without warning, ih«
n e arest one spins out, you dodge
but too late, the last thing you hear
is the cheers and then deathly
r£v*^/
£_Q&—
N*<
IMspmsfSfiotyJ
beC l
itfenli
taut ft la good! The
£1.99 price teg puts tf kntotha
rip oft bracket, and as far u |
attfcthrtty and ptayibility go.
IN asms isn't Um at ail
Graphic* are a Mat tatlure. |
Chunks hn, chunks then
Rafltoiiiiu the
Captain Lege (The
»^WH») wt iww an
fa fab appalling sip
qn tfn race ctouH. Thra i
*G\
W*l
exploits
N fcsstfl not vtaWa to
push a crwkty pnnduct on to I
ndhopaNwM«al|
taker?. That
on i cheap I
Is prittcaiy umsponsfvs
ail my efforts to heap I
Stocky on lha track and ha wJM
JeeM on riding around on the
anas. The pna produces no
mating d speed or
•eeaallaptaeotlN
1Mb
(hn game tri
In irrtertor quattty. it you an |
mi and tee it in the shopm,
buy ri and ipeno the next
lortrngtit in nts of laughter. If It
had been any mora i
ft lust wouldn't
tunny, but as It stands* SPEED
KMB Is abeokitery hkisrkiuS- A
tip lor ma author of this i
leam how to program.
gnat disss lei from Mastvr-
tronic: sarbouaJy new, don't
toyW
hush from the on looking crowd.
This is the atmosphere that
Mastertrortic have attempted to
create with their latest cheapy
raca^-em— up Speed King, The
title screen comes to We with a
cheerful little ditty wh»ch burbles
along while yew select your
options. First off a track must be
selected from the choice of tan.
Ilary. Daylona, Brands Hatch,
Sweden, Spain. Paul Ricard. West
Germany, San Manno, Riverstone
and Donnington Once thai has
been done, eelect your level — are
you a novice or a fufly Hedged pro-
fessional rider? It youre not loo
sure on the tracks then have a pre-
view which will lake you for an
automate lling around the track at
an entrain nppling 250 mprV Once
you've got yourself together Ihen
rt's out to ine race circuit we go;
your bikes waiting So c limb into the
seat, push down on the
accelerator and were o«1
Increasing your speed ks done
by pressing the fire button, once
you get the revs up change gear
until you're finally dashing around
the track in sixth gear, as tongas
you can hold on you'll be safe The
corners come thick and fast so
you'll have to adjust your speed
accordingly tf you re going to stay
on the track else bike and nder w*n
attempt e quick cross country on
the grafts and eventually go flying
off into the distance with a
resounding crash All the relevant
^formation is displayed at the top
of the screen, the two timers which
tfe strange but underneath!
ftoeo naff graphic? Mid appei- 1
■Mseuadlsiniceirittfi
trying to get oi/L H yen t**r|
played Che PBM wsjon than I
you'll probably under
what I'm going on about Wt \
jmot wnowwm mo tnS I
verafoe should be tehee
and that - uwU DHL
a bit strange that the of
tkm try to keep up with you —
If you keep cmw^, &mf*
welt, and If you r* ddng wet,
they'll start beting along. «
the different circuits means
mat rare a pwnrp oi vansiy
show lap time and the timing of the
Current race, your current position,
(there's twenty other racer? but
you don't see them too often) the
speed and which of the sik g ea r s
you are presently m If a new
record is set for lap time, race time
or finishing position, the informa-
tion will be announced on the
grandstand score board, So r grab
your bike Jry your luck as a motor
cycle raring star and take up the
challenge of S|peerj K/nQ.
Presentation 44%
Lots of tracks, preview option
shandy
Graphics 12%
U j* ■ d IWienab
Play ability 25%
Lack of brakes and decept t
bends
Addictive qualities
Alnghta
hideous
aa long as
a graphics
as you can take
Value for money 34%
Cheep, but rather nasty.
Overall 31%
A bad conversion o* e classic
game
AMTIX October 1986 23
■re Vkv tents —
■coring v. n i
Ity ts tor too ilugglsh., coffl toi n -
laf slow Heparan and \*ck
mfcm out on mi groovy C&i
tftfts screen pnytic ■ Ths Betas
o*Hw Corn-
el the
Of ttM Ofetf
pat tn* Amtirtd
rue* the* recently captured batHe
grade starahbs. You. gaHant star
fighter, have boon commfeelofied
by the resistance to steaJ these
vital pods from the Empire' s stor-
age planets Every planet has a
gravity that wrtl drag vou down to
earth with a bump il you're not
careful and is defended by bat
tenes of limpet guns These guns
are powered by a nuclear power
Station and can be temporarily dis-
abled by snooting the power sta-
tion, but be careful for it you shoot
it too many times n will start flash-
irmindic«Ung a critical stage,
men you only have 1 seconds
to dear the planet before it blows
taking you with it. If you have not
collected the pod before the sia-
iron blows then rt is lost lo you and
fu move onto the rwjd ptonet. but
you have retrieved the pod and
manage to send the reactor into
it's critical phase and leave Hie
planet safely you wil receive a
hefty bonus, the pods can be
picked up by simply hovering over
them and activating the tractor
beam. Thrusting thenpufli them
away from theto anchoring, con*
nesting them to your ship by a bar.
The planets gel more and more
tricky with the pods being stored
underground You have lo make
your way info these subterranew
PACIFIC
PSS/EHE P
£9.95 casSp joystick
for centimes explorers have
™ tried to uncover the secret tre-
asures of the lost city of Atlantis,
Mow it is your task to find fe, for I
yqu succeed you will emerge a neh
hero but rf you fSJi you wi« suffer a
murky tete 500 fathoms below sea
level Once the game is loaded you
find yourserl as an intrepid deep
sea diver standing on a diving beH ,
clad in aWgh pressure drying suit
and aimed with a spear gun.
Throughout the under water world
you wi enwumer various sea cre-
atures ail of which are venomous
and a tingle touch from them win
prove deadly to you, Lucky for you
one spear from your gun will kilt
them As you plunge deeper and
deeper in the depths of the ocean
you wi come across various
objects, most of them can be use-
ful to you
You wtf notice, as time peases*
your air reserves, shown as a air
tank in the bottom left of the
screen, slowly bubble away and
when they run out you lose a irfe.
Fortunately, scattered around the
rocky sea beds are air pumps
which you just walk into and with a
lick of your Joystick you can
24 AMTIX October 1986
'TcftcC'
i burble, gfug. glup ind
wo p to thi murky
al Hit PAORC tar this |
gnpnlc'i tdmflH
from tML The grsdMcs are I
tint rait tut ttis proMem with
this asms Is Hi fastness, if
H wewMnl b« so bad tt th#
s cree n layout wasn't to repeJ
tiwjL Far ins kmensny w na
gams, tfiraa aval seem fir too I
nw ^ coasMsrtnf thet every-
thing yoti touch fctstifftff kills
you. tfEFte had ^ co m pa cted
ItUW^HcouWrovftowi*
• raali
: Ml snT M»t Is
-#*.
From ttw company who j
brought you ttT OUTER
comes their litest graphic*
RttWC. Unto
that kg all thft t
to as — s grspNc
In arm of I
■Mf^aaiR ana laaana anoraai
ft - 1 not all thai good, twain
of rT 9 steer immensity If you I
like mapping thee Ms gams I
I you , but fret thou
i doiil fancy certog-
Dsan I IMnk you
itaifid tem ft ifofle*
■£fl^
THMIIT li t wry ■iMpta
n basic ■■ so Ms wick qmUs
meaty, ins grtifif 0* in* t
pttfltfB (OOfl. Qllftf If WMH If)
gel ustti to but once nwnnd ;
flu Qifnt become* wif play*
•M* and tiers I sty H reeeea-
bIJ^ ■ J *l unit ■ I *-'■■- -* - " I
pgiy wnw l iv e , i luunc nryieiT |
piaftag It tor torn, jMf»
■yiAp to osst iwy previous
Owilt, ■ simple but
wmpiexw avoiding the Limpet
guns H and what's more difficult,
make your way out with the pod to
tow.
A* you progre w your fuel
depletes and has to be topped up
ft A I
Wtt, rt net GflA¥!?*R and
thpf'i i pity, fcrt GW Irf own
(MM. PlTttapt R WDAt 00
dawn Mi riAH Masters —
inetf
Thi
l i naff Idea* n
i off the screen , you
i on fin bottom of Dis iwct I
qm, id If tomethifiQ you i
to ihoot is on tfce Jom, N cee as
tncfcy Tiii tse&ets en i bit
VVSQBfl. VI
with Kiel found on the (Manet To
collect the fuel you just hover over
rt and activate the tractor beam,
once on board the fuai canister wit
disappear Further into the
Empire** system. you will
encounter planets with Reverse
Gravity and something even more
deadly
Presentation 79%
Simplicity it seM-
Graphics 70%
Basic but affective
Sound 65%
Engine noieee, and apof FX.
who needs more?
Payability 82%
Plenty of things to dp, and it's
good fun doing 'em
Addictive qualities
B3%
Once you "ve started, rts hard
Value for money 94%
All this lor under two quid what
more could one went?
Overall 86%
Hours of tun for ne*t to nothing.
Go and get it now.
replenish
lebefl
You win also come across mines
and barrels, mines can etfher be
shot or avoided bks the plague as
a one touch wMI blow you into
bits. Barrets can be used to
your advantage as they can be
shunted around and used to blow
holes m honjontaJ rock beds by
shooting them — but beware,
because once they have been shot
you have only a short time to get
out of range of the Wast
Sextants can be found embed-
ded in rocks, these can be walked
into and once the fire button la
piWMfl a map appear? showing
your position You will also see
green doors, and when these are
entered you find yourself in a maze
of galleries which have hidden in
them spare ammunition and e
magic lamp which gives you 3
extra lives — but beware there era
Jots, of booby traps around Finally.
if you come across a temp post (a
lamp post"?) you're needy there.
Have you got what it lakes to
become richer than your wildest
(teams?
Presentation 91 %
All the useful instructions,
good packaging.
Graphics 94%
Excellent implementation of an
inner space fantasy.
Sound 66%
No l much, bul hfltpful
PHy ability 81%
Easy to get into, lots of tftfngs
to do
Addictive qualities
76%
Can get frustrating due to the
immensity of the game.
Value for money 79%
Hundreds of screens fo* ten
quid.
r*Kff ati ft?y„
Take rhe plunge and d?ve m\o
the Pacific,
Contact your nearest computer store
for details on lull range or clip
the coupon.
Prices from £B 95 - £69-95
max Electronics Ltd.,
FREEPOST Pinfold Lane, y' $F
Bridlington J ^
<?
0262 602541
>V'
rf 1
AMTIX October 1986 25
»BEV.IEWSjfcg
PRO TENNIS
Loriclels, £9.95 cass, Joystick and keys
Or -veU, WJfnbledon is over f Of
another year but courtesy of
Lone wis you can defrost your
strawberries, whip up the cream,
uncork the champers and enjoy all
the palava of Pro Tennis on your
Amstrad. On loading up. the title
^tLni
Am, t ile sli you Ait9»tls*|^.
pb LorlcMt In i
Of tt PM T£NMrS. Et I
wMategemaitLtweriun
cri » pvttt bill boyi
tfollielr stiff? vhefl is ball
wti a net i can not I
gBBfltt aoop»ttwnMiiiyrf|
rfWICSIS, DHI UDtH EM I WW
Oiita haffkty 0oy ^ Pro Ten-
nit, an nt¥d*rl
screen burbles the instructions on
how to play with a scrolling mas-
sage of commands as weH, Pres-
sing Enter puts you on to the main
menu when consists Of tour win-
dows super imposed on the ten-
nis court From these you can
choose the number of players and
the sk<n level of each end the
number of sets to be played —
which can vary from one to five
depending on how fit you feel,
There's also an option on which
court to friay, grass, day or hard
surface — they alter the bounce of
the befil and the speed of move-
ment of the players.
26 AMT1X October 1986
You can also select between
automatic and manual mode, in
automatic mode the plover hits the
ball automatically (there why it's
called auto mode, logical realty) ,
as long as he is standing m ihe
nght position.. However, in manual
Ku again have to manoeuvre htm
o the correct position and then
press fire to str ike the bell
Omo play, ihe screen shows a
press bo* view of the court and
your player first serves from the
bottom nght of the screen. The
crowd sit pensively, as play
begins, obviously in eager antici-
pation of a raring match, and the
T<**£/
r
I must admit I really enjoyed
pitying ttits game, but f did L
tfii t**tt*g playing agai nst the \
campul B f was a bad
because I never won, net
cm level one! What h
wry itntng* to me wn that 1 1
could rwvw win a game wtan |
my player had Ms beck to me.
Dill WnBfl Mi was fscnQ fns
(far aide of the court} I was I
ill ow the
imacJuno
as It foftowt
usual rata of l«nn». Tha
movement of both ptsysn H
Quite Impreuhn as they run
around court chasing the ban
You can sven recover from a
. IftaHf
serve comes — your player can
then run merrily around his half of
the court. The winning of a game is
accompanied by the cheers of the
psychedelic crowd who happily
bounce up and down in the axctie-
(Lqs^
Marias! months sbyssmal
offering from LorkcleU I was i
jlightJy dutrious of die* tatig
ntanag, but credH
crsdM Is due, Mils leal
such i bad offering, at wM. The
of -options are well
out and makaf me
eaina playable on an arcade I
u weH h a ilmuurtiDfi |
The
ami
I deftness
not too much of * stain on the
old mines ptas. If you're pinlna
or Teeaia ttwi Ms h
As usual to begin a match the
bail must be served ; this is done
by pressing the fire button and
releasing it as the ball starts to fall
If the bail hits the net it's first ser-
vice, and the serve is re-taken The
ball can also go out for a fault as In
normal tennis. If. for any reason,
the ball should hft the net, then an
eager little ball hoy will scamper
out on to the court and retrieve it.
The higher you atlow the ball to
bounce before returning it will
determine the type of Mot played,
hitting the bail early w* cause it to
iob over the net. Hitting the ball at
theheigMoftacNmbwttsrnashit
over the net. The ball can be
directed over the net by use of me
forehand and backhand strokes in
an attempt to put your opponent
off balance.
Pno Tennts foUows the normal
rules oi any tennis match, where
five games normally wt n a set
From there, depending on how
many sets you previously decided
to play, you will etfher have won
Outright or pttty will continue.
Presentation 84%
Lots of options, well instructed
Graphics 87%
Nice and nippy.
Sound 61%
Thwaekaty. thwackety.
bounce, cheer*
Payability 90%
Great mixture between arcade
and almutation
Addictive qualities
82%
Ok as long as you win.
Value far money 75%
A tennis racquet could be
cheaper, but it *s not bad.
Overall 85%
if you kk# rerun's , grwe tt a spm
— fhe baW s *n your court.
Without music, graphics
and sound the Board
Game has become the
most popular in the
world.
Now it has them.
"Over 3,000 questions of no vital importance."
II
Available now on
Spectrum 48 128K Commodore 64/I28K
BBC B p Amstrad CPC
Cassette and Disk
H
and all local stockists
HHKNAMmi
IS 1 1 H
TfUVf Al prRMTritftTmk Mirfc cwned Mid luMKa N K**rn Afot** InteroatiuaiJ I u
rill lllllllli llj I h .iTurk Limutd, 201 Worpk Road, London SW20 SPN r V I 01 *H7 SfiM
t mwjJ I'tmuH *iv pfo|£f nmmcd by Oxford Digm! F rsicrj
DO
D O M A K K
TOP TWENTY FOR OCTOBER
Here we go agstn, the Top SO as decided by AMTlXf readars. Jim
figures m bracket* are Jest month's pasitkma.
U3)
ELITE
YOUR VOTE COULD WIN YOU £40 OF SOFT
Every month us generous types here at AMTIX 1 Towers will be awarding
the grand sum oT £ 40 worth ol software to the lucky reader wttose form
is drawn from Uneks Malcolm's toupee {sac) In addrtton the next lou
readers" forms drawn wtfl have their very own AMTIX* T Shiri 5 and hats lo
iQWandtDChirWv
This month me lucky reader who wins the £40 of software m Paul Harding
of Hawhsworlh Estate, Leeds LSS 3PR {no relation to Crumbly honeetlj-
T Shirts and hats will soon be winging the* way to, Paul Burgess 0*
Portsmouth, Austin Williams of Tooting, London, John SMI of
2(6)
BATMAN
Unsworth, Bury, and Robert Lane of Mansfield, Notts WeM done you
COMMANDO
Elite
7(5)
WHO DARES
WINS 11
low?
16 H 17 n
CW LDB0H11 TAUCETI
Pll*«*
12 H
CAULDRON
TOP TWENTY TWITTERS
A wy big THANKS to aft of you AMTIX 1 groups who vdted this month,
we don't mind If you don't agree wrth our joystick junkies. That** whet
democracy is all about - peopte arguing, dtaagfeekng and fighting
amongst themselves aft the Ciffitf Kap your forms roHmg In, thif'a
important if the cfwi 1$ to be representative
it did not tafce tong lor the AMT w Accolade, SprndizzyXo be toppled
Horn the number one spot by an old favourite flWe from Firebird . There
mm no tees than five new entries, including another AMTIX! Accolade,
Harvey Headbangot from Rr+Mni again! There is also a COupte of re
o n 1 l ifts aq wsll
It's most important to fill m your scores. If you want 9 mention m rhe
new regular Saffron's Scoreboard feature. Do fill in all the form, we
noticed some people have been skipping bits, now that's very naughty,
sonHmallolK.y'haar?
■PARE
lot md could you an write to Auntie Aggie wrth your chest Si*e$ for the
T . Shirts ts soon as possible please
Remember, voting is simplicity itseM and will only cost you the pnce of
l stamp Just fifl in the form, all of it, and list your Five favourite game* in
descendmg order with the test a number one and put your T Shirt $£G
ne*t to yow name. If you don't want to cut up your precious copy of
AMTft 1 *Tie ail the detatta on to a postcard or the back of an envelope,
or you can always photocopy the form. Whatever you do, do it right!
i + I 4 «■ + ■ ■■ t * I !#***»■■■ * * * + » <t '
My machine is a 464/664 6 \29fB2 &6 (delete as applies We I If 1
am a winner the game I would like Ea:
i
I
I
Send you r coupon to;
JMT1X! TOP TWEim, PO BOX 10, LUDLOW.
SHROPSHIRE, SYS 1DB
SAFFRON'S
SCOREBOARD
Greeting? gamesters, and welcome to the first AMTIX!
Scoreboard. No longer are your scores sihown in the Top Twenty
c hart s but now feature on their own Scoreboard. N't ea ay to get
on to my board, just go Away for a few hours, build up a mauw
score on a game of your choic e , write it down on the challenge
form and post it off to me at AMTIX! Towers. Hopefully your
score should appear on this page in the following months I'm
afraid that I havenl got any of my scores to enter onto the
Scoreboard this month, to set the pace as A were r because I've
been very busy trying to coach the team Into shape aftet their
abysmal failure at the challenge, and against a 14 year old
Sproglet, Stuart. No matter, there's lots of challenges to come
and we're bound to win Wie Of them, aren't we? Well, Onto the
scores. . .
BATMAN (Ocean}
9358 Paul Martin .Grantham,
S43? David Hedges, UpchurrA
BRUCE LEE (US Gold)
1236J70 John Sieli, UnewOrth
301.650 David Tirrney. Hamilton.
COMMANDO (Elite)
576,900 David Campbell. Edin-
burgh.
571050 Stephen Ho, Runcorn,
346,650 Chris Sennet. South
Wood ham
980 J M^GiMay. Possildarfc
1 16,550 J AJsop, WkrtnesfieW.
DALEY THOMPSON'S SUPER -
TEST(Oceen)
103.479 David Duvall, Liverpool,
DARK STAR (Design Design*
6,500 Andrew Bulla, ingatestone
ELITE {Firetrtnfl
425,750, 45 6erJte 1 Jonathan
Putter, TtrtfOf d.
'BAbQ. A Credits, I Mohammed,
408,946 & Credits, Gregor Gf*tz«
West Germany.
GET DEXTER (Ps*/lre>
94,581 Austin Williams, Tbol
GHOST AND GOBLINS (EMe)
69,000 J Smith, Manchester
GREEN BERET (Imaqmel
1,145,560 Fatf Jolley*. Hmdksy
Green.
185,820 Sam Dougan, Armagh,
128,000 Richard Nicholson, Sut-
ton,
116,240 J Henderson, Bnnham.
81 .100 Neil Spencer. Wtembury
79 ,060 Robert Una. Mansfield
So there^s the standards to teat,
ihere will be a new selection of
hfghscoreft on the Scoreboard
next month, but the only way they
wtH get here is from you. So either
fill m the challenge rami or skip <n
GUNFRIGHT (Ultimate)
30. TW Dollars Peter Thwarts Pad-
gale.
HIGHWAY ENCOUNTER (Vorte«)
42.640 Atetakr Alexander,
teuchar.
KUNG FU MASTER (US Gold)
139.100 Simon Macneli. Wallasey
52 500 N Fenton. Stratford
41.600 Jeremy Padons. Golders
Green. .
SPELLBOUND (Mastertron±c>
99% Paul Harding, Leeds.
SPINDIZZY (Electric!
Completed Julian Heern. Ayles-
bury
218 Jewels Daryl Ward , Wtgstoa
53% J Forrtana. Addingham
WAY OF THE EXPLODING FIST
(Melbourne House}
32,930,800 Zak Sherlock.
Peeceheven
11710.000 Stephen M$hm k Gtea*
go*
2,560,000 Steven Frost. Newth-
ompe
47:500 Niei Williams, Swansea,
WHO DARE WINS NtfUllgsta)
981,900 Roddy CampbeW. Eduv
burgh,
232,540 Pauf Bu^N*
Portsmouth.
VIE Afl KUNG FU (Imagine)
89,887,850 Jan— Aage Br u vol I,
Norway
82 942 660 Dean Giles. Bristol
80168,670 »nw Benn, WfcirUey.
27.530.050 Jason Gaz/ard. Leeds,
8,060,000 Cftmtx toft,
Ersfeine
your score wrth your OTS tetters.
they'll all come to me eventually.
Address as always is: Saffron's
Scoreboard, AMTI&, PO &o* 10,
Ludlow. Shropshire. SY8 1DB
Until next month, Goodbye 1
^fc^/f
AMTIX October 1986
29
\
i^arftt0
ti- pal Sfc^^SL*
BIFF
BO P ? lT, «
No* we're not going to give
Wwm away just like iftat so a tew
questions must be answered
tutor* we happily dispatch the
pr^n. You haire to answer the fot^
lowing ptease
1. What is the Tint b#ft obtaina-
ble in Karate?
2. Name thr a* oltwf martial arts
3. Name three other martial art
computer gam**,
4. What is trie bafl that comas
attar the Black b«lt?
5. Name three Martial art
weapons,
Entries on tfra a poatcard or the
back of an envelope to;
THE BIFF BASH COMP, AMTIXS
Tow**s, PO Box 10, Ludlow,
ShrofwWrtr. SY8 1D8 AJi
answers must be .inside the
Towers by ttw 6ih of October or
there "H be no compact disc player
tor you 1 __
Dicky wts next in line and threw
the oiher chap to the floor with
saw and than planted his carcase
neatly on the poor fellow's head
(He went into emergency surpety
and we haven "t heard a peep from
him since}. Saffron was pretty
appalled by ail this miserable
behaviour and challenged the
whole of me CiasstoabetOe, Now
you know our Saffron .ngl the most
tactful of peopie, and whan thrown
to the floor hr*t time she said some
of the rnosi in^ftlrmtWngiflBjf loo
unprintable for this esteemed
organ* and viciously attacked tie
instructor with har
bfotty The long arid short of this
tale * that we air got slung out of
the class before poor old Malcolm
could have a do. Oh
Matey doeen'l like to teat left out
so we an tramped back to the
Towers and started to tell him that
he wotiHnI have enjoyed it much
anyway.
Determined not to be done
down by ' these young upstarts* he
tried to prove himself, (Ncrt a wise
thii^foranr^npfhrsaf^JVtooiisry
throwing n is hand at the door poet
wilft a Quick ' HMryyyy aaa IN ' ha
ended up with two broken knuck
tee — as rf he hasn't fjoi enough
proWems already.
Oh dear, minion feels very sorry
tor&umWyandTOlO^*upirifaT-
national Karris for him to have a
qutek bash, He eke* K has domg
wall Next day he phones up those
nice people at
Game*, and they're so pleased
he's pleased that they're going in
give away a Compact Osc Player
to the winner of Ma competition
and a copy of the game to the 30
rurmefS-up
- ^m
.- ,-■ m *
A MISSION YOU CAN NEVER COMPLETE ?
SPECTRUM
AMST
SPECTRUM
Imagine Software f 1984) Limited
6 Central Street Manchester M2 SNS
Tel: 061 834 3939 - Telex: 669977
Sutacrifber No
fif appfceaWej
Address
AMTIX I MAIL ORDER FORM
Trk-phooe Ludlow [0Sfi4 1 5620
Please send mp thr taOowif^ items BLOCK CAPITALS pieaie!
i:vjmpyjftwdnrrrv*PVH^n^ira
d,nr It you Are m any doubt itooiA »jiaojtty,BlMwrfc*0Mm We
cannot be held responsible tor det&ys resulting from late or non-re*eKe of
titles when reviewed or prrwrwrd before their offtidi reiejse dates were
known
Postcode
SPECIAL DISCOUNTS
£1
SOP
VORTI
Sorry -only ONE voucher p*r order !
r lf *
Vrftw** l"KuU>
Pwt/t:j*i
J
pvtfeff notfwgrlvpoe art p*rJar*g ■***■ p* >jmw ■ p ■ h i juijcatiomi ltd
Queue* Furapr plM* *r*r few ic ihJt w+
Sub Total i
Less Discount £
Totil «rtcJoi*d; t
AMTIX I MAIL ORDER, PO BOX 10, LUDLOW, SHROPSHIRE SYS IDS
do MOT
ttttl fofrn. p*ym«YTt wfth any othvr corrnpondvnc* Id AMTIX I MBgulrw » d h i Mt jl,
your enter *rtd may mutt In Ion.
;K will only
*
AS SURE AS EGGS IS EGGS
hough th« Arcana has had to be dropped this month ,
please don't worry It will beb*ckafr*in as Html* neM
liiuo The reason to its absence If threefold Space to
limited, 1 have three en.cn? Hen! produces io en.imim-.itid
there b so much material m terms of tip*, mjp* and
tde.is thai I * .1111 to be able lodoeverytiiiie justice when
1 print them. Please keep fending m \.-ur ^ihuimjs
and problems and yours truly will get .1 round to dejl
i r iaiii»p "i* m^ with them before judgement Day.
Space is probably infinite but AMTlX! ajxbfe in a 'more m Jural uni-
verse The number of pages I get is directly proportional feothf number
pf drinks J buy Old Crumbly. Lepfis. h.iuns get paid by the inch how-
ever, not the page, *o bribe™ soon becomes An expensive bi
shall have to discuss this problem with our warped bumps minion and
seek a way of gaining revenge.
Soil, not a moment to lose. Be seeing you.
77R NA NOG
Gargoyle Games, £9,96 cassette, £14.95 ctfsfc
— The Land
wo* — I he Land ot
the Other World
Tir Nu No
Youth,
Hume to a hero. 1 uihul.imri was
the ^tt-jieM of Heroes He had
been del nly bv fulfilling
destiny. Now he wanders the
land of Tit N* Vwon a quest he
has chosen himself. Some w I wa-
in this shadowLand lie fcj
f ragmen I s of the Sejl al Cihmi.
I hini^-Ji the power of their parts is
Individually grvaL nu lorigei
the seal fulfill iis purpose — the
imprisonment of the Cln-di
Knemy Burn ol the age of Her
Cuchutainn can eniunr
tow through the eyries of the
universe $ *> n lv these parts may
be n ii n i Ei- J and activated AticJ
then IK 10* might 0y
game was one pj Hal
ftreatesi titles in ever appear on
the Spectrum iMuti't^nru! .1 repu-
1 quality and imagination
for Gargoyle Gamrs ti was
AMTIX October 1 986 33
^VENXURE*
almost .1 Legend itself in the fast
and ephemeral wurid of home
computer )»dmtng Now the
legend has new life in the new age
otthe Anistrad The garni* isnu^i
unlike normal adventures. If s *
true itri muted adventure.
tuchulainn explores the terrain
bv walkinK across 4 three stage
scrolling backdrop in glorious
Techno (4) Colour mode. Com-
pared to most other computer
characters. Cuchulainn is a giant
> veil itnimaieii one at that Hta
hair flows in the breeze as his
giant strides take him further on
his quest When he fights, fero-
cious lunge* -ire made against his
iidversat:
A* visitor* are not welcomed,
Tir Na Nag may only be 1 traversed
by using the horrendously com-
f*r* series of interlocking roads.
The matter of getting; anywhere is
further compttcateo bv l he latt
that our hem may only walk lo
Sit let I Of n^hl of the screen If he
wishes lo travel 'into* or "oul of
the screen, the view must be
altered so that the desired direc-
tion now lies to the left or fight
Though a compass is displayed in
the lower third ol I he screen, a
|iennl and paper arr essential to
■eallv find your way around
The land is populated by crea-
lures of a bygone age Called the
Sidhe, these pseudo-apes are but
a. shadow of their former wives,
having once been a j*reat race th .ii
protected the Seal of CaJum in
happier days. Now, as nobody in
this place is auiuaLIv alive, men
nobody can really be killed. Bui
(and this ts a bijj ftut), encounter-
ing an enemy without proper pro-
tection (the discovery til which
can form j quest in il*e]fi r hav the
effect of making you lose what-
ever objects you may have
acquired and returns you to the
beginning of the game. There are
others you may encounter. Some
may be helpful though perhaps at
a phie it t* atwjrys advisable to be
wary. Though I fully r a IiuiIuvl-
ga mi? option is available,
All manner of artifacts wail to
be discovered in the darker GOP
nen of the land Scrolls may hint
at greater prizes elaewhir.
Stranger artifact* may be benefi-
cial or otherwise Mow often than
not, ii is up to you to uncover their
use. Of course, weapons may he
found but these are normally only
effective against certain oppo-
nents Up to four object* cn.iv be
carried at once and an Inventory
of these is constantly displayed at
ihe bottom of rhe s^nTti An
astensk is used In highlighi the
object cu rren tly in use
ft takes some time to get used to
the idea of changing the view
(especially as the character nuv
tare in any of four directions as
writ) but once this rather peculiar
system is understuod. play prog-
resses smoothly It is in the nature
or the ^htii' thai f*n much of thi
time, very I if tie ii hrtpMJnp
Cuchulainn is free to admire the
background scenery which often
tontamt Landmark* such a* a
dramatically silhouetted castle
surrounded by fearsome hawk*,
there is.plentv to see m Rf Ml
The thing about thi% game I
really enjoy is its open endednes*.
~ITw freedom to explore and plav
differently in each session m.ik.
Ihe game far more lnlrre-iliri^
than would seem a I first vight
t hi last i hmg you could play thvi
ganir for i* speed, but its depth i*,
' remarkable.
Gargoyle supply a well written
1 11 M ruction booklet which pro-
vides all ihe background detail
needed lo get the most I mm the
game. The history and mythology
fturrounding the Sral of Caluro
makes for fascinating reading.
Tir Na Noe is an unusual and
demanding game It requires a
great deal of patience from the
player and S dnuM whether il will
appeal lo everyone- However,
Marspprt was modelled on the*
great adventure at least in
lerms of presemtatKin, and that
was well received But ihis is the
original And .i • Lassie game it rs
tlH'i
Atmosphere
91%
Plot
95%
Interaction
N/A
La stability
93%
Value for money
93%
Overall
92%
wgCgfiSi
[SjE
^Olnii
aiiSHf*^
SAgs:
i«OC*'
xml
JEWELS OF
DARKNESS
Rambird (Level 9), £14.95 cassette, £19.95 di
X.
LlAra ftfrfv *Aw vfNaxom yam**
ever , you now have the dunce bo
jr rhuNL* halcyon ttttM h*t a
reirurkdbit' price thanks let 4 deal
between Level 9 nd Rainbird
Jmefa tff DffaHbtrt.* is the r.
this deal And it brings together
Level 9's fir*E rhnvdavnr
j furmat never <*een before
hrM of dlL the three now CM
mwl Mventurt, Mir ''not
;tim Adimturt now haw
eraphk-* <nn£inallv, ihev werr
->nlv)and total m-11 600 Bhu*-
traied locations between ihrm
Fhc I jti-st parM't has also been
added tu ease .nut ^peed up pipy.
Even the legendary lensluk sys-
tem 1* now uaed for protection
Finally the three titles have been
riled complete with 4 llrielv
printed novella at h.ill the price it
would tost to gel hold of tht-m
sera rati- 1 v
The main reason for all of this
lie* in Rainbird 'a d
Level 9 known in the US where
games gtanln Ufa Infocom domi-
nate I he market fur thrs type of
software The packaging is of an
enfremely hi£h standard as a
n suit <-.uch feature* being funda
mentalLv important fo a prod 1 1
(he pond J Bui whatever the
reason-* f of the re release, the con-
sumer has been offered a packace
that represents lanl a$tk value for
The manual as I've already
m e nti on e d , to beautifully pm
and contains fujj loading instruc-
X
^ Ad vet
<* venture Qui
dungeon Adventure
K '
»h«D Mnenlwd0wew ^
"""•HWMftM,
**.*Nomr>
Computing- . n A M oai
<This version allows you to use Rftn bfl'
and RAM RESTORE to save a position in
nenory, and OOPS to "take back" bad
noves> . _ . - A -
Vou are on a wide stone bridge which
stretches north-south across the placl^
waters of a huge river. At the north
end. the bridge enters a gaping stone
mouth in the cliff, below which is a
iiarrow **ud-bank .
What next?_ r
AMTIX October 1966 35
^.veneure*
ruins, notes on the parser and the
level of interaction it can cope
with, wmtmkm fat each of the
times and a novella The CfcHbttss
isr* which want win the Booker
Prtae but sail provider 4 decent
read. The book weighs in .ir ,1
respectable 6S high gkttfi paces
cover to cover The cover itseff is
beau h lull v illustrated by Susan
might nut Like into consideration
the age ol the games and view
them if i then p roper ligh i 1 ! nglish
uwr however will still be Able to
appreciate how far m advance of
their time- the Austin umth rc*H)
is. These games are real classics
*nd should form an impirtani
part of an enthusiast's collection
K i swt and add* i touch of claim to
the whole package.
The games all show their age
now, when it corner to the sur>
s of plot. "They all involve the
led hunts Few treasure and the
temple* character interaction so
common m later Level 9 title* is
totally fibserTl Y er herein Jres their
beauty The apparent simplicity
inherent in these early ventures
Mit^s their real rompleHty I hey
are massive in scope and tKe prob-
lems faced by- adventurers reuui r*-
imagination and deft use of lap:
to solve them, Even those who
have played the games before
stand something to gain by feeing
the surreal images now woven
mh' their structure and the new
R u rspecfive they add 1° pl*y,
ow the Americans will react to
the games is debatable They
36 AMTIX October 1986
It is almost impossible to qualify
their worth to novice plavers,
There are a lew niggles. Some
wiJI tjUfvtH m the validity of added
graphics and the new parser
when the vocabulary of the game*
has not been substantially altered,
The blurb ksi^s recognition nf
over 1(X)0 words but does not
make it clear whether or not th
over all three games I suspwf if
is Ihr Oltly •• uriHol.iti.-.n is thai
with Hit mm parser, at least the
E;arnes are more capable of e*p-
nning Iheirlimitdtiuris instead of
ouipuitmg banal gibberish when
thev come aero** words not listed
in the tables
\f. . try re-aisuring lo see thai
not only software houses but
software it sell can stand the I est
of time over the years in a bait
ties* where shelf life of a product
is now mare commonly measured
in months or weeks after launch.
The release and lorrnat of feww
Darkness stands as a tribute to the
integrity and quality of the ga nu-
ll emita ins To award it anything
other than an Accolade would be
a gross injustice to both program
mere ana public Incidentally.
Jhnufch rhe version I received was
lor t he CPC machines, FCW own-
ers can pick up disk versions with
graphics lor ihe same pnee as a
CPC diskette. I can almost smeU
those dingey passages now .
Atmosphere 95%
Plot 72%
Interaction 91%
Instability 96%
Value for money 96%
Overall 95%
?p^
rr-;
THE FOURTH
PROTOCOL
Century Communications (The Electronic Pencil
Company}, Price to be announced
In the Jea J I v game of the Miner
powerv ihe?- ■ wav
an agrei i^ned n
!'ru
n Treaty il
rded against pi', mi,'
shetr technology
■rcs. Sec*
relly* the Agreement ensured eli.it
the
time J would follow certain proce-
dures in protection and handling
re four protocols to he
«d. The first three sin
rotated to the handing o| npi
technology The Fourth Proioivt
bade dny power to
dmdttttnety brim; i nuck-jr
• ' T^thervs
the territory of im»i
power with U
if from .1 hiddei bodv
had ever dared breach the fourth
protocol Until now
The Soviets \\<i\ e devised 4 plan
ii 1 innii^eje .1 nuclear dr.
I he L'K and detonate n niM prior
he 19B7 Gefienil Fieri
Soviet Jismi . ; special
will ensure lhar me Name will be
laid a i an AniiTii\in military" estafa-
I I sh men I in fhi Er\ The
I should be I h u of a
hard left upveriwir nt d* it nailed to
the I from NATO
■in J I hi 1 establish i 4 a
totalitarian H ikl lead
Id the breakdown of NATO and
facilitate an <Vestrrtn
Europe hv the USSR. It is known
to .i few as Plan Aurora
You play Ituhn PrvMon
appointed hi
military inielligerur in th-^ l">
Kingdom It it you r responsibi \\i\
to unrovef tfw true ruinj:.
plot bun barest dew kw&M
and or. from b*
lowed to Us lemrvirn
To do Hi irdjnate
your resource* from an opera
liiini' I'vutre- Th» I be
ned not only by Ihe
ambieanii d the leadi you I
but by other, unconnected
events, lhat still require J
attention
The game iiselt contains three
sub-gtmea which mu*l be solved
in order Phew three gmei
1 rtarvmrnts TAr
Stanr 1, -ind [hr S45 An^an
,iti- .ill hdl\ icon driven and
played in real* time Tex? input is
m the form of pure data such
as j name Of number All Olhl I
micraeti! ii la simply k>
n tyo t u>e to fcona arid prnnfM
wing ihe game, you havr
optfonaof<r. ( ^in>; hlesjhoul -n*.
pects or e*amtr
iihoughmori-oE^
am ii ml
n people
in the hiipr
aspect of the pit > I
there are a kit of red h«
t made, you
wperioni. Thi* can (he
withdrawal irf ma no-
se I M rom ft >mmand depe i
.
ousm ualion
'it pic I ion ol
one pan of
in tl
thus ensuring ihe sequential
nature of pLn ( Hrn
,ire MOfggBJ^ f T - -n > in Ui i Mm
VVh* brouahl
m! .i
numbered code don n
:-- with i
i.irds included in I
result in a slightly n
.il ' i
I UK
HO »•
T a \ I Mm 1 „ _
J. fijUE AKHIUt
THI' ^ I"
AT BLENHi IM
r a 1 1
f
AMTIXOctobefl986 37
►&BVENT.U
= TARGET
KVA-'
JOE IS MEET INi. H
DIPLOMAT. JAN
STANISTAO PO! IBLF
EMOTIONAL
ENTANGLE MEN I
I
E
i
flf the true* password. Com-
mon sense should now make the
required word available
P**sword» aw usually necessary
io gam acont la other files kept in
different departments and allow
them to be transferred to your
futbtereummatum Due to
the tons winded
MAP word translation, i! i± advisa-
ble tot aki note offtCOfk md then
frwxe the pdint* whilst it is mtei-
pftfted- Otherwise valuable time
wilislip a v.
The len^on and Atmosphere
prevailing through the entire
gltof ar> g short erf remark
.ihi«- Etemoii raoci itti In when
Agent reports the mysti
Litf another and„ After
inve the second agent
Beem s c!> uld il he Lime to
investigate the originator ul the
rmAbon? Et - >-v*-n jXttSibfefO
put a waft N OH] tMUHlfl
The pressures of the suK- pints
add to the uvitaII 0091 fusion and
can lead tr> 4 lowering in status it
are ncH handled correctly
For instance, it may he possible hi
follow one of four cuurees ol
m Hop when .1 newipaptt Itil
About some of your .urn
becomes known ShcH
1 1 own sensitive operations, inves-
tigate your own start ignore
attempt to uhlafcn a court order
nM I he paper 7 The Ust action
can end up Attracting more
unwanted attention (mm the
med
The Fourth Protocvt is amongst
the must exciting and original
adventure* I've ever pla
superbly written and Has the
advantage of being taken imtti the
plot nf one of the creates! best *+-]
fuig boofci of I He decade b\
derick Foi*ytK The packaging is
impeccable (and ion tains much
u§e! including a lull
glossary r terrturiol-
used through on I thr gar
It m also in incredi , U H
game to play The 1
concentration during o!
paramount Good luck Western
ctvtthattonitatttafce.
Atmosphere 95%
Plot 98%
Interaction 96%
testability 95%
Va I ue f o r money 95%
Overall 96%
CHIN
'{• %
*
Battle for Midway, Battle of Britain, Theatre Europe,
Falklands '82, Iwo Jima, AND NOW -
MAIN MAP
On the evening of
24th May 1941, HMS Hood
* d| took a direct hit in her
'spI magazine. Of the 1415 men
on board, only 3 escaped
with their lives.
BISMARCK had claimed
her first kill
All* RF CON MAP
V 1#.
1
A
BRIDGE
Features: GAME CONTROLS: Command Bismarck
vs. Computer, Royal Navy vs. Computer, Full
joystick control, Icon driven, Variable speed game.
Variable difficulty level "Set Battles" option. Save
Game. Real time Action. FLEET CONTROLS: Main
map screen, Air reconnaissance screen. Weather
forecasting. SHIP CONTROLS: Visual search from
bridge. Radar search. Control heading, speed etc.,
Fire heavy guns. Control anti-aircrafty guns,
Allocate damage control via fully detailed plan
views, Torpedo attacks, Fairey Swordfish flight
simulator
To receive your FREE Demonstration Tape of
BISMARCK and a catalogue of our other products.
send a self addressed envelope (at least 11cm X
22cm) with a I7p stamp to "BISMARCK DEMO".
DEPT Z, PSS, 452 STONE Y STANTON RD.
COVENTRY. CV6 5DG TEL (0203) 667556. (Offer
only available while stocks last)
CBM 64/128 £9.95 (C) £14.95 (D)
GAMERS I
SPECTRUM AND AMSTRAD VERSIONS AVAILABLE SOON
K lV ▼
ONLY THE BRAVEST FLY ...
i Lll
464. 664,§128 +
COLOUR OR GREEN SCREEN
TOMAHAWK - a stunningly
realistic flight simulation thai
puis you in command of an
Apache Advanced Attack
helicopter Flying low over a
spectacular 3D real world
display with over 7000 ground
features - TOM AHAWK puts
you in the hot «M.
Ground attack and aiMo-air
interception is the challenge -
day or night in the thick Of the
battlefield. Vour combat mission
is to local© and destroy enemy
ground forces 11 couki be
science fiction - it isn 1 - the
Apache is for reaf ... the
meaner deadliest combat
helicopter ever.
You have the weapons, the
machine climb in and prepare
lor take oft 1
BY D,K + MARSHALL
ADAPTED BY DARRELL D
CHMtl*0.95 Dtek 14.93
■ Spectacu*ar3Dcockprtvi*w
wtlh over 7000 ground leature*
■ Authentic aerobalkc
performance
■ Ground attack indatMo-eir
interception, with latter guided
mtssJhM, rocket* and 30mm
l
'-r navigation and target
g
■ Day Nighivlskwi systems
■ Cloudy < Croaswind*
Turbulence
■ Pilot ral ing 1 - Trainee to Ace
■ Impressive sound effects
Pilot* Holes
ONLY ACES SURVIVE IN...
1
1
1
1
<
m
1
1
1
i
51
J
1
1
1
1
AMSTRAD
464.664.6128.
COLOUR OR GREEN SCREEN
NIGHT GUNNER - The
ing air battle scenario
limit - guns blazing, enemy
fighters attack from all
sorties and there s still the
flight back home.
BY R J. SWIFT
ADAPTED BY TIM MOORE
Cassette 7.95 Di*kl3 95
NIGHT GUNNER is an action
packed a/cade game based
upon a Second World War
scenario You are the ounnsr
and bomb aimer whose task is
to defend your plane against
enemy a nack and destroy the
ground forces in each of the
challenging missions- The
rewards are htgh lor the expert
marksman, but beware 1 The
battle becomes tougher with
each new mission
■ 30 ground attack mi&aions
■ Realistic 3D efleclt
" E*pk»ive sound
1 or 2 player* each with 4
levels of difficulty
High score table with medals
Serf demonstrating l kite page
AMSTRAD CPC 464. 664. 61 28
Night Gunner
Night Gunner Dish
Tomahaw*
Tomahawk Disk
Fighter Piioi
Fighter Pitol Disk
ATARI
Fighter Pilot Disk
Fighter Pilot
D £7 95
D CI 3.95
D £995
D £14 95
Q £8.95
D £13.95
□ C1295
□ £995
SPECTRUM
Night Gunner 48K □ £6 95
Tomahawk 48/128K D £9 95
Fighter Pilot 48K Q £7.95
COMMODORE 64
Speed King Disk □ £ 1 2.95
Speed King □ £9 95
Fig hier Pilot Disk D H4.95
Fiqhier Pilot D £995
VATan0p*p .nch«iv*wrth«iUK
(pvarMMBHnc Wpp*rritl»1»)
C3I
*- i«*
wttttttm
"— ""• DIGITAL
INTEGRATION
waiuhmoof Trade Cenue,
Watchmoof Road
HH Cambertev, Surrey
■ ' ' ' ' * ' ' ' * » ' GU1S3AJ
Please debit my Access-Visa card no
cm
Eaptfy date
Ctieqirts made payable to ChgiaJ (r**pr*»ri Lid
J enclose a cnoQijfr'P O kx Total
Trad* and Export anqulrtM
w il c o m a Utttime Guara rm i.
Name,
Address
uu I u WAR AND CRACK
THE WORDSQUARE
^50
Copies of
Martech's
new game,
WAR
to be
won!
Annihilation is Ihe name of the
game in M ARTEC H , latest offer -
ing, WAflwhshpramtses to bathe
fastest, mosl addictive BLAST em
up yet seen on the AMSTRAD. The
iheme of the game Is to SHOOT
and defeat the ewi EMPIRE that
eve waiting pensively to attack and
EXPLODE your craft causing the
ultimate DESTRUCTION of all
resistance If you manage to sur-
vive Iheir LASER CANNONS then
you wrll be able to hold you head
up high and return home a HERO.
VICTORY will be yours So head
for the STARs and laugh in the face
of DEATH.
Here a a specially adapted
word square designed by your
aver faithful minion m the eternal
struggle to bring you punters lots
of rreebtes, 1b*s time those cheer-
ful chaps down at Martecti are
giving away 50 copies of that
game WAR, which, hopefully,
should be reviewed next month
Once you have found all lha words
pop your entry into an envelop e
and post it off to, MINION'S WAR.
AMTIX 1 . PO Bok 10, Ludlow.
Shropshire, SY8 1 DB. Gel in*
by October 6th and you'll soon find
yourself gomg to WAR
WAR SEARCH PUZZLE WORD SEARCH
X
K
O
s
E
H
L
U
R
X
I
T
M
A
S
H
P
D
L
E
X
P
L
O
D
E
L
Q
H
S
u
u
o
R
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■ i ■ ■ m i i • hi TtttHIHIIIIllllllKtt l H > H
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**************** i«W<<M<f I I I I P f lit...
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I
nltware.
DICTIONARY
OF
COMPUTING
In recent years computing ha*
changed from a mysterious occu-
pation dominated by a tew, to
being a hobby or help for mUMons.
The newty pubtohed Goittns Gem
CkCttonBryot Compvfirig caters for
ma new computer user as well a*
the tradrtionaf student of computer
This handy pocket sj» dictio-
nary is essential for the beginner
and is aimed primarily ai people
using micros in the home, office or
school, but ri will also appeal to the
expert.
n contains vital information on
over 2.000 terms from access to
zero mmpreastonp augmented by
almost tw diagrams and
explanatory captions, FieWS
covered range through hardware,
ramming
, demand
ariiprograf
processing, languages, sys
ferns and graphes. to those areas
of information technology in which
computer? piay an Important role
t?ie author of the dictionary is
tan Sinclair who has written
numerous computer books,
including four on the Amstrad. Tbe
dictionary sells for e t 95
AT LAST THE LEGEND BECOMES A REAL
SMOKE FOR THE
Asyour*adthtswew*oeinLon
don tor the 9th PCW ahow wtiich
tatee place from ifte 3rd i o the 7|h
of Septe m b er, We've got our own
stand, under the Newsflek) nam*,
Just trunk, you'i be able to meet
the whoteof the odious team at
soma tpneovwig pwwfei, ipnor-
tunetety Saffron won't be able to
mate t this year — she'son her
hois* but Malcolm f Leo, Dick , end
Tony wilt be therein force as wfl a
You'll be able tomeet soma of
the bio software companies there
suchasAedvtoton.AWaals.ait
me Tencorn lot Qrweom. nam*
chtd, Dvyona. nmw eK-f*
Buto6*eBum CRL Oomwk, Gar-
goyle Oemee. Oremiin Graphic*,
Howeons Metoourn* House.
Micro— Gen Ocean and LP S
Gold . ft" s good to see them com-
ing out in force after a poor turn out
it the Amstrad Show. See ye
I
42, AMTtX October 1986
A HARDY CRICKET
BJumey Audtogenic Software ore
promising to make Grehsm
Gooch 'a Tesf Octet a tody
yrm m the software market
bowman. Henry Smtthson,
sty* tt* ** be achieved by
means of conversions Snd Con*
imuous *?iprovement . Just 1o
make Sie point the company Kb
"f released the game lor the
!S6Md &S12 machines Oh
i wel, ft can't be much worse than
the England team or can it ?
TYING UP THE
SOFTWARE DEALS
Amstrad has been busy trf late
or oani&ing Maura and business
softer* deeluo support the
launch of its IBM PC compatible
computer this week.
On tha business from ft is proba-
ble tha Personal Computer 1512,
as it ts carted, will be supported by
throe cheaply priced software
programs. They are SuperCafc 3 r
WordStar, and Ri?fle* database.
A mar* one and a half years n the
making rrflteaMa^ytuei^on
tha way from Digital taAegratton
Rod Swift's Matter Werk has
trten " a (Mile longer than i entlci ■
pm«f according -to Rod. Anyway.
M has ftnaJty emerged from Dtgl
taf s Cambeney bunk m waving
SpactfTjmcopWQtthegamaand
e conversion rt aerf to be 'on the
way 1 This game has been
endorsed by Suzuki's top driver
Ptiui Lewi*, and you doni even
need mttjor SU^ary whan you
eah P The unique tamire of the
game is the way me whole screen
fifts wh en go ing round a comer
To tttu&tjrite this point Rod
turned on a wdeo fim made from a
camera strapped lo a t*Ve s fue*
"tha & what J waa after, the main
problem was finding a rguijne to
do the filling of backgrounds T ?ret
enough — FcbdrVT want ro com-
promise on the thrtfl you gel from
the sneer speed of a grand pnx
b*e "TbeernphasfShasbsenon
ptayabttfy with the Spectrum v*r-
sksn. The b*w when teaned over
stays at thai angle until you move
rtbarXe*certf for very ami* tits
where A is self centering — altow-
mg you to not have to constantly
waggle the pystick eround to try
to go m a straight Rtna, Atso whsn
you crash, you just pick the bike up
and start sgakv
Thvother trices wftstao attempt
lo avoid you if at ail poaatie There
■re several grades erf opposition
and ma game can be played over
just one race or a whole Grand Ma
season, wtfi 1 2 drtferent tracks.
Lets hope the Amok! version hHa
the streets soon, now where 1 * ma
helmet and gloves?
AN INFOCOM PAN GALACTIC ROMP
IN SPACE
Loather Goddo&aesQfPhQbos \%
the title of a new style Inf ocom
adventure P kicking off the* com-
edy range. Mow> get this straight.
LOOP is not ajprne for uncomjpt
five year okte (ttke Saffron 1
Aftaargh, got rat brolly aw
d>dn t mean it}>
The game starts off in 1938, of
all tomes* hi an uptown sleaze bar,
in Upper Sandusky * Ohio. From
the dark comers, a hoard of a*my
aliens pin you down with their
equally stimey tentacles, Unfori u
nately. the enduing brawl results m
your being carted off to Mars, or
more specrf icaily. Photos, one of
the moons Not being the sort Of
guy who misses any r
corner to your attention that the
alieroaretittwempioyTnentoHhe
Learner Goddesses ofPhobosA Oh
no! Of course, like all sett respect-
ing Martian dictators, they are after
tow domination of the planet.
Earth, and being a sort of super hip
human, you have been selected
from the possible 5 billion other
contenders to test out some ol
equipment In preparation for the
ensuing onslaught Of course,
they don't just want Earth to be
another member of their non i-
tent empire; these am mad god
classes need a private playground,
and Earth is trw most corwertient
ptaosloj
Realisation suddenly dawns
into your wildly extravagant life,
that freedom hi their field of repro-
duction can go a little too f ar<
Now. having escaped from the
goddesses, you launch yourself
into the more perverse level of
society m the solar system, with
your playmate, Trent or Tiffany,
depending on your castes in that
WATCH OUT
THESAS
ARE ABOUT
Software company, Mfere-Gsn
promise to *wm a member of the
elite Special Air Service on their
Stand at the PCW Show m London
to hetopubbcise their latest game
£45 SrrfteForcff.lt is a fuN feature
arcade game based around a
number of SAS missions, all of
which have been authenticated
and indeed d e si gne d by active
member* of this highly trained
forces body Another game being
previewed on the company's
stand a firosr Byte which eppa*
r entiy features a hero who ts a
mobtte and dangerous Iconca
aNsort Obviously needs chewing i
area of en t ertain me nt . Trying
desperatery not to be distracted
(you should try, at least) fry the ero-
tic adventures iq be had on
planets other Than your own, (hke
the full hour of adutt entertainment
provided by the husband/Wife of
the Surtana/sultan) it m your objec
tive to assemble the various brts
and pieces needed to form an anti-
goddess device
It you're not like the rest of us
here at AMTtXf . or a wooderfUly
moral stable sort of human, then
you can wtmp out. and play on one
of the two lesser levels of naughti -
ness. but then again, rf you're more
like Uncle Malcolm , fa profeesionat
wrth the dirty old r»ncoa». then
get you brain into the nght gaer.
and let ymnelf go, Even the pre
kaging comes complete with &
Scratch end Sniff card, and a 3D
comic book to add to the reeftsni.
as if youf imegmatJon wouldn r do
that for you A standard level of
dHflcurty for ktfocom games, this,
coupled with the stunning imagery
that personifies bifocom adven-
tures, ought to make this wwj
worth the C2499 asked for it, prov-
ing many nights of wholesome
entertainment tf you cant get your
hands on the real thmgf
Not a lot of people know this but
. . most computer breakdowns
are caused by a build up of state
etectncily. Just by poddHng
out their Static buster which
diverts static from the screen,
keyboard and joystick pjnk»e{ie r
it consists of two itsy brtsy leads
wrth a pick head on the end of each
which is attachable to the screen
and keyboard A third lead
attaches lo an earth point wfth the
writ acting Nfea a swic sponge.
seeking up oM the charges and
then dissipating them sal ely away
to the big static store in the sky
Sounds idly useful , *nd only costs
C40JSS.
across the office carpet can cause
a build of nearly 35,000 volts! So if
th is energy is suddenly transferred
to your Amstred there'll be fried
chips all round. Luckily those
ever— so-^cfiever people down at
Integrity Systems have brought
AMTIX October 19A6 43
SMASH THE DRUGS
RIHG WITH NEXUS!
Write A Story And Win A
Unique Copy Of The Game
With Your Own Picture In It!
Thoee n ice pe o p le down at Nanus
(The Company) have just relooaed
/toojafnwijan^Jaridtooetebfat©
Ttietr first produd launch they're
giwing away a very special version
Of Nexus to the winner The win*
ners version will have their own
digrtisedtor^ included in especial
one Off version of the name. An
consolation prims they're also
offering twenty copies of the game
f Of runners up,
WHAT TMItlAtfE TO DOT
The theme of Nqxv$ (The game) is
lo track down and smash an evil
drugs ring arid to quite honest
there's alow notorious sub-
stances being passed around here
at AMT1X1 Towers. Don 1 worry, it's
nothing serious but addiction has
spread to Crumbly Harding,
AWmx' editor exhaortiriafie. You
see, Kjyai min*on watchers, dear
old Crumbly has become seriously
addicted to a certain potion known
tocatty as Old Flatulence Bitter
Even the combined strength of
i jse, Dick, Tony and Saffron can
noiresti^nhmtoNstoathchair
before he's off tor 'Just one mofe*
down at the OFS pushers. The Wg
And Ball Bearings
To win one of these ever— so—
super pnzes what we want from
you is a snort story, no longer then
500 words, explaining how we
could stqpCnjmbly from escaping
from AJMTIX? Towers, and nothing
terminal please, Crumbly'* a good
edfion Tel us how the team can
use their 'talents to stop him
scampering off to his favourite
haunt Beer in mind bee is just an
abeoMevte with the power? of
gentle persuasion (Often per-
suades me to c tean his shoes by
saying Clean my ruddy shoes
mimon, before I rem this joystick
through your disembowelled
entrails' In his dulcet tones J Dick
ccuW restrain Crumbly by clearing
out hts food store and building a
blockade of Cheese and Pickle
sarnies. What kind of technical
invention would Tony devise?, and
Saffron — perhaps some kind of
specify adapted brolly, Who
knows? Your imagination ks the
only imvt to the contents of the
Once you have scribbled,
ctearty mind you. your short story
down on paper pop it m an
envelope and whisk it off to:
Crumbly 'i utile Problem Comp,
Aivrrm PO Bok 10, Ludiow.
Shropshire . SY8 1 DB Entries
should anive no later than Mon-
day October eih else there'Jl be
no prt^ypoos for youl
■ ' .
:
Wmh
i^M-Tgqai
THE NEW LOOK AMTECH
Hi there welcome to the new look Amtech. This month
we've just about got K as we want it. Instead of the
more norma! review after review we decided to give
you an insight into the world of programming, don't
worry this mag isn't going to bore you with the basics,
instead we go right for the heart of the machine. In this
issue we delve into the secrets of the 6845, that little
gem that controls the AM5TRADS k screen.
We take a look at a copying device that stops piracy,
and take a sniff at the world of Digital Research's
CBASKX
I would like to feature things that you want; on the
cards at the moment is a random disk access program
that will allow you to do all sorts of strange things with
yourdiskdrive.or how about a LASER BASIC tutorial
Just drop me a line and let me know what you want.
Oh and a final word in your tabs, does anyone out
there have ENTERPRISE software or hardware, I have
just got one and would like to use it- The person who
sends me the most stuff will receive £20 of software of
their choice,
TOHY CLARKE
PRACTICAL LOGO ON
THE AMSTRAD
By Martin Sims, £6.95, Glentop
Q*ant op, who wero among the first
to publish a book m the United
Kingdom devoted to Or Logo on
the Amsirad. are now the first to
bnng out a volume concerned with
A/nstiad Logo that does not com-
cent/ate on the turtle graphics
aspect- Practical Logo on the
Amafrad by Martin Sims deals in
an exploratory way with the pas-
sMHes of using Logo tor busi-
ness and serious applications,
If you thmfc thai a computer lan-
guage of which the most often
used command seems to be ' F or
ward too 1 and which seems about
as profound as 'rt 90" and ' penup
a incapable of doing anything
remotely serious* then think, again
- because Logo can do a tot more
than show the turtle drawing pretty
pictures — important as this is in
an educational contest
Remember too, logo ts related to
both the list processing Language,
Usp and to mlog— the language
of artificial mttfigence OJtpen-
rnems and the computer lang u ag e
that is thought to herald the
ipproach of the fifth ge ne ration of
intelligent oomput ens.
The aim of this book is to act as
a pointer to the way that Logo
could be used outside the world of
education given the use of a .pow-
erful computer with a large amount
o* RAM rnemofy If you are not
familiar with the Logo turtle, ftve
of Chapter One will intro-
duce you to a beete sixteen prirn^
lives enabling you to produce
graphics and edrt procedures. By
the second chapter it is starting to
get more serious, the loir arses of
the scfeen display and co-onf-
nstes are explained making poas^
bte the construction of simple bar -
charts and pie-graphs.
Disk formniiing is explained
(withCP^andlMe editing is kitro
duced. The control ol text with the
pnmfttvoSf rt (readWstJ and ae (sen-
tence) are included In the third
chapter 'Decision Analysis and
there is a demonstration routine
baaed upon the 'weight* olwen to
each dnfererrt factor k\ decision
making. The procedure will ask for
the weight on a scale of t - lOfor
each factor to be considered and
then calculate to produce a dis-
play Chapter Four suggests a pro-
cariure for Sales Forecasts and
Chapter Five has kleas about
Investment Analysis. For the
Investment pfocedve the prog-
ram will ask hf Investment Return
Durations, Project Coals and
Investment Returns, two proce-
dures must then be defined to ena-
ble calculations to be earned out
and displayed
The procedures are not over-
kmg and should not require long
hours to be spent at the keyboard.
Tfte Logo routines ere not much
shorter than their
would be in BASIC but have the
enormous advantage of being
more eo&My readable and under-
stood. The non-mathematically
inclined should be abte to read
through a program listing and
understand me *og*c or it arKMnts
■n turn should cut down errors
when typing In a Logo program
listing. The procedure minimise'
from the chapter dealing with the
ordering of stock for a business
asks for four items of information
— which in turn will be passed on
to another procedural"
to minimise
pr WHArS THE P«CE OF THE
ITEM?
make l p item t rt ^ MOW THE
HOUHNG PERCENTAGE
make *l item 1 ft rata 'i i / too
{this Une makes a decimal fraction)
pr WHAT IS THE ORDERING
COST?
make c item 1 rl
pr HOW MANY ITEMS PER
YEAR?
mafce'drtemlrt
end
(from Chapter Seven ■ Practical
Logo on the Amstrad 1 )
GhStttf Sim Production
Scheduling' expWns how the con-
tents of variables can be
exchanged using the Logo make
command, thaw is also a "Bubble
Sort' procedure. Other chapters
deal with Slock Control and the
icfsucf linear programming,
The three jpp endtosa are aM
concerned with the Joadtog rnid
stifling ot Logo and with format-
ting disks on thm PCW 82b6/a5 1 2
so that the boofco intended for use
by the owner of any Amstrad with
a dWi drive- although the pnr™
live 'aral is given without (jxpton-
ing that thb is only avaitatiie with
Ljcboruwiing on CfVM Phi*
The book is watt produced and
indexed and all the Mings are
n l« ^j i ■ iHt i n i tr hn ^t I in i ■ ■ ■ jtlm_ .jiii tt^j
oeaf wfoi expnanwons given py
the author where necessary. The
procedures are intended to be
more of in terest than actual busi-
neas use — for this is a brand new
field where interest is only just
starting to develop.
To the question R Can the Turtie.
fl e Logc), do anything els* besides
drawT — Merlin Sims has
supplmd theargwy Yes, it cer-
tainly can. Practical Logo on the
Amstrodby Martm Sims is pub-
lished by Glentop at W 95 ISSN
1 -851 B 1-046-3
DAVID PAUL
AMTIK October 1986 45
i
■t :: ' : r : nr : infi : il
^TEQtt
THIS IMAGE SYSTEM
IS A WINNER
We take a look at the latest utility from CRL ami award
rt a Silver Screw Driver
Remember the first drawing pec-
Mages for the ZX81. just a point
moved around the screen leaving
a Iran behind i. but nowadays
drawing packages are much more
conjpicaftod wen if they all seem
to fotow a standard design. The
user expects to have more than
i ust a program with which to d raw
line* and maybe a FILL command
and, of course, the manufacturer^
were witiinq to give you all the Cir
de. Zoom . texture Fate, Airbrushes
end the tag. you want e d and even
include a Light ^n option
T>» IMAGE SYSTEM* from
CfiL has some of these features
and i host more. There is. unfortu-
nsftery, no fcghtpen option but
i instead it is operated pnry from the
keyboard and although the
Amstrad s keyboard is quite good
using a drawing package In (He
way can be a Nttte difficult AM draw-
ing is done with the cursor keys;
pressing SHIFT with these keys
moves the drawing cursor much
taster, with torty logical key pres-
ses a PowJng y ou to get circles,
■ties,, offsrent odours, different
textures for the H command etc
Changing the colour palette
results ki you being aiowed to
change any colour of the 16 avai la -
b*em mode 4) lo any of the 27 using
the Cursor keys, you wilt probabry
use ttu s option tetffy soon after
entanng the program as the
Katie is distinctly biased to y^ -
h green and blue
SQUASHED CIRCLES
The ancle is produced by defining
the diameters sxtraroe points, not
the usual centre and radius that
would seem the much more logical
alternative, the small circles atoo
look a irttte squashed. The lines'
function is used by aeteei^ng The
far points of the Ime and pressing
the space bar, There is no prugres*
sive line option which allows the
user to drew a ime from the and of
the test Hue plotted. The option
should have had an easier selec-
tion system as enry being atte to
move the cursor keys in four direc-
tions makes lor some very strange
Unas when done by hand.
This freehand drawing mode is
very difficult to use , however, due
to the tacky system of pressing the
CAPS LOCK keys to produce a
mark on the screen with the cursor
bein g moved by the cursor keys
The greet boon of this system is
the way a screen is compacted
into a much smeller memory stee
and allows more than one picture
46 AMTJX October 1986
to be stored in memory at any time,
pfobabfy by compacting out
zeros, though it ks possible to save
a screen as normal tor loading into
your programs. The FILL com-
mand has two modes of operation ,
the first is a standard swigle colour
till which will fill out from the cursor
until it finds tfsell prevented from
going any further by a differently
co toured boundary
The second is the tenure Wl
command which allows an area to
led with any of the predefined
textures or by those you haw
defined yourself, though the def >ru
won processes is unduly difficult to
master. This aJ lows a brick wall or
some other fancy background of
you choice to be inserted after the
main body of the drawing has been
finished, though you may also use
it to give the puue in the demo pic-
ture a checkered |acket and the
like So you ve got your picture but
it seams thai rt 's loo h*g or small
Don't worry because help m at
hand, it is possible to scale and
rotate your drawing Id any angle or
even twist it in space 90 that it
gives the effect of being benr m
space . n ist 1 1 to 1 he eff acts you see
on TV though obviously not ani-
mated. Once your masterpiece is
created you may save it to either
tape or drsk and even dump 1 to
arty EPSON compatible printer, for
example the DMP 2000 The prog-
ram stands above aft the current
competition, mcJudsig the now
ifooume Draw h
convened Melbourne I
wes too slow and very stupktty laid
out. The program gels a Silver
Screw Dover
_USEI>
■^ f f f f f £
ANOTHER STEP TOWARDS THE ULTIMATE
Just when you though you had seen the ultimate music
utility; along comes Rainbird and throws another one
into the pot.
MUSIC SYSTEM
The Advanced Mu$tcSy$t&m from
more uirhty programs along with A
few extra demos although these
extras readily gustily the ten quid rl
win cost a disk owner to up grade
And if you ate a tape owner ri will
cost you C14.
The first program you get lO
grip* with is the Linker If you have
a music file that is too long to Tit
tnto me avaiirjfcae apace of the
mam Mustc System pr ogram you
must, of course. spfcit it up into two
Of more Was. these Kles may then
be loaded into the linker and
played on after the other in any
specified order, of your choice. 11
you think that loading in individual
Mas every rime you want to play
them » a little on putting, tear nor,
the system allows you to save a
sequence ot fries up the 23k m total
length as one continuous piece of
music.
The only other constraint is that
me maximum number oi tiles
slowe d to be (inked a 13. which
for anyone it was composed using the Music Lynca may be added ro any part
though, a* tong as you do not want
io i»nk them all together.
Each section of music can have
a different key and tempo, useful
for Bolero type effects. The linker
contains two windows, the first
gives you a list Of *M the Tiles cur-
rently m memory, giving wdh one
a letter from A to M. To give you
some indication of how much
memory has been used up the the
files a 'fuel ' gauge type display at
the top of the screen gives you a
graphical idee of how much mem-
ory you have left ro load more I iks*
The second window give a lis! of
files that you have selected to be
played and their order, which is not
based on the order in which the
files were loaded, and also dis-
plays the key and tempo of the Tile
The tempo of the each section
of music can be changed from bet -
ween 30 lo 1 88 beats per minute,
hut the key is left ihe same as when
you may change the key and then
save the music again, and once
again reload the linker, very long
winded, but necessary due to the
complexity of changing the key of
any sequence of music .
the second addition to the
Mu&c System is a Printer Dump
Option. This allows you to load m
a music file and print it in a proper
musical notation with, if you really
want them, fyncs Of your Own
choice Up to two files may be
loaded into the printer program
with, when the music *s pnnted
out, each roes notes being primed
on the same slaves The program
doesn't check to see if the hies are
related, it rust prints them Using
this technique four, five, and sot
pert music can be printed but you
must remember that, due to the
Amstrad's hardware, it is impossi-
ble to play more than three chan-
nel sound at any one time,
Lyncs section may also be used to
grve instructions to me person
playing the music, tempo and
dynamics etc.
The program rs very versatile in
its choice of printers, which may
be as diverse as the S&koafia
range to the humble DMP 2000.
wiih 15 drilerent printers betng
supported. The program is able to
detect rf a aerial port is online and
so allows the use of any serial
printer as weJt as using the normal
Centronics port, the bau d tale of
the senal port being selectible at
all the usual rates
The extras provided with this
system make the purchase price
perfect though the ultimate must
be the ability to use a Midi Inter-
face, though knowing island logic
this is probably on its way.
AMTIX October 1986 47
. . ! I ! ! I ■ ! ■ ' ■ I ! ■ ■ ■ | ■ ^TTfTTTTfTfTTTTTTTTTTf"!
lAMaTEQtt
PRESENTING PROSPELL FOR THE CPC6128
AND PCW 8256 AND 851 2
Following thair success with a spelling check erf or the
CPC464 ARNOR have produced another winner
LoCosCnpt may be alright tor most
people but fafts down due to a lack
of a spefflng checker, but Amor,
who are usually first: off the mark
with anything, have brought out
Prosp&i for the 8258/B512 and
CPC 6126 machines.
Unhke a lot of other spelling
checkers this one works with sev-
eral war dprocessors including the
ever popular Tasword, in all it's
guises, and, of course, Locoscnpl
The packaging ts the usual targe
hard becked case that seem* to
be all the rage wrth serious
software manufactures at the
moment, and comes with a single
disk and a 17 page manual pal
first tells you to make a working
copy of your disk, the original then
sits on a shelf getting dusty.
Prospetf, once booted, wtfl run
iMSTRAD PCW 8256 & PCW 8512
PROSPELL
THE LOCOSCRIPT SPELLING
CHECKER
with either one or two drives, If only
one drive is being used then you
are told when to change disks,
though the program automaftcaffy
detects rf you are using a second
disk drive and does not mind if the
second drtve is of a CF?DD format,
like the second drtve on the S256
which allows a greater storage
capacity than the normal CF2 lor -
ma* in
Once flruepetf has loaded you
are presented with a menu that
allows you lo do a one or two pass
spell check, to catalogue or
Change the currant drive, Or to
choose a group fie for checking
Group files are a set of Has con-
taining one piece of f e*t , eg if you
Can* o into LOCoscfipt
you Can sphi il up inio group Itas
thai the machine wfl, on printing
or spell checking, treat them as aE
ens 111
The printer function when ena-
bled wffl print out aK unrecognised
words with the printout being for-
matted into a four columns This
option is espe&alry useful when
using the two pass checker so that
you can verity the spef hnga before
correcting them on the second
pass
Once into the checker, if the
program finds any words it does
not recognise you are given a
choice of 5 options , S stores a new
word m the dictionary though it is
usually a good ttee lo fkst use the
L command before saving adding
a word. The L command looks up
the unknown word in the dictio-
nary and tries to find the closest
match, and ^ several are found you
are shown them aW. I ignores the
the word, it may be some obscure
word or term that you don't wish to
either change nor add to the dic-
tionary, V allows you to view the
context of the word to see if R Is
correct |ust because of the way it
is used m a sentence.
If you wish to change the current
mis-spelled word, pressing C will
put you into a text editor with all
the usual Move to start of word
end of word, switch between
insert and Over write modes' etc,
which means that you must
change the word by hand. The two
pass checker first of aU gives you a
list of the incorrect words, option-
ro the printer, but does not
stop Co let you Correct them untrl
the next run though
F (riding words using the F com-
mand Is possible and slows you
to use wildcards just tike CP-'M
all the * and ? in place of text
lhat you may not kikjw
All in all a great progr a m for just
about all the wordprocessors you
will ever come up against tor the
Amsfrad range, if is unfortunate
though, that m does not work on
the CPC464 and CPC664 as they
need a good spelling checker.
'AlUULtiULs
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aftansaiflfisDOD
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to your fingertips.
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J
Our education expert, DAVID PAUL, d;
and examines how they help both the
Following the introduction to Logo
IAMT1X June 1 986) ackaor look al
OR Logo Graphic* wl
demonstrate how this language
helps computer novices, young
and ok), to master Iheir microe.
Logo Turtle Graphics ffi an ideal
way Of rntroduc»og computers —
instead of hawing to struggle wttha
computer language and be taught
by the computer you are actually
in command of the learning pro*
cess — and it is you that is teach-
ing the computet
Before meeting the turtle on
screen young children at school
can use slmpe Logo commands
to guide a noor robot (turtle) to
experience the Ideas d 'nght',
■sefl", forward and back. They can
use what Seymour Papert. the
doyen of Logo m Education, calls
'body geometry' to ad out the
movements of the screen turtle.
Children who have no experience
of working with a floor turtle often
try lo control a screen turtle with
commend* such m 'up' and
flown" which are not included in
the test of Logo primitives (com*
mantis) as they would not be
needed for a floor lurtle,
The fhfoe-dimensKmal aspect
of Logo in the early stages is con-
sidered so important that many
Bntcsh schools, unable to afford a
purpose bu#Jt floor robot , found the
computer toy BtgtraK" useful to
simulate the movement of the
Logo turtte fen re-mlorcmg the
teaching of direction sense and
logical thought, as an introduction
to the screen turtle this can work
The Digital Research
implementation of Logo is similar
m syntax and philosophy to the M
IT and Logo Computer Systems
tnc, (LC.SU versions evolved by
Seymour Papert and his team and
generally accepted as being the
standard 1 Logo, Dr Logo was
designed to run on a dkH system
with CP/M on the IBM PC. aft well
as graphics Dr Logo has extensive
list processing capabilities giving
50 AMTIX October 1986
It a potential for business applica-
tion programs* Digital Research
are abo said to be work™ on a
Japanese implementation qt Logo
using Kanfli characters
EATING UP RAMS
The turtle eats up RAW memory at
an alarming rate and Dr Logo has
an Amstrad varston running with
CP/M for the CPC 464 with a disk
drive and the CPC 664 — end a
version with enhanced syntax run-
ning with CP/M Plus lor the CPC
6128 and PCW series which takes
into account their larger
memories. To run your version o*
Logo you must first load CP/M
from the system utilities disc by
Inserting the CP/M tfek and typing
|cprn. trie | is obtained by typing
d<**> When CP/M
has loaded the screen will have
changed colour and the prompt
will change to the CP/M prompt
A>, now type «n iogo2 n you are
using CP/M or logo3 if using CP/M
PSu&
The message 'Welcome lo
Logo win appear briefly to be fol-
lowed by the Logo prompt ? p at
the top left of a blank screen
All the Logo primitives will now
be at your command but just to
make aura the turtle is with us type
*T (the abbreviation for SHOW
TURTLE" } and <ENTEfi>. The
turtle should now appear at its
'home' position at centre screen
— (0, 0. using* and y co-ordinates
J*
BE CAREFUL
Logo recognises words only so
you must be careful to leave a
space after each word of com
mend and Its input if one is
needed. The turtle will understand
that It 90" means (aft 90 degrees
— but tt you forget the space and
enter ' H90" the turtle will inform you
4 1 do not know how to ItW. a vary
fhentfy error message from the
turtle. Several commands* sap**
rated by space?,, can ba jXri
together In a mult i "Statement line,,
the symbol T will indicate than a
line of taxi is full and is continuing
on the line below. Logo does not
use line numbers-
Turtle Graphics With Or. Logo
The following is not a complete list
of Or Logo commands t primitives
but should provide the basic
essentials for working with the
screen turtle. Dr. Logo recognises
commands m the abbreviated
form typed m lower*
TWTTLE PRIMIflVES
COMMANDS
For aH versions of Dr Logo fd —
needs input — mows turtle *n the
direction it ts facing.
6k — needs input — moves luf
tie in reverse; rt — needs input —
turns turn* right input no of
degrees. It — needs input — turns
turtle tefi input no of degrees fence
— limits turtle to^sibte graphics
screen, repeat input + — tolls the
turtle to repeat an instruction- py
— pen up — turtle raises pen and
leaves no traM on screen: pd — pen
down — turtle lowers pen and
leaves trail on screen, pe — pen
erne — changes pen colour to
bac kground colour (erasing};
selpo— inpgi+ — setpencoiour
— changes the colour of the tur-
tle's pen; setpos— input * — sei-
posJtion — moves turtle to input
co-ordinates; aeth — input* —
setheadmg — turtle turns to face
heading of input , st — showturtte
— shows turtle on screen.
Ht — htdeturtie — the turtle
hides clean — dears screen but
leaves turtle in same position; cs
— clearscreen — clears screen
and returns turtle to screen centre,
d — cfieartexl — dear* text
screen; ts — (axtscraen — clears
screen, full page lor procedure
writing: fs — hitscraen — gives the
turtle a hill graphics screen; «a —
spinscreen — reserves a text tree
on lower graphics screen wrap ™
an off— screen turtia wHI re-
appear opposite side; pr — prim
-the : turtle will print taxi on lower
screen; po— printout— prints on
screen specified procedures, pots
— pnnt out titles — prints on
screen titles of ai procedures; to
— tetts turtle you are teaching a
procedure; end — — ^ completes
leeching and enters your new
definition; ed — edit — edit mode,
edits specified procedure, m —
erase — erases specified proce-
dure from turtle's memo r y sound,
input* — gives turtia a limited
sound capabmy; save procedure
name — saves procedure to disk;
load procedure name — loads
procedure from dWt; bye — e*its
Looo
Addi konai Graphic Commands for
Dr Logo running wrth CP/M Plus
(CPC6i28andreWK56/65t2)>
home — returns twile to centre
icwm hi leaves trail unless du satK
input* — turtle moves to horizon-
tal position apecihed; sety
input* — turtle moves to vertical
position specified; setbg input*
— sets background graphic
screen lo mput colour, pons —
displays on screw value of ai
global variables; pops — displays
on screen all procedure defini-
tions; oopycn — sends all t**t to
printer for hardoopy; copyoff —
slops sending lent to printer: eraK
— erases al procedures from the
workspace.
i* t + +fcl-ll<4
As a flrsi activity try using the Tur-
tle commands >» id Wt rt It pu pd
\
HHBe » mtZ i llll 11'-"
i - ■ ! : riiirirrrTjiTTrrF;"; " "T" ~i tt - ■ tttt- ri , . ■ ■ - ■ ^
ll ZZZlt IZIZI 111111"*" 1 11" ITS" II
-If i i ■ r k • i * *m w **mm k < i r rt >*■,■!■■ Z *
■
|;:;:]:::;::::;J:::;::;::|:: ;-:i;j:::;|::;;j::::|.
delves further into DR Logo Graphics
le young and old
st ht eg cl is. It rs almost tradrtionaJ
m the early stages to ask the turtle
to draw a square starting with the
turtle at screen centre,
For example, to draw a square
of side 60 units :— W 60 ri 90 fd 80
rt 90 fd 60 rt 90 fd 60 <ENTEfl>
Using the REPEAT command thte
would be — repeat 4 fd6Grt90+
<ENTEfl>. Wrtti only a Irttle prac-
tice you should be able lo produce
ihe turtle puzzles (fig 1 ) Teaching
the Turtle To save me trouble of
having to type the square routine
we can teach the turtle the proce-
dure for drawing a square and call
rt up whenever needed. Type — In
Result ts <ENTER>. A clear text
screen with cursor al lop left to
square <ENTER^ Title wMti
teaching prompt ">' beneath
ready PEAT command this would
be ?— repeat 4 fd 60 rl 90+ <EN-
TER > With only a Irttle practice
you should be abie 1o produce the
turtle puzzfes (fig 1 ) Teaching the
Turtwor first line of text This
prompt wi appear at the atari of
each Mne until the teaching proce-
rjyn finishes witn i>nd' repeal i
90
<ENTEfl> Una is entered r prompt
to next line end < ENTER > Turtle
signals 'square defined 1 and
stores the square procedure in Ri
memory
Ff you now type:— cs square
,TER> the screen will deer
and the turtle will draw the square.
Adding a Variable To teach the tur-
tle to produce a square of any side
you choose, a variable needs to be
added to the procedure. The colon
symbol- fe g :s*de: angle -Net :size)
teis the Turtle that the word follow-
ing the colon contains a variable
that wilt be input whenever the
procedure is called. To teach the
turtle the new square procedure
another procedure name will have
to be used as the turtle already
knows how to square" and wm
inform you that square ra already
defined 9
To square 2 ^SJde <ENTER>
repeat 4 Id side rt 9tH <EN-
TER> end <6NTER> Now
type:— square? 50, dear the
screen, then try square 2 with dif-
ferent inputs, TypJng;— pots
< ENTER> will tell the turHe to dis-
play on screen all the titles of the
procedures defined and in the tur-
tle's workspace. Type;— po
square < ENTER > and the turtle
will pnnt out the procedure named
in fun
H+1*t* H9 t 9HH + I + &*
For Logo 3 with CP/M Plus only:—
Typai— pops < ENTER > and the
turtle will display on screen all the
procedure names and definitions
in the workspace. Type — copyon
pops < ENTER > and Ifte turtle will
send the text for all the procedures
to the printer, copyoff - ENTER -
slops text be<ng sent to the printer
Procedures can be placed within
procedures and a procedure can
be used to cad up itsetf (recursion)
making Logo a powerful computer
language, large procedures can
be made up of smaller procedures
pui together and this makes Logo
bsaJ for developing logic and
problem solving.
EDmMfi PROCEDURES
To edit a procedure already
defined Type — ed procedure
name <6JtftTEfl> — the specified
procedure win be displayed on
screen in editing mode and the
cursor can be moved about the
text usmg arrow keys and the
keys — <CTRL> — A Sends
sor to beginning of current line
<CTRL> — E Sends cursor to end
of current line <CTRL> — D
Deletes character under cursor
<CTRL> — H Deletes character
to left of cursor <CTRL> — P
Moves cursor up one Hne
< CTRL> — N Moves cursor down
one line <CTflL > — O Creates a
space for te*t< CTRL> — C Ends
editing and enters detinrtion into
workspace < ESCAPE > end
<COPY> keys exrt edit mode
COLOUR Type :— aetpc mput+
-ENTER • to change the turtle's
pencolour, eg. setpc t, setpc 2.
etc. setbg input + <ENTER>
sets graphic screen background
(Logo 3 oniy| SOUND.
Type;— sound input
- FNTFR - this primitive needs
three rnputs for channel, tone and
duration, e.g. sound 1 1000 75
HITTING PROCEDURES
TOGETHER
A procedure for drawing a plane
on screen can be matte up of five
smaller procedures.— to nose pu
fdZQpdri 160fd30bk30rt320fd
3011 1 10 fd 25 end to fuselage rt 90
M 29 t* 29 n 90 fd 29 rt 90 fd 29
end to wings ri30fd 100 bh lOOpu
n t30fd?9pdrt6OfdtO0r112Ofd
1 2 7 end to tail bk 635 fl 90 Id 20 ll
I65td2lbk21it30fd2iri tSend
toilfd 10H90fd5itSord 10 It 90
&Mt. Putting all the procedures
together in one procedure
'p&na*:—
To plane n 45 pu fd 60 pd nose
fuselage wings tail ti fd 221! 90 tint
end You can evert create com-
mands, for example the ' home'
command which is a pfimrfive for
Logo 3 with CP/M Plus can be
defined for Logo 2 — to home pu
st seth setpos 00 + pdend.
Now. whenever you type home'
your procedure will be called up
and behave as a pnmitive Lots of
scope for developing your own
ktsari
HOUSE ERROR
86), rf you would like to gwe the
turtle a home, her© ri the t- outine in
full- •
To square iSKle
repeat 4 fd^sidertOO
end
to panes side
square side M
square, side /B
fd Side/8ri90
frj;side/ait9rj
square skte/ 8
M90ffJ side/e
n90bkiside/fl
To triangle s*de
repeats fd:wterti20
end
to rectangte lengm : width
12 fd length tt 90 fd width
1SQ
Apologies to those who found
there was a misprint in the Logo
house' procedure (Amtix June
To house ftde
fd side ri 90
triangle side
fa ^de/2purt90fds*de/2pd
reciangle side / 2 side / 3
pu d 90 fd rs4de 1 10 H 90 pd
panaa iW«
pu bk side / 3 pd
panes ildi
puit90fd:slde/2ri90pd
panes side
pufd:s*de/3 :skle/3 UdOld
side/10 side/3 skJe/?rt
90
R?
Type- house - followed by the
input lor side eg house 60 and he
turtle will draw a house with a side
of 60 units
AMTIX October 1986 51
i
i
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1 X *■
IP
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NUMBERS. AMI1X! MAGAZINE
BOX 1Q. LUDLOW. SHROPSHIRE STB 1DB
Not November 1965
* Comptato Quid* to gam** I ' Ughtpana * Dun Daren Map •
' mafwiw Map *Ev«fyon*'« a Wai* Map *U^ of Midnight
* CP/M * Tap* to Dtok tHfJttaa
No 2 December 1985
* C omp lata Qufda 1 * Fighting Fantaay * Alan t Map • Word
Pmocaaalng wrtth Taaman ' FORTH on lha Amatrad
January 1986
Qwna* FYofHa ' Knight Lor* Map * PuMfc Domain
Art • Extanilon ROM. ' -
No 4 Feb
* Dynamite Dan map * Tha world of Infooom
Aintoft vtart ■ The flret batch of raautta - QramUn
Jaum«y,tha[iKpl*afidthaatofyMfitrodiKttonto
*aftn wa * Preview of Mm Tha Minic Procnaor .
• Cauldron map * Men cotTwatttton wfrmara ■ Mora e ifcio a tton a l
aoftwar* * tha improved AMX Mouae • tha Vortw awp a n a tan
board.
^*o6 Acini tsaa
review of Pyradev* Tha world of Lothlorten'Av^iotfrieOceen
and Imagine aoftware company * Haadara ■wtrrji * Tha AmtJi!
Questionnaire * y«t mora comp^tWofi r*
No 7 May T9B6
^flalt^ofti^ChaaaOtoriti'TT^wofld^PSg'AtranaatlaiTtk
Infarwiaw with krtocom (pt 1] * Review* of RaJnfcfctfa Muatc
•yatam and the Melbourne Onw * Co t i yattUwi w » wt
No e June 1 986
Mapa of Shadowflr* and Boundar (parti 1 and 2) * Tha con-
cajdinq part of tha infocom i ntarv ia wi * SpoWght an AdWaton
A mmmm * ArtfflcM IntaMgann « Mom compaction wtn-
No9JuJy 1986
" Mapa of Movie and Nomad * How to baaf up your Joyce for
£20! ■ A review of Later Qertfua * Competrtioo winner* eelor*.
-
■ ■„:„^p
" i
£M£EQ|jj
ABOUT THIS SPEECH
The latest utility program from Superior Software
receives a critical review
after which you must type
assy Unfortunately the Daiek
strikea again and mosrcrfthe time
you rely on the sentence on the
screen. There is one re dee mi ng
feature however m that you may
select 3 levels of difficulty
ramtsabfil
What is so superior aboui a
software Speech program from
Superior Software UrnMed? The
answer, ufrfmlunMety. is not a lot
reaty especially when makes Bk
of your precious memory which
could be used for more run things
Like Database programs and
Spreadsheet* Ohbythewaylam
looking for a map of Prospefl 1
The program, unfortunately,
tails down on several counts due
to bad sematic checking of the
speech which means you must
play around tor a long hme to gel a
tairty recognisable sound. For
example to say WELCOME
EVERYONE' the best ra&A rs
found by typing 1SPEAK,
WE K4LKAHM E H3 VREEWON '
silly ah, especially when you con-
sider that the D'K Tronic* conver-
ter program can handle most sen-
and the code \% only 3k
"Tfc.
5F>£ak command passes
the phonemes, a system where by
Engfcih is broken down into bas*c
sounds (49 in ail), directly to the
speech code This allows much
greater versattttty of code but
takes much longer to sei up
speech, though the results are
much better.
The SAY command is a much
easier way to enter text as It lakes
normal words and thee its best to
turn them into recogntsabte
speech, with varying results Ueu-
aity the text needs to be changed
more into the way the words are
spoken and not as they are written
The PITCH commend changes
the speed at which the Speak (s
spoken and so also changes the
pitch, just tike speeding up a tape
recorder Thrs shouW allow you to
choose the best pitch for the
words being said, which changes
quite frequently The parameter
following the command ranges
from 1 to 20. 20 being the highest
p Icti
The whole potnt of the Speech
pr o gr am is to put ft into your own
programs, but they might use
specific sound channels which
could interfere with any sound
effects that you have going, but
Superior have looked ahead and
included wmf? commands to help,
The speech may be sent through
S< of the three Channels u*ung t he
NTRE, LEFT and RIGHT com-
mand? H you are no! using the
ampimer then there is vwy little use
for these but otherwise they can
be very useful. Try to imagine a
conversation between two ditto
witty sounding people (Perhaps
Datafcs With wisdom teeth prob-
lems) that came from different
speakers. Some nice drum effects
are possible too.
A speech rxogram on its own is
not much good, but some helpful
programs are added to pad out the
package. The first is a quick demo
program that shows you the
Strengths, Out mainly the deficien
cies. of the Sjpeecft program
The second program is a sort of
speak and spell afiair that tries to
teach the young how to spell The
program prints a sentence with a
word missing and says the word.
t program is a brtbPwil
daring as there are no instructions
but we think it's something to do
Editing how each phor>eme*s
said and so aitow the use of many
different vorfcm from a
lady' to an' ET sound-alike
The SAYF1LE program loads a
ind recites rt to you At first this
may seem a good idee, after all,
you cant always gat someone to
recite a page of hex to you so that
you can check it oft, but the
speec h is so poor mai this is
LI I LI LI-THH-TllM
Overall this is a pretty pathetic
piece of software with very totta
use at an
THEiniuwrei'" UTV ™'L
/§5»
Limited
of*
For
" e Amstrad CPC 6646128/ ^
AMTIX October 1986 53
n
FHTT
AN IMAGER TH AT-
WILL COPY ANYTHING
IN SIGHT -.—-
Techno Man TONY CLARKE discovers nothing is safe
from the little red button of the MIRAGE IMAGER
With ail the tape to disk utilfflas on
tne market trying io find a good all
pupose one that wHi tr ansfer any
r^peoricjadorit^ttherrianutectur-
era can throw at ue, Is a very
difficult task as many are q
$pec<ahsed. and just one tweak
from The software hOUSO Wi
ensure the whole utility is useless
Well how aboul a tape to tape or
tape to disk utility that compacts
programs &nd will copy anything
in tight and cannot be delected by
a program, so it can say "HA, HA,
I S£E YOU SO I'M GOING TO
RESET Nice touch huh"
Well now to ileal wrth those of
you screaming that AMT1X1 is
against piracy so why an
reviewing this product? Wee I
is a little more to The imager than
copying, unless you have the
Imager then It i% impossible to toad
beck the saved program wt
sould stop large scale piracy, and
giving a copy of a program to
someone who also has an Imagor
would be equally useless as each
saved program can only be loaded
using the same tmagat. though it
would be possible to give them the
game and lei them do it tor them-
selves.
Pn&ssing the red button on the
imag& gtvas it control over the
computet, first showing a
copyright message and then a set
of option* to Load, Save, and nun
a program, change the screen
sue. change the screen address*
change the ink colours or
catalogue the disk,
The Load option wi load a
compacted program from svlher
tape or disk, following this by the
Bun option will reinstate the pr og-
iwn as is was when saved by the
Imager*
Saving the program takes Quite
a long time due to the compaction
process though if there Is nothing
on screen at the time ot saying
then the saved program is rmich
shorter and therefore takes less
time to save, for CPC6 T 28 owners
who may be worried about prog-
rams that use the extra RAM. you
will be glad to know that the
Imager detects rf the extra memory
is being used and saves it along
with mam program which means
disk files can be up to 1 28k bytes
long
Thi
first version of the imager
had problems with the colours and
screen sijte as these varied from
program to program, unfortu-
nately as the chips that control col-
our and screen size are quite com-
plicated the imager was unable to
read them, so instead of being
stuck with a very silly screen lay-
out, colour palette or both, the
imager allows you to set the col-
ours or change the stee oi the
screen before or even Amng the
running of the program.
The only option left is
Catalogue which gives a list of
what is on the tape or current disk
There m one small side effect of
using this option m that the prog-
ram currently In memory is cor-
rupted and so must be loaded
again, oh wet only a minor niggle.
The only other reason thai the
program might not run is that the
ROMS that were enabled when the
program wee copied are not there,
thts is true even rf the Baste ROM ts
different, though by using the NEW
function you may clear the RAM
and switch off an the extra ROMS
except Basic which will aflow
ihose programs that would not
normally run with disk interface
connected to nun from disk.
aii « afl a great iffl »e peripheral
that should top the Hardware
charts very quickly inde*.
The Mirage imao&f is available
from Mirage
Limited of 24 Bank Street. Bram-
tree. Esse t and cost s £49. 95
Golden Screw Driver Award.
wake ovrmHrASinnSSSl
■' OUTFI
2X5***
^§^
MfTH) T*SHIRTS^WEATS«Wn3/C«n/MBBtt OffCA
All quoted prion mc lude VAT. post and pecking (U K on ly )
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' 1 1 1 L _ ESS ." +
WRAP UP
YOUR JOYCE
IN A NICE COSY
COVER
Lef& face ir. our Joyce machines arc delicate 1 Kings, ihcy
must be treated uith ihe same love and affection as you
would (real your nearest and dearest, he it your wile, pel
Beagle — whatever. So wc nice people Ik n. <ie AMTIX'
have come up an utterly hnlliant solution — Cover ihcm up
with a warm AMTIX! dustcovci
AMTIX! have produced a unique dusUovvr , m 1 subtle
shade of prey with black double stilehmg and embla/ened
with the new AMTIX! kjgo . The covers come in Ihree parts „
one for (he monitor, one for the keyboard, and one to keep
ir printer clean, Totally resilient from dust, liquids and
all sorts of household nasties thes are eXfitURVly available
through AMTIX! mail order for only £9.95 for all three
rs, and including post and pack age.
Wt arc so *uru tbkl l hey won't rip, spin oi tcai Were
giving a two year guarantee with them Make your cheques
or postal orders for £9 V s to Ncwsfield Limited: we are
convinced these are a major contibution to Joyce safe!)
JOYCE DUST COVER ORDER FORM .
Dear AMTIX!
I'm worried about my Joyce and would be grateful IT you
could send iw — sclfs) of dust nm-rs. I enclose a cheque/
postal ordtr for 19.95 per set.
N\ME „ „. ....« * „...«.
ADDRESS *»™* ™ ..„«•„
Scrtd your orders
AMTIX! JOYCE C(>\ IK OFFER, AMTIX!, PO Box lit,
Ludlow, .Shropshire. SYS IDB.
56 AMTIX October 1986
INTRODUCINi
CALLED 684!
Our tall technical man, TONY CLARKE, looks at a utility
which controls the Amstrad graphics.
Ever wondered how the i
created al those screen effects.
well it's due in no smaH part to a
very clever Mite chip called the
6845 CPTC That doesn't sound
very impressive but without It you
would be umrted to the type of
graphics thai the Spectrum and
One uMft had to endure.
Using a chip to handle the
screen means that that the screen
m HARD. ie controlled by the
hardware, by I this alone can cause
programmers some dismay 35 you
may not be abte to do things thai
you could do with a SOFT screen
like the one the Spectrum uses.
Ametrads lechno-spurts, being
what they are. foresaw this and
created machine with the Advan-
tages^ both the SOFT and HAW
screens, a sort of squiggy* Ok so it
may not do everything that you
want but we have got a 6645 buz-
zing away just wartmg to be put
inlo action If you feel a tittle wor-
ried that the chip ra no good just
remember th#i the ^BM ft; usas it
we^iiefs get the baMroMing with
a Nttte snippet thai could be used
m one of your own program* to
give rt that added brilliance.
PROGRAM ONE
Wowi Good isn't rt? What me
machine did was set the wtdtti of
the screen to and then, after set-
ting rt up with &ome text or
graphics, rolled M into view. You
nay have by now raised thai the
6845 cannot be poked P instead the
OUT command es used to send the
data through the selected 2B0 out-
put port You must send data
through the port number 4BCO0
first as this selects the register that
is to be set. and then lotlow it with
the data you want.
Using this method we can use
some of the ports to position the
screen anywhere we like, type m
program 2 and try it for yourself
PROGRAM TWO
By now your screen is probatory all
over the place. Lata have a step by
step run down of the registers
Register o controls the length of
the screen, th*s mean* that tht?
screen can he made shorter or
lonoer deoendma on vour needs
Remernber though thai the longer
Ihe screen the slower the inter-
rupts that use the frame flyback,
the time when the electron gun
returns to the top of the screen,
witt be slower This means- that the
speed of auto repeat on the
keyboard w* be aftedad Try
program 3 for a neon lights effect,
PROGRAM THREE
Register 1 controls the width of the
screen m mode one characters,
though note that rt stil is set to 4
number of mode one character
widths in the other two modes. The
number ranges from 10 40; any
other values will either make the
screen unreadable or just crash
the machine. Program one use*
iheregrsiertogetrtseflect
Register 2 gives the horizontal
position of the screen, thta can t>e
used to centre the screen after you
change jfa wkfth,
Register 3 1$ the horizontal sync
and should not be used as the
sctvm may be lost.
Register 4 is the vertical sync
and mould not be changed.
Register 5 will atow you to fine
tune the vertical poertJw of the
screen. Only numbers between 1
^tQshoukltes*?
Register 6 sets the vertical
length of th e s cr een and can take a
parameter between and 25,
Using this along with register 1 you
can sat up a hardware window
Register 7 sets the vertical poai^
tinnnf ihe screen, this can bo used
to centre the screen after you have
changed the vertical size of the
screen
Register 6 ia the interlace and
SKEW using this it is theoretlcaiy
resolution. The only viable use for
rt at the moment is lor a "shake".
Send e 1 to shake the Screen and 1
to stop I
The only other register if con-
sequence 15 1 2 wheh sets the start
of the screen memory at either
SCO. 440, 480 or 4c0 though only
440 end 4c0 are reaiy of any use,
Rernerrfcerth gtr^i^ofths ae
registers is not recommended by
Amsoff tn your own programs dial
to portability betw een the range at
machines, but we befceve that they
work on a* and shdi*J grve you no
problems Also rt is impassible to
damage your machine by anything
that you type In at the keyboard so
don't worry about losing the
screen. just switch off and on
again alter two seconds
I G A USEFUL LITTLE CHIP
15CRTC^=
10
20
30
40
50
60
70
GO
10
20
30
40
50
60
80
90
100
ito
120
1 50
140
150
160
170
10
20
30
40
SO
60
10
20
30
40
SO
60
' PROGRAM 1
a 1 i ttle scroll
OUT &BC00,lsQUT *BDOO,0
FOR f»1 TO 25:P£N <f MOD 3):PRINT "This
little test o-f register one."iNE XT f
FOR f=0 TO 40 STEP O.
OUT itBCOO , 1 : OUT &BDOO,f
NEXT *
the STEF 2 is to slow it down.
* PROGRAM 2
MODE I
BORDER OsINK 0,3: INK l,26tPEN 1
horz . adr=2e horz.pos«46
vert. &<ir*7t vert. pos=31
PR IN I "Move the Screen
OUT &6C00,horz.adri0UT
OUT &BC00 f vert . adr t OUT
IF NOT INKEY<0> THEN vert .pass* vert .pos+1
IF NOT INKEYC2) THEN ver t . pos'vert . pos- 1
NOT INKEY<8) THEN horz .pas=horz .pos+1
NOT INKEY(l) THEN horz.poB=hor:.poi-l
vert. pos 36 THEN vert. pos* 36
vert.po»<l THEN v»rt.pos=l
horz.pos>49 THEN horz.pos=49
THEN horz.pos=14
using the cursor
ltBO00 v horz • pos
&BD00, vert. pos
keys.
IF
IF
IF
IF
IF
IF horz.pos<14
GOTO 70
* PROGRAM
' NEON LIGHT5
OUT &BC0O,0i0UT fcBDOO, 1 .
MODE
LOCATE 7,liPEN Is PRINT "AMTIX
INK 1 , INT (RND*26 i+ 1 1 GOTO 60
' PROGRAM 3
' NEON LIGHTS
OUT fcBCOO , : OUT fcBDOO , 1 27
MODE
LOCATE 7, Is PEN 1: PR I NT "AMTIX
EN* 1 , INT CRND*26) + 1: GOTO 60
10 ' proq 4 the psyco plot
20 'mode
30 INK O, INT<RND#26>+1
40 INK 1,INT(RND#26)+1
SO OUT *«BC00,RND»255i0UT &BDOO,RND*25S
60 GOTO 30
AMTIX October 1986 57
i&lfcTEQtti
We examine a compiler from Digital Research
For thou of you who wanted to
wnte programs for use under CP/
M but d*d not have the time to learn
8080, then hefe is new at hand.
The C&A&C Compter from Digi-
tal R march aftows you to write
programs fen BASIC and then com-
pile them into 8080, which & a sub-
set of ZBO. and which can then be
run under CP^M
Digital Research have brought
use some greet software in the
pest, this being no exception. H is
possible to use CBAStC from
another machine and then use it
on your Amstrad, including some
of the ift-bit machines, tt te also
possible to write programs on the
GPCM\2R and have them ported
across to the Joyce wrth little or no
modification Graphics are also
supported under BSX, Graphic
System extensions, which will
■low the graphics 10 run on any
CfVM machine, though these ere
not supported on the 464/664 due
to memory restrictions
One of the first things that
strikes you about CBA&C is the
aHtty to uae labels instead of line
numbers, though rt you are more
at home with line numbers you
may include these as label names
Tin* means that a line with the
label "100 H and one with 100,0'
ire treated as separate lines. You
are not limited to the length of the
labels though tt is a good tdea to
keep them short to both save
memory end make them easier to
RUNG SYSTEMS
All the normal arithmetic
operators are available as we* as
the ability to use floating point
numbers, this means that tri
functions such as SIN and CO
are available, wtth extended preci-
sion numbers accurate to 14 deci-
mal places. The extended preen
skxi means that the normal prob-
lems of i for example, the inaccu-
rate addition of a list of floating
point numbers, is almost unheard
of. Using tnterger arithmetic
speeds up the execution of the
program but of course you wjti not
be able to uae the trig furrtiona,
SB AJvmX October 1986
For those of you who wish to wnte
filing systems and the like you will
be glad to know that CBAStChaa
just as much file punching power
as COBOL, allowing random
access or serial files to be Setup
wtth ability to LOCK them so that
other prytag eyes cannot have a
took. TheOUTand I NP commands
are also implemented so that con-
trol of robots and the like to possi-
ble from BASIC
There is realty |ust too much to
CBASIC to go through all the com-
mands but rt suffices to say that it
can just about anything from file
handling to robot control.
The package consists of 3 main
module*, a compter, a link editor
and a library.
The Compiler translates
C&4SJC srxtfce coda into relocat-
able machine code, the program
must be created using a
wordprocessor of your choice
though ED ts the obvious one.
The Source program must have
the fiaetype BAS or the compiler
will not normally recognise rt 4 the
compiler turning the program Into
a compiled file with the ,REL
fiietype which allows it to be
included in other programs or
used ss e si and alone program .
The Linker editor combines the
REL files that are specified info
one program with the -file type «EL
though if graphics are to be used
then you must also use (SENG RAF
to append the GSX utilities onto
the main program. The linker also
allows you to write overlay files
which can be loaded into the main
COM program as utilities that are
only used now and then, eg a spel-
ling checker in a wordprocessor
program. If the linked flies are to
be used on a 16— bit machine then
the tinker will save files using the
CM D fiietype
The library provides retocstabfcr
modules thai allocate memory,
release memory, determine availa-
ble space, perform arithmetic
CBAS« **"
Graph- «*
oprations and input/output pro-
cessing and just about everything
yrxi want to include in your prog-
To anyone developing CP/M
programs this piece of suit ware it
a must and at €4 9, 95 it m very well
priced. Buy it M
This program gels a Gold
Sc row Driver Award
—
:
' 'lilllillliillllllllititlfllifff^
CBASIC Compiler
CBASIC Conw,
'ogwmmmg Cuicl .
AMTIX October 1986 59
ilMMil
Another month and another batch of technical tatters waiting to be
answered by our technical person. Anthony Clark* If you want to
contribute thoughts relating to the technical section of AMTlXf,
whether it be comments on technical articles published or thoughts
o*i products available, or if you have any problem* using hardware
or software then write now ta AMTECH. P O Ben 10, LUDLOW,
Shropshire SYBtDB.
READ ERROR PROBLEMS
Deer Amtech
I've been trying to work out haw to
get rid d the read error b that
always occurs ifi my copy Of Pro-
ject Future »rd I suddenly found
the answer . Project Future rs a
■Ion loflKtrapfograTi and i
thought I'd have a go at speeding
it up So when I got to the place
with the read error, I rewound the
tap* back to the beginning erf me
block and played n fast by pushing
the play button only half down. To
my amazement everything worked
out fine and I got to play Project
Future. 1 thought rd try tins aga*n
to see if this method really did get
rid of read errors and rt did! Sol
need not worry about any slow
loading read errors
Paul Eddlestan, Biggin Hill
Very strange, the reason rt loads
Is that the Amstrad automati-
cally detects the loading speed,
so mat al I norm* Ny saved prog-
rams will load from any tape
deck. Remember that rt won't
work with any of the flash load-
ers, Secondly, any tape will start
to give read error B after a while
ee •** quality deteriorates. The
teeter the load the slower It
deteriorates but read errof A rs
more likely, The problem you
have with all slow loading
software indicates a problem
with your Amstrad; get rt fixed
now, as later, when It starts
Ignoring the last software ft may
be out of guarantee.
SOFTWARE FOR AN
EPSON JX80
Deer Amtech
lam interested in buying an Epson
JX80 colour printer and would like
to know tf any Company produces
odour screen dump software for rt.
Paul Bishop, Swindon
Interesting to see if one comes
In the future but for now you will
have to do with one of the many
black and whrte screen dump
routines that are on the market
Why not writs on* and send K In
to us?
SEEKJNGATAPET0D1SK
ROUTINE
Dear Lett ertech
I own ah Amstrad CPC6128 and I
am looking for a tape to disk
routine I know about Otecowy,
Tmnsmst, Locksmith and Amh&ip
software But what ts this DM
Wtzzardirom Evesham Micros?
This hardware device seems an
excellent idea. Please help me
decide which one »s the best,
Gary Varnam, Bolton, Lanes
P S I am willing to pay £39.95 for
the Disc Wizzard if it works
As yet we do not have Disc
Wizard but I do recommend The
Mirage imager from M keg*
Computing, the full address is In
the review. So far it has worked
on everything that we threw at it.
PROBLEMS WITH DISK
DRIVES
Dear Amtech
I own on Amstrad CPC6 1 28 com -
outer with a DMP 2000 printer, t
o^tekryreaitsediheorwieokbultt
in dtek drive wee not adequate to
do any reai eirioua computing.
Most of the serious high quality
CPM plus software that has
recently been converted to run on
the Amstrad machines requires
two disk drives (or correct Opera-
tion A one megabyte second disk
dnvetsevaftebfcfor the PCW 8256
but strangely one is not available
tor theCPOSl 28, Only a 1 60k sec-
ond drive is available for the
CPC6 1 28, Looking around deal-
ers and at advertisements tn
magazines I noticed additional five
and a quarter Inch end 3 inch
drives were avaHabta tor the
CPC6 1 28 that have storage of
around 1 megabyte.
The high cost of these drives
and then having to use two dftteh
rent disk sizes dlscoureged me
from buying, I remembered read*
tng mat Arnitradmlry be introduc-
ing a second i megabyte 3 inch
drive for the CPCfi128 and salee-
men at the venous dealers I visaed
tended to agree, saying they had
heard similar rumours. Iwas reluc -
tanttobuyaFD-1 18QK second
irive and then find that a 1
megabyte second drive would be
jntroduced a few months later.
f ender mo my purchase virtually
useless 1 started to look at the
advertisements for the
DKTrontce 258K SWco* Otert as
an mterim second disk I believed
i! ootid alec be used as a third dUk
if and when I conned ed a second
1 megabyte dnve. The
DKTVonlcs advertisements claim
4 It automatically logs on as drive 8
or Dnve C Jn two drive systems' .
This is exactly what I wanted.
I rang DKTrorucs and spoke to
a Mr Standing who confidently
assured me that the Silicon D&k
would operate faster and perform
lust like a normal f D-1 second disk
drive, the only drawback is that n
fust does not store data, the data
has to be Transferred to another
disk Rather than order by man I
was given the name of the nearest
Stockist* who was GAB Compu-
ter in Tottenham Court Road , Lon-
don. I bought one that very day.
Following the wary poorly written
instructions I soon found that the
256K silicon disk automatical
did nothing. It worked m Basic but
a command ' fSOiSC ' was needed
to log the silicon disk in It would
not recognise CPM plus in any way
afceJeoawer
The Instructions had a whole
section devoted to CPM 2.2. but
CPM plus was not even men-
tioned, yet thts was a unit dedi-
cated to the CPC6 1 28. a CPM plus
machine. The next day I took the
stfeori disk back la G 4 B Compu-
ter who agreed lo exchange rt for
aFD-i 180K second disk drive, lor
my inconvenience may gave me
rive connecting cable free know
have what 1 didn'i want, a 180K
second disk drive tarn a computer
science student I would never
dream of submitting a write up
anywhere near the) standard of the
DKTranlM' Instructions, if I dirj I
would surely be given a low mark
As for their expensive pro: :
they should go back to the drawing
board. The DKTrontcs advertise-
mem must surely conflict with the
trading laws. There must be tots of
people who have a CPC61 28 and
DMP2000 sel up like mine, running
Tmwotd 6128
Therjkroblemlruive.andrmsure
many others have the Same prob-
lem, is trying to pnrtt out the sec-
ond character set. Try as I might I
just cannot gat the primer to pnnt
these characters Jean get them to
print out when using the Teep<
fonts, but not when using the stan-
dard type styles. I wonder if you
can help,
John Bums, London NW89HL
A touchy subject this, the sec-
ond character set can be acces-
sed but you will have to delve
deeper Int o Taawprtf. W you i
the Tmword manual, you will
find that rt is possible to send
control characters to the
printer, find the code in the man-
ual that sett brt 7 to on just
before the pert of the text that
uses the second character set,
ami use the code that turns it off
straight after. The only problem
you may find la that you must
find the character that hi the
equivalent of the) ort# rexajlied,
minus 1 2d.
HELP NEEDED WTTH MY
ADVENTURE
Dear Amtech
m m Iceland and I bought my
CPC664 ten months ago and rt has
proves to be a greet computer But
before I starts
kernel j
maa hi I
magazine around I subscribed to
rt without ever having looked at rt
ftrstj just took the risk and I don't
it i iu ue a yrwi uvn ifJUi w oui
a 1 statt describing m y prob-
I just want to say that your
a briH. the beet Amstrad
feflPSI
Thoi
I hope you can help me with my
problems. I stmpfy must have
answers to them
1 I am wntjfig an adventure and
I intend to make ft an illustrated
one What J need to know, is how I
can toad pictures drawn with AMX
Art (included with the AMX Mouse}
without loading the art program
When I try to load pictures {using
Basic) the only thing I get is a mes-
sage on the screen saying file
type error* What can 1 do? I don't
want to use Artwork because the
pictures take 17 Ks of Eh* disk
space but AMX pictures only 12.
2 . The second problem ta also
1 graphical' If I write an an program
using the Moos* and 64K Ram-
pack I need to store the pictures
drawn on dtsk, How can I store
screens ©n disk? Please help mel
If you can't print the solutions in
your mag could you at least point
out a book where I can get my
answers from? Thanks for a great
Amstrad mag 1
Vlgnir Mar Haraldason t 260
ftjarovik. Iceland
1: No you can't load Mis pictures
from the AMX Mouse unless you
know the compaction code or
write rt yoursetf t in the
November issue there should be
a Httle piece on screen compac-
tion,
2: Saving whole screen* on
disk is easy just type SAVE
"F I LE N AME" P b ( A c000 p &3fff
screen. Remember to do tMe
from a program or vie screen
will have text atl over It
I have had several I
about the way certain control
codes don "t seem to work when
typed In directly. This Is because
to save problems the Amstrad
keeps the Screen engaged and
the cursor on eta* times during
command mode, If the codes
ate In a program then they work
perfectly ,
That seems all for this
month l s Technical tatters'
page. I hope you like the new
layout Lastly I am going to to
ask you ail a favour Does any-
body out there have wmeELAN
ENTERPRISE software or
hardware? I just acquired one
and would like to put it to use,
Send the stuff to T C emm of
Techlet . or just drop me a line
and tell me what you've got
Thanks a Million
P S We are lust about to start
using PPESTEL again p end we
wtH print information on how to
contact us newt month.
60 AMTIX October 1986
+ i
"Powerplay is m outstanding
piece of BBC software .
Personal Computer World Feb 86
The graphics in the gam© are
ma rvel lou s . T he most o rig inai
of all such (quiz) games " -
A&B Computing March 86
I was impressed with ihis game
the graphics ar& truly excellent
the questions are interesting
and vaned . . it <s highly original
and interesting
Micro User May 86
Your copy of POWERPLAY could also
WIN YOU A HOLIDAY IN GREECE!
AMSTRAD CPC464 664 6128
Cassette £9.95
Disc £1 4.95
BBC
Disc Only £14.95
COMMODORE 64 128
Cassette £9.95
Disc £14.95
ARCANA
SOFTWARE
DESIGN
Pfease rush me a CASSETTE/DISC*
version of Powerplay for my
Amstrad/BBC/Comrnodore 64*
1 enclose cheque/P.O. for £
Name .
Address
& Commoctpii version* or ny . Available m an
tor alofm Or direct fiom \ftm tMM
coupon itoM
SUBSCRIBE TO THE NEW IMPROVED
AMTIX! AND IMMERSE YOURSELF IN
THE FAST MOVING WORLD OF
AMSTRAO SOFTWARE!
Loefc what the NEW AMHX! has to offer:
A bright and jolly outlook on the world of the
Amstrad.
The penetrating comments of Irf © t the universe and
Bathchairs from our eminent leader, Malcolm Hard-
-ng.
Professional reviews and previews from the
opinionated AMTIX! Joystick Junkies. Lee, Dick and
Tony.
The delectable Ms Saffron Trevaskis' candid rtpltot
to your mall (Or Males — she's not fussy).
Adventure reviews from the leaping Leprechaun,
Sean Masters on
Fantastic Competitions from the fumbling Camps
Minion,
Mr Rlgnairs enigmatic little, but joHy useful, Tips
and Pokes.
Concise updates on the technical side of the
Amstrad.
k
Jflgff&D***"^
So Get your copy ahead of the crowds - If you don't rt 11
all s*x) in tears. Mainly ours?
AMTIX! SUBSCRIPTION
YES PLEASE I want to subscribe to AMTIX! for
one year (12 issues)
I enclose a cheque/postal order for £15 (UK
only — overseas customers £22, outside
Europe please write for details) made payable
tO-NEWSFtELOLTD'.
NAME .....
ADDRESS
POSTCODE
. .. ■ p mm r m | * j. l a m » u J. p 4 m 4 - + -
■ «■ L l LJilklllllJI|l|M|^|14i.I|
■ ■ iiiiJU ■*■»■■.■.•.■ flflfl 4Mltl^
■ I ■ I I. i ■ ■ ■ILIIIIHIIIJ^HJ
AMTIX! SUBSCRIPTIONS, 1-2 King Street,
Ludlow, Shropshire SY8 IAQ
!nlt SC h"? in9 not
°"V brings vour
your door but at**
(entit/es you ?°
'D'SC 0UN f| u to
mail order software '
from Auntie & e
"°W. COUld you
Possibly refuse*
THE FANZINE EXPLOSION
In which our eminent joystick junkie, Richard Eddy,
takes a look at the competition.
Once more AMTlXf tikes the lead
. t another new feature creep*
■v jy in to the miydwt This
time were having a look Jt uur
amateur opponents, and their
world of art in the shape of Fan-
zine*,
BANG!
(CRASH, WALLOP)
As Saffron mentioned last month
in OTS she received a fanzine
h goes by the name of B A ?stf ] ■
After much pleading with her she
granted me a read of it, duly
impressed I started having a
closer look at BANG 1 and disco-
vered what an interesting bunch
they are. The idea was originally
sparked off by a feature in our fil-
ter magazine, CRASH, and
BANC is run by a group of teena-
gers from TV Joseph Rmvntree
Sch&ot tn York Packed full with
new* , U-alu re*, hints and tips and
bid* of reviews it awts around
forty pence per iMue. Mark
Whittle *k, BANC'S editor obvi-
ously runs a tight ship at the mag
is always well produced and tku-
Summer Special featured a opin ion ■
ated editorial concerning the
-asing pnce of software. The
mj£J/mt' isn I entirely factual
and include* a great" deal of
humourous elements such as Bit
Gink conuc strip and the satirical
Uncle Thorn/a' Computer Club pm
which thi* month delved into the
realms of the problems caused by
cartridges, Trie following is an
exampe of BANGt's humour
"A* I opened the hu vul came tWfr
other hoxe* one marked USELESS
REM MAGAZINE
OHLY
\
and one marked NOT VERY USE
■ S iJ pi d f decided mine the useless
one first I opened the feu and it irry
■ manual told p how d w. •
in over five hundred different hm-
gvage* ixiwh I thought uw very
imptfUfiv, f rwiwrW up and a Uttte
fight appeared on Ihe u.vJe*> car lnd$i
and then some others atme on and off
mmlt Verytmpm**vellhfiutfr
t phoned the maker* to tell I um
pinned And they W that they
pleased that I tms pleased and
rammer nu> fneused that
were otaamt awf so it went
three fumr* 4 '
*** «■% *»*
tt* *S Bt*
•** Si **
m;
?jr
i
&
.(IJMM
iB
Hunting through the fanzines can
be quite a task, but one that is
definitely eye-catching tn. REM
maga/.me H produced with a green
covei Us logo is a glosvsv mv
image of the letters REM REM
covers ihe Spectrum, Am#iT*d
and BBC machines and la packed
With review * as well as having its
h i r ittod i o n of news, gaming tips
and maps, top ten and a comic
Strip lea tu ring Trutl the Caveman,
and very jolly it ls too. The mag us
typed otil and adorned with -
MS (etra set pa^e headings The
ganu 1 ratings cover all the normal
aspect* of a program bui
includes a rating for the quality uf
the loading screen and I very use-
ful fe ftdk at fcn or the hudm^ lime
REM awards The Radical RUM
Hit to a game that is worth v of
KlOle and the Game of the Month
to, quite logically, the best game
of that month
REM costs 25p and can be
obtained from Gary Doyle, The
little Manor , Thorndon, Near
Eyf , Suffolk, im 7JJ The Uuick
GiiitBd line is Oceold 1037971)
24**
ORCBASHING WITH ORCSBANE
My third and final choice of Fan-
zines this month is an adventure
only mag. Going bv the mm
QRCSSaNE m\ produced bi-
month! v under the watchful eye
of N ick Walk Li nd A Ion g W\ th the
normal reviews i| also has a Taik*
m$ Head* gossip pace, with all
Lttefl (?) info on the adventure
wotUL an Anti — Ore advenrurv
helpline with lols of fellow or
contact it vtm're stuck in almost
any adventun*. Scrt-en pics also
accompanv the reviews, and are
usually well printed screen
dump*
The copy in front of me is one
with a great bright red cover, with
a tasteful drawing of some ghastly
creature embossed upon il. Fn>
duong a forty page magazine con ■
si Ming of adventure only review*
can be no easy task „ bu I there t» no
apparent lack of hews — mi le**|
— thai escapes Dresbane At 50p
it's not bad value Mi all, and fur all
serious adventurers If I well
worth having.
So there you have it, a quick run
down of the fanvmes for Ktm
month, If you produce a famine
send them along to me it AMTtX'
Towers and hopefully we should
be able to run a regular feature
The address to vena your master-
pieces to is: Fanzines, AMTIX!,
PO hot 10, Lodlow, Shropshire
SYtlDB
AMTIX October 1986 53
the(
iTJm
w
vs ikW A.lT> *^ ^—
VND J^ Jiff? COMP
<■{•!• A ^*3iSb
^J9MRET-IT-I©N«
Design A Screen
And Win Win Win
1 A unique copy
( of the game,
DRUID!!!!
\ 25 Firebird
JT Shirts also
up for grabs!
64 AMTIX October 19S6
Drurdk one of the West game to
be retaltod by Hrefafed end puis
the player in the ro&crf Mr Drud
out to dshpt the EvrtFttncesa ol
Darkness . we nas ty /ol princess
has unleashed her Jrath tn the
shape ol tour sKi*s WuWnt you
just know it?) which have infested
the tower vaults of a tower, Druid
has to vanquish these meemes
and transform the WOfW into a
happy and peaceful place
Ok? sounds good. Problem it
flreMnl are a bit stuck for a final
congratulation screen which will
greet D*vkJ when he competes his
quasi, y'know sort of. peace and
happtnesa all round etc So know-
ing what a bunch of clever, artistic
people you an are we thought we
would let you design this special
final screen. Although it won't he
included m the final version of the
game it will be implemented into a
be unprotected so you can
lots ot copies arm give mem
;. (H you don't have
r Mends I'm sm the cat would
io give you a few pointers what
!he screen could look Wia here are
a few things that Orutfwtf have to
encounter and overcome to com-
plete the game , _^__
The nestles include ghosties,
skeletons, skulls, witches, various
spells, magic speis and al sorts ol
traditional scary thinglee {sounds
bfce a normal day at AMT»X'
Towers). When a dfuld arrives al
this flnaJ screen he will have hsen
through the ranks to become a
legendary Ljght Master. So, gel
your Play School Painting set out
and whisk your emblazoned
pleoes of paper off to:
THE BASH THE GHOSTY
COMP, AMTIX!, PO Bo* 10 f Lud-
low, Shropshka, 8Y8 1 0B-
It must arrive no later then <Hh
Ociobef Best scribble wins ihe*
(he next best 25 masterpieces
win a HreMfd T Shirt lo love and
to hug each Happy Ghost bash-
ing, O loyal mMort watchers'
JixMwMflrutU
What a situation! Fr*ah back from my holiday* and this great big
AMTIPS bonanza to write — what a comedown. I had a brilliant time
m Blackpool playing nil th* latest arcade games, the best being
Konami's S#Jarn*r»o>r. the greatest shoot em up Tv* ever played- If
you've got an arcad* near you then persuade the owner lo gel onet
RJahL on with this tip? section: two nice big maps for Storyurffr*
end Tk Hm Noq owners Iget the pt og through our special oMer}. ton*
end ions of POKE* and plenty of solutions and tips lo keep you
happy for the next four week* or ». What ate you waning for — gat
playing,
SPELLBOUND
(Mastertronic)
Hom at iast is the much -asked
for continuation of the
Spettbound tips that ware
printed in issue eight If you
haven't got Issue etghi then
Su'd batter get one using the
Ck issues order form (£5 ftH
that ad MaJcolm). Cheers to
Lawrence Edward* from Brad-
f of don-Avon In Wiltshire
After casting Fumaticua Pro-
tact icum you'll be able to walk
into the nightshade gas room
without having to freathe the
foul gas Continue right to the
room with the trumpet, graft it
and bound bach to the lift {if your
energy is low the firstly summon
Bonn tha Dwarf) Summon
Brand and give him the trumpet
and than move tha lift to the
fourth floor (not forgetting to
make sure you and tha other
character* are OK health wise)
When you get to the fourth
floor go to the room called The
Tower' , You shouldn't be abte to
go past it SO summon Thor and
with a wave of your wand of
command, command him to
help. Hell oblige and sand a bolt
of lightning at the tower. If you
era weak , summon Flonn and
restore your energy with the
give the boWe' technique men-
tioned in issue eight
Go to tha second floor and go
right as far as you can Once
you've gone as far as possible
summon E Irand and command
him to help. The wall will come
a 'tumbling down leaving two
pieces Of brickwork which
should be pcked up end taken to
the tower where you can make a
platform oui of ihem. Check your
health and do the necessary il
you"re a brt sickly. Mow spring
over the wall blocking the rest of
tha rooms on level four and con-
tinue nght as f ar as you can , Take
th* lavetin and summon Sam-
sun. When he arrives give him
the javeli n and return to the lift.
Whizz down lo the ground floor
[checking your own and
everyone else 3 HeaJlhJ and con -
tm ue through the hole in the wall
until you come to the pit. Sum-
mon Samsun and command htm
to help. When he chucks his plat-
form down |ump across and take
the broken talisman, Ova ft to
Flotm along with the glue which
is found on level one.
Now command Ronn to help
and he'N fix the talisman Take
the talisman from Florin end go
and gel the crystal ball from the
lift, then you Can cast the J Project
Physical Body" spell enabling
you to visit characters suffering
from heaFth problems, strength
frobtems or if they're unhappy,
o free Gimba! the wizard you I
need to cast the ' Cryslaliurn
SpectraJi^' spell
SPELLBOUND SPELLS
CRYSTAUUM SPECTRALIS
The first thing you do is get the
three crystals, one is on the
fourth floor . the other is on the
second and the third . wall.
you'll have to find \V You'U also
need the while gold nng from the
second flow Take these to the
ground floor along with tha elf
hom [the wand of command
should be given to another
character) Drop the while go Id
ring and get the crystal ball it you
haven t already got it. Return to
the ground floor and lump over
the platform to the white covered
Gimbal Summon the character
who has the wand of command
and give him or her the crystal
ball take the wend of command
from the character Drop the
wand of command and lake the
white gold nng so you have all
the crystals, the erf horn and the
white gold nng Cast the spelt
and throw the crystals at Gimbal
CANDUUM ILLUWtNATUS
Gettheenr^vedcaAdteandthe
shield from the first floor and go
to tha room with the four leafed
clover, cast the spell and the
candle will light
AMSTRAD PCW8256/8512
BATMAN
(Ocean)
Whan you start the game make
sure that you have a good took at
the exploded v>ewof the Efci
— you II need to identify ihe vari -
ous pieces during the game. One
of the pieces is hidden from view
'Every time a piece of the Bat ■
craft is collected it 19 transported
to the taunch pad. Colled all
Seven pieces and f 1 nd the launch
pad situated at the top of the tal-
lest budding , climb into the
cockpit, face forward and press
the fire button.
*There are quite a number of Bat -
eff igies — some increase Bat-
man ' s jumping power, others
make the hero invulnerable to
the game's hazards, give extra
lives and extra speed, Leam
which are which end use them to
your advantage.
Beware of false eff tgies — if
they're touched they explode,
taking a Bat life in the process,
*On many of the screens youTJ
come across bricks that move
up and down These can be jam-
med by putting something in
their path.
Throughout 1 he game there are
three or lour switches that turn
things off or on AM hough they Ye
difficult to spot you should keep
a look out for them as they pla y a
very important part m the game.
*ln some of the rooms there will
aeem to be nothing to ck} and do
wary out. Don't be tooted—
examine the walls to f >nd the hid -
den exit
*Bewareorf surprise packages as
they wflexptode and take one of
your hves Find something ihat
you can use to detonate mem
with.
WAY OF THE TIGER
(Gremlin Graphics)
Here's some tips on the sword
fighting part of the game r oour-
twv of Hayden Harris from
Trawfcndge in wntsMre.
FAT SWORD FIGHTER When
this oversize hulk of wobbling
flesh trundles his way on the
Tfftftfl H i4l L-jfcflM-j lYltfJftlrt fiilMih
ingfwn until the sweating m*
of rneat is wetland truly dead
NINJA; First of all soften the
black swathed matey with a few
stashes to the legs and then
progress to head splrtterL
ARABIAN SWORD FIGHTER
ThismsnisareaMoughie The
best method is lo use a combi-
nation of low sweeps, lunges
and head splitters m that order II
you get caught up and are
unable to strike then tump up into
the mr and when you land slash
your opponent's legs
AMTIX October 1986 65
IfieWjE-
A\fiP BY ^OHN LEWIS
t
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=SE >AM J.IRS<
JACK THE NIPPER
(Gremlin Graphics)
If want to be vary, very naughty
but jU5t can'l quite manage it
then follow these lips and use
than in conjunction with the map
to become a real teeny terror.
Mucho gratias lo Michael Stirl-
ing from Dundee for supplying
me tips and Peii G*r™d + who
lives on Headry Down in Hemp-
shire, for sending a map.
Go and get The glue from the
Launderette end take rt round to
the False Teeth Factory and
jump on the conveyor belt wtfhit
Take the weight fr om the
Prison and jump onto ihe con-
veyor bett in the Sock Factory
Use the flower letter, found on the
top shelf of The I Btoom flower
shop, to kill the flower s in the
garden beside the graveyard
Once you've done that take the
fertilizer from the graveyard by
shooting alt the ghosts. Take the
stuff beck to the seme screen
thai you dropped the poison. Get
the key from another part of the
garden and enter the Bank. Drop
the key and take the disk to the
Technology Research Lob and
lump onto the computer at the
righi hand side of the screen Go
beck to the bank and pick up the
key to open the grating, Drop art!
the objects you're carrying and
go through the hole Take the
bo* (1 "5 washing powder) and
I ho Credit card wrth an A on it
from the top of the cupboard
Take the powder to the Ldu r ■
deretfe and jump m front of aH
three machine*,
Use the credit card at the bank
by jumping at the dfespenser out-
aide the bank. Take the potty
from the Play School and drop it
in the China Shoppe {after break-
ing the two plate* on the top
shelf) Take the clay from the
same screen as the pony and
drop ft in the first screen of the
Play School This, for some
strange reason , makes a dog, so
leave quickly. Take the key from
the bank to me rrwaeum — thrs
opens the grating When you go
through the graiing it a advisable
to take a pea - shooter with you
smoe there are a whole load of
ghosts in there Go though the
grating and take the bomb from
the fireplace, drop the pea- shoo^
tor and take the hom. After that
honk the horn at the cat in me
Police Station r In me Irving room
of Jack's house and in the play
school . , r and you'll have
scored enough on the
laughtyometsr to tmteft the
game,
couple ol general tips —
break afl objects after using them
and shoot people . antmais and
whatever with your pea-shooter
to increase your rating on the
naughtyornetsr.
68 AMTIX October 1986
nun
KNIGHT TYME
(Master! ironic)
This gome seems mighty popu -
iar with you Amstrad people
judging from the pde of tips That
have bean sem in. I've compiled
a complete solution from the
pick d Ihe twch and using It you
should be able to get a score of
98% Many thanks 90 to Adam
White from Slough in Berkshire,
Glyn Harper who lives at Cast te-
toen on the Isle of Man and
Simon Rnchec who hves in
Evesham and 10 everyone else
who sent in tips
Go to the transputer room end
command Derby (V to help. He
will oblige by giving you a blank
10 card which you can pick up.
Wend your way to the bridge and
fake the instant film from Gor^
don, Now you've got the msiani
fim you realty need a camera , so
go along to the recreation room
and pick up the camera which
can be found there.
Give the film and the camera
to Klmk. take off your cloak of
invisibility and command him to
help you Take one photograph
and check to see 1 ts of you. if
everything'a all hunky dory go
and get the glue off SB E3. When
you've got the glue you'll suffer
an accident and the photo of you
will become stuck to the blank ID
card This, eight mishap proves
to be qurte useful later on m the
game, so wear your now unbtank
ID card. Take the McTabtei food
from Scarab and the chocolate
heart from Derby fV and give the
chocolate heart to Sharon and
then take the gas mask and
advert from her Drop the advert
vector the module in the airlock
and use it to jump onto the mod-
ule Take the starmap and pew-
let tankard and give them to your
good o*d pel. Gordon Remove
your cioak and move the ship to
Eden and then Starbaae I and
make sure you njfuei the ship.
Teieport down to the afartoaaa
using the tr a n s porter but that's
Mar giving ihe tower nsh 10 Gor-
don end commanding him to
help. Explore the stanbaae but
make sure tiiet you return with
the bag of ones* axe and boots
(use advert to get them). Wear
ihe boots and give the glue to
Hectorr Teiepori back onto the
Ship and move tt to Gangr ole ,
then to Monopole
Make sure that you're we a ri ng
the gas mask end cioak and are
carrying the axe and the bag of
funeslones Now teieport down
and go and find Hooper, Give
unto mm the axe and bag of
runestonee If 1 he miserable o4d
sod doeent accept them then
cast the Fortify spelt on him and
try again, Take the tafcaman and
part of the sundial, making sure
that you've collected the other
pen a few screens back. Return
to the ship end drop the two
pans ol the sundial somewhere
useful Unwear the cloak and
mask once more and wear the
taksman. Fly to Eden, then Star-
baae I (for refuelling), then Naff
ttt.Weeri
and finally Retreat Wear the
meat and cftMA igaki md tato
port down, Remove the blue
blockade with "Remove Bar
ners\ Take the ttwd part ol the
sundial from Murphy and go
back to the ship and place it wrth
the other two bits, Cast the light-
ning boh spelt and
FRflEEEEAAAWVYWVW — Or*
complete SurxM of Aipna. just
for you Unwear the me* end
cioak. pick up the sundial and fly
to Outpost, wear the mask and
cloak egem end teteport down
Forget the warning, read the
message. Return to the ship and
unwear the Cloak and mask. Fly
to Retreat , Naff and then to Oan-
grote- Move to me room pesl the
airlock which has changed into a
control column. Shoot a boh of
ngntmng at ft ana men take on
and . . . dkkfy dtdcty oeeee , . .
thou hast completed Knight
Fjffne
TELEPORT CODES
5TARBASEIK1Y2Z3
MONOPOLE X1 Vfl Z4
RETREAT 3CSY4Z1
OUTPOST XBYgZfl
USS PISCES XOVO 20
THE LITTLE, BUT JOLLY
USEFUL, TIPS
ROOM TEN
<CRL)
When you aerve make sure the
bal la placed at the furthest top
right comer of the glass bat and
the computer will always miss it
When 1 serves to you, rmss the
ban and when the serving swings
your way use the same process
and you ' H never be able to lose 1
What a pointless exercise*
WORLD CUP CARNIVAL
(US Gold)
The best way to score goals Is
no* to try and boot the bal tn from
afar but to stroll into the oppo-
nent 's goal with the ball If this
method 19 used the goaf t& will not
stand a Chance,
POKES e POKES
THE LAST VS
(Mastertronic)
Oor*'t worry about having a laal
VS — you Can have on unhmMacl
supply of them rhanfca to ©r
Boofcer a render* of Tunbrxlge
Wells, leant .All you have to do is
type m thts Haling, plonk* y#
lApeor disk and nm the bijou
lauyalAi
120 MODE fr BORDER
130QPENQUT"*"
t40 MEMORY *707
ISO FORI OTO15REA0N
INK IN NEXT
100 LOAD "le'VAAUMCfc
GALL*JUDa
170 POKE 4777^79 POKE
& 778.7; CALL 4700
ISO DATA
0,i, 1 1 1 MA 1 7,21, 1 5,1 2,ia a io
k 13.22. 14.26
DARK STAR
(Design Design)
More POKE* from Cy ; tNi tima
unlimited anargy Type *n
■ - and run n couldn't
beeaalar!
tOCT HEM DARK STAR POKES
DISC COMPILATION ONLY
120 MEMORY Ai^FF
imforaddr aaaoriTO
140 READ AS
150 TOT TOT ►
VALC'l" < **
laOTOKE
ADDR.VAM'A 1 ' AS)
tTONEKTAJDOfl
1B0IFTOT- r
print "vikes n
ERROR IN MY DATA1" STOP
tttO PftiNT CHRjm; "INSERT
THIN* DISC ftKKA/*
2Q0IFINKEY* ""ThWN
GOTO 200
210 CALL A&3DQ
220 REM
230 DATA
21 . MM, c d .d4,bc ,22,42,93, 79 ,
32.M, «uri P oo.n
740 DATA
1 L00,0«.3* a 0ft a 0e.4l,QBj» l eL
d5.aa,tS t iit + 42,a3
250 DATA
ft A 1 .dl , c 1 >0cJN,2i, 1 0,f0. 1 4.3
d h 2o p ae.oije,fa
aaooATA
0,11
HALLS OF THE THINGS
(Design Design)
Cysbeen at it again. Ihis time it*
unlimited energy and stuftio
help you in your quest for the
rings Type m listing, plonk your
disc in the drive and run it
100 REM HALLS POKES: DISC
COMPILATION
120 MEMORY A92FF
130FORADDR ftMOOTO
itMl
140 READ AS
ISO TOT TOT . VAL("A" -A*)
100 POKE ADDR,
VALT'r'-AD
170 NEXT ADOfl
1&0IFTOT- 67&STHEN
PRINT 'CHECK THE LISTING-
METHINKS A MISTAKE HAS
BEEN MADE STOP
190 PRINT CHRStf); 'INSERT
COMPIUTION DISC. SIDE A 1 "
200IFINKEYS ""THEN
GOTO 200
210 MODE 1
220 CALL 49300
230 REM
240 DATA
21 ,33mcd,d4 + bc P 22 i *2 1 93 i 79,
%«4,tt4l,0Q,1ft
250 DATA
1 1 1 00, tc i 3#.04 p 0e p 41 .Oft.Ofccft.
d5. 85,15^5.62.93
260 DATA
ft a e1 l d1.c1,0c.24.24.10,K).l4,3
d P 20 f a6.01 fe 7a t fa
270 DATA
af.Bd.m,A4 a 33.0e 4 40 f 21 t OQ t OOi,
20 i acj1 + 2£.ael 1 11
2»0DATAf3,c3 a O0 p 10
TOADRUNNER
(Ariolasoft)
Unhmiied loadtaa for you to play
witti .f, the f award if you type in
this Cy listing, pui your caeeette
in ihe dnve and run the program
100 MEMORY 4999
110 LOAD "a*2* p : REM SKIPS
PAST BOTH LOADER AND
SCREEN
120 POKE B09MG POKE
5226,0
130 CALL 5000
ORE
POKES
NIGHTSHADE
(Ultimate)
Another Cy hstmg. He's oertaWy
been hard ai work 1 This one
gives you unlimited cowboys tor
your pleasure Type in listing,
rewind tape, run program, press
play on tape and off you 90 . . .
120OPENOUT M d": MEMORY
Addd: LOAD "npra"
130 POKE Ucec.&ee: POKE
MoaAtTb
140 POKE A6d07,0: POKE
aad0fi,A3«: POKE &8d09J
130 POKE S7c38,&3e: POKE
VMMm
190 POKE Aftfd9,Ac9
170 MODE t: CALL 41300
AMTIX October 1 986 69
~u — -
//ruwp's //
Forest of cern
WK£R£ fcWESML*
HUNTER -HNPAISO
UlCrH'S
7/
*
r^ 5
./,
tlR m rao£j}$
— , — ,
\% CRVE DOOR
| I 9 TUNNEL OR TRANSPORT
% INVISIBLE POOR.
WHERE fl SW\BOL IS OMTME.
OJXWtfcP ISSlCOHUtNlENtE^
THE POOR TRPUELL£R.
&i TO THE FOREST
•2 TO CE9RFRCH CRLUM
03 ~TC> PLRlhJ OF LIES 0^)
04,5 LDN&TUNNtL-BEnMEtN
STOKtf WSE SNPLRVfl RR73
Q6 TO ™E RAREST
©7 TiRFAlAAM -THE EMPtf LANDS
04,11 QHEUWTRftr^PORTSlD Uf
OS TtR FflLRMH
©10 "TO THE ROW
012 ENTRONCfi TO HN UN
013 EMTFRCtfA AM UN
Ol6 ( l7 f l&,t$ CVCL1C TRONSPORT FWfflL^
02Q OWE vtfV TO STORMBRSt
1L_L
7' W
| STORM C*W£
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w
»
i
FN
\°
}
LS
no f
<5EWRI>flCHCFlUiM
RMP MOME OF
NflTrtAiR THS-
FlR£ SERPENr
uwoeun«P5^H£
DRUL.l>R0N
COmPTLE^ WITVI Tri£ HaP OF;
GARGOYLE GAMES
BARBARA WINTeRton
KEITH" ELV
^CWRTriflM LFWE*
av'rr
n
FORBIDDEN PLANET \ ,
{Design Design)
if you donl warn lo have any
wounds afflcted on your person
wtuto paying this
In this Cy- supplied listing and
put your disc tn the drive.
1 20 MEMORY A92t1
iMFORaddr 19300 TO
IMM
1 40 READ a$. byte
va^Ti" aS)
ISO lot loibyt*
fOOPOKEeddr.byie
t70NEXTaddr
1 BO IF tol 3368 THEN PRINT
"Ugh. error ndalar CHRSI7)
STOP
190 PRINT CHRSfTTInaart
diic.ftJdeA"
200JFINKEV$ " M THEN
GOTO 100
210 CALL M300
&0 REM
230 DATA
21 ,00.03,1 1 h 00,1 S.01.41.30.df,
26.t3.0c.79.1fl ,49
240 DATA
20.03. 1 4.0e.4 1 .24.24. 1 0.f0»af <0
VeJe.ed.TOitt
250 DATA
41 fc 4d 1 t3.c3.00 i 03 P 66,c6 1 07
NODES OF YESOD
(Odin)
Having problems when you're
moonmQ about? Charlie dying
on you a bit too quick. Fear no
more' All you have to do « type in
the following hat mg and run it
(making sure that your disk ig
firmly placed in its portal Oh p Cy
did these POKES too*
120 MODE 1: BORDER 0: INK
0.26: INK 1 ,0: INK 2,9: INK 3,24
130 PRINT "INSERT NODES
OF YESOD DISK"
14QIFINKEYS ,,hp THEN 130
150 ADD R 4S000
160 READ A$:IFAfi "-1"
THEN CALL 48000
1 70 POKE
ADDR,VALTA"+A%
ADDA + ADDR + 1: GOTO 160
ISO REM
190 DATA
O* i O7.cd < Of 1 M.«d.43 a CIO.0O,2l ,
40,00.1 1.00.02.0e
200 DATA
42 l c4 l M l ce b 21 v 27 i M a 11.«0.01.
d5.01.06.00.ed.b0
210 DATA
•1^d3 l OO t c3y40,OO p ef,32#7.
4e.c3p50,4G,*1
ELITE (Firebird)
This is quite a useful listing as It
aflows you to reaily muck about
with the proofam. Type It In.
DESTROY SPACE SHIP
2B0 DATA 32.a9.B7
rewind cassette, run the prog-
200 REM NO LASER TEMP
ram and presa play on tape in
that order (otherwise it'll eii go
wrong)
RISE
M0DATA32,S1\B7
310 REM INFINITE FUEL
320 DATA 32.01.74
50 MEMORY &3AFF: MODE 1 1
330 REM NO HYPERSPACE
BORDER
UMfT
90 INK 0.0: INK 1.10: INK 2. IS:
340 DATA 32,0d. 7 1 .32. 1 7 P 71
INK 3.8
350 REM CONSTANT GALAC-
70 WINDOW * 1.14.20,12,12;
TIC HYPEHSPACE
WINDOW #2, 14,20,14,1 4
360 DATA 32.19 JO
ttiLOAD'-IEUTEl"
370 REM CONSTANT ESCAPE
90 POKE 43,B01 ,247: POKE
POO
40,19* POKE 4» P Di POKE
380 DATA 32,2c.«
mjm
390 REM NO CARGO LOSS ON
| 100 FOR N 9FDFT0 1E 09:
ESCAPE
READ At JF AS "ENO"
4O0 DATA 32,43,46
THEN POKE N,VAirA* a *M):
410 REM INFINITE CARGO
NEXT
420 DATA 32.b0.S0
110 CALL A9FDF + f 406
430 REM CONSTANT ENERGY
120 DATA
BOMB
■4*5e,5a,4b.4a,21 ,<ff,9f.1 1 ,00
440 DATA 32,44.30
130 DATA
400 REM NO ENERGY BOMB
oft 1 MJb l 1*,cMl»2B.03.M»ia
SCREEN FLASH
140 DATA
400 DATA 3e,c9 .32**3 JO
01 jam, 1 2, 1 c, 1 0,f3 ,23,0d P 20.ea
470 REM INFINITE CREDITS
ISO DATA
480 DATA
«a f oo f 3b,d7^fe P aa,56,i5,»b f 5e
3e p 03 p 32 p 75 p f e H 3e . 1 8,32 ,03 .# e
100 DATA
490 REM ECM ENERGY JAM-
dt f S4 r 90.74 p «3cJbf^2^4 p do
MER
170 DATA
500 DATA
74 J7,« ,bf £3,40,d* l 3S i 4l ■«
fl1.32 f 9fa r Sa.32.a5,Sa ^#.18.32.
1 BO REM THE POKES START
•dJM
HERE]
510 REM CLOAKING DEVICE
190 REM NO ENERGY LOSS
520 DATA
200DATA42.be ,43
3e>21 .3a,da,5e.3e T re^2.da,S«.
210 REM INFINITE MISSILES
at.32.ed.5a
220 DATA 32.11.46
530 REM INDESTRUCTlBILrrV
230 REM MISSILES BLOW UP
540 DATA
SPACE STATIONS
3e.c3.32.2a. 1 3,af ,32,8 1 .85.32.
240 DATA 32.49,94
mm
250 REM SPACE STATIONS
550 REM ALTER
CHAR SET
LAUNCH TAflGOIDS
500 DATA 3e,tf,:
)2,aa.5c
200 DATA 32,20,93
570 REM END
F POKES
270 REM ONE HIT TO
500 DATA o3, 00,
00, END
HIGHWAY ENCOUNTER II
(Vortex)
Only disk version POKEs of this
I'm afraid, Good oW Cy has
supplied the listing and ali you
have to do Is type it in, put your
disc into the drive and run the
Meting,
100 REM HIGHWAY
ENCOUNTER TWO. DISC
VERSION ONLY
1 20 MODE 1; BORDER
1 30 PRfNT "PUT IN YOUR
DISK YOU WONDERFUL PER-
SON/'CHRJtT)
140 CHECK
1 50 FOR ADDR 4C0O0 TO
1C0SS
ISO READ AS: BYTE
VAL{ BI A"*A$)
1 70 POKE ADDR.BYTE:
CHECK CHECK* BYTE:
NEXT ADDR
100 IF CHECK - SOW THEN
PRINT fci WRONG WRONG
WRONG: ERROR IN DATA!";
STOP
190IFINKEYS= 4A,i THEN
GOTO 190
200 CALL &C0OO
210 REM
220 DATA
21 B 59 p c0 1 cd v iM b bc tf 22 l 99 f c0p21 fl
00.03.e5,1 1,00,1 4
230 DATA
3e.09.01 .22,09.fS*e5.df .59.c0.e
l.fl.Oc.24.24.10
240 DATA
M l 14 I 3d p 2O P ed P el l O1 l 00 l 9e # 3# p
ba.aeJ7 f 23,0b. 70
250 DATA
I?1 ,20,rB,r>l je.f a,ed*79*21*3# k
7 p 22,3b t 1b.2l.32
260 DATA
17 p 22,3d.1b.2t,00.c9,22,3f.1to,
21,00,03,11,00.00
270 DATA
01 p 0O p ta l « a ed 1 tiO a c3,0o r (B v 94 r
00,07
JACK THE NIPPER
(Gremlin Graphics)
Cy a bac*rmt Mi* W* got a
youenurih
. ieny fcenora to
play with Type *n the
rewind
and praes ptey on tape You
mum kncMr met c# by hear*
10 MEMORY **FFF: MODE 1
20 FORik** AA201TO
1A20E
30 READ a$; POKE
addr,VAL| ft ■ a$>
40NErTac»*
0QQATA3ex3.bi.12
00 DATA
21 .00,00,22. 1 e<20x 3,0 1 . 1
70PRJNT INSERT REWOUND
TAPE AND PRESS PLAY"
00 LOAD >mpp*r ": POKJ
AA05e,AA2 ^
90CALL1A000
MISSION ELEVATOR
(Electric Dreams)
IntaMe lh#ee«re granted to any
one who cen tpire Ow tkrne iq
typa mmt% hating put a lap* mm
trie drive, run (he tailing and
preia pley on the caaaetie
Cheera to Cy tar aupptyttie W*
130 MEMORY A3fff r
140 LOAD' 'MISSION
ELEVATOR"
150 POKE t410d.A9d
100 POKE Mlbe.9
170 POKE *4407,14e
180 POKE 445IO H Aba
190 POKE A45f7,U0
200FOR*ddr AbaflOTO
HbeOO
210 READ e$: POKE
addr.vair-r 1 ■ eS)
220 NEXT addr
MO CALL MOQt
MO REM
290 DATA
21 3T.ba.22. 1 5, 01 .3e,cf .32,3* ,0
2,t3 fc 40.00.af F 32
200 DATA
Oe 4 #0Je,c3.32,79 v OO.c3.tm,ib
A1RW0LF
(Elite)
Here's a nice unlimited heheop-
ter*a POKE bour/tr to you by
Chrle Wade who lives m Shel>
fieW Type m trie htNng. revwnd
the cassene and prees ptay on
tope
10 PEN 15
20 BORDER 14
30 MODE 1
40 OPENOUT *'D": MEMORY
&3E7: CLOSEOUT
50 FOR X 1 TO 15: READ A:
INK XA: NEXT
00 LOAD ' AJ RWOLF 1 ,# . &3E0
70BORDER4
80 LOCATE 1.1: PRINT "ARE
YOU SURE YOU WANT TO
CHEAT? (Y/NT;
90 INPUT XI IF X$ - ' Y fl THEN
GOSUB 160' GOTO 110
100 IF XI 'N° THEN GOTO
90
110 MODE
120 PAPER 9
130CALL&60A0
140 END
150 DATA
14.0.20,23. 1 7 ,22. 1 5.6.0.4 ,23 ^.
15.0.13.2*
1 60 POKE &7B33.0- POKE
&7B34.0: POKE &7B35.0
170 RETURN
Phow 1 What a lipft ftectHjn 1 i hope
you have anjoyad d end ai o at
tNa very moment typing in all
itKMe lovely POKEa Oh, by the
way — (he winner of this month's
COT soft ware goes to Cy Bcefcer
tor his amazing amount o»
POKE*' Keep the tips coming m
il you don't sand in fipa then
this section wttt cease to be' Lob
all your iriaps and stuff into an
env&lope and iend thefn to
AMTIPS, AMTIX MAGAZINE.
POBOK 10, LUDLOW, SHR OP
SHIRE, SVe2DB
72 AMTIX October 1986
etailers
Chip* Direct Dm j Lid, 53 Rufb?
Road, Wnnrunt. Swm BNIl 5NB
MS SCA
Chuna, Unii 2S r While Liu* WiLk.
Ginttfofd, Sumy MS SCA
SubuftM . 268 SireatneW Road, Kenton*
.HA'WY HS SCA
The Blacksmith*,. Hailnagc
i, H# Wjcomhe, Buck* I II 1 1 t
ViignC5tmc%Ccn!iT. TopMMi.OxfPtU
I ircm, 1?2 Oxford Street I <>ruk>n W]
Nup Tli v\ •**!
Mr*.K- BfectrCkfllCftH 8J IVmr. Meadow
A*hmn -under I.ync.Um^ * 1*1 339
mm HS SCA
P V Mktoceaipulcrv 104 A
Sircci
SSI
hfcSoti , Unit 46, Moonlit Indoor Mai -
kei. Moorx*ie, Orrmkufc, I anr**hire
HS SCA
Mich It. lanjcanVt, Si Georae'i Pre-
cinct, Pinion HS SCA
t jncjoihirc Mion, $* Eutfon Ru*d.
Motecafnbe , 1 lHj 1 ! HS SCA
Coanputrr World f UK) I Id. 2*lK Chor
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m sca
Book Bufun, 31 Si Andrew' i Road
South, Si Arm**, Una S SCA
4DH *<C«Cfc 5*3
HS SA
I
Software Fliti. liberty Shipping Mali,
Ewl Sq , frmldnn , But i . m Oiartwefl
Square, Southend, Ewci. 72 North
Street , Rjomford . Eukil 22 Si MaliHcwi
h. Suftoik. Efoukviiidv n*i
put Centre, Bedford Bed*. -19 llifh
Sire*! , < -ill intern . Kent S SCA
Software < ir v 41 CTieae Street, Ncw^
N*>, Kef k*. kOM 5BX S SCA
Bough Cocaputerv 245 High Start.
Sfettgh r Bert* St. 11 BK • ilSW,
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flhdliana Computer Sffww, 221 Tot^
■enharn Court fctnd, London V
Ml tT01<30Q3l5A MS SCA
5M*S^tterm Lid, 2 I've &oad F Wok in,
Svny GU2I 4JT
Reader* Dream, 100k Hariiflfton Road
W*« Feh.hain r Middi *0l-S44Om
HS SC
tarry Paul. L ealher t afle Mihk Shop,
fc7 LtHtwr Uiie, LdAdmt ECI. * 01-
270 S SCA
•otw Software, LJnil 31. JivShop*,
ICifh Road, Weakkuonc. Midrflwi
HS SCA
The Micro Wotkihoo. 12 Siatton
Approacti EfMWi. Syne* KT14
SrT«l Ffwm 21 533 HS SCA
Kirfow Computer CVnlre. IT Slavic
H*ftaw.E**e* < M
MS SCA
JKl Comnulcft, 7 Wuunr Strecl,
L'ihnd*c Middi VM I AB HS SCA
World. 129 Kini Sireer, Mam-
'41
4117 HS SCA
GiUety Sivrrwarr. If] lUmv, 1441 The
Amlilf OMHW . Wuidnmlb, Laaden
SWIi MS SCA
M D racipvr. (ocnriuier So*lw»rc *nd
Refill S*lc* H W Hi|h Si r«i , KcnpMwn .
fled* » «i3U8S»7 HS SCA
Cifivry Software, tiarawr Atcsde,
RMian R.hkJ irmdcMfi HI HS SCA
Curwy SeiftwiK . Cmwy Market . HjfJi
StreciCaiwyiilaod/liJ^^ MS SCA
Atao Hedd«r| PtvMtwrtptiy^Scrft*»re,
J? Mik E«d Bud, Cofcliertci. Bum
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Hr&ckne LI CtimfHtien. ** The Bri^ad
HrihrkneU Brrt*. R012 lACi
HS SCA
r W« Wickhain, Kenl * m TH MfcO
HS SCA
DvccvwH Software, 120 Lard Surci.
Koddrtdofi Hem FN! I ptNP HS SCA
Lark Srt» Lid. I^Ttw 8ra*dwiv . Trie
BkmTTit,S<wthiale/LoridciiiNH *0l
m md Ms sc
Virjin Gram Centre, IDS f).
Strvd. L*ftdMi WIN ^FB- « "I *J7
MI
VtrgMi Ciamnrcnm. 157461 Wnlcm
Ko*d, Snpfiron &NI 2HB * 02t1
73531 J
1
Vttpfl Gamei r en I re . Eta
I Mil if* SI , Bmmlet , Keol • 44W69W
A A Dncotiiit Software. 112
Marlhutough S*r«L Aihtoo-tt-LrtK,
IjwidCiLKPMA *" 1% S S
Bn Rvtc Ccjcnputcr*. 144 WitKm Strcci.
hvfei tSe*Tilfe C*'V 5N9 MS
SCA
Spcffiware. 66 IjfiK SlrML Ijw-
pnlLlUN S SCA
CcHnpulec GariKt Slop, 3 lUinl Oili
Building UjrerUx) Hc-ad, BUckpoot
FV4 2AQ m KM 4IT7JI8 S SCA
The Lifikmodi fhryntiilimi pk F
Cliuicl] SireeL r LiverpLiol Lit) lAQjlnd
«ckclcd oetrei) HS SCA
HAS Software Unit M t Upper
kikhdak Mattel. Arndtk Centre.
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HAP Servtcet. 1 3W AidikmOld K«wl.
Hither il|wn*haw, Manefant^r Ml!
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CdiBAulerhiMr CVi .., 2t Market A*e,
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Cliiaway BiMiaen Sisterm Ltd. n Sia-
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HS SCA
atft Siiftwuc il Conliirn D I \
Centre, H Tbe Precinei r ii>e*hjm ^
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BnwifinTAJHAH s 5C
Mjirvirr Pirk Ernietpraeft, S3 MeJMici
uc Lkvrtbnier . l)onct HS SCA
K A K Omputerv 12 Alfred Street
m v Vf arc A v«.in « mU 4 1 9334
bmpuirrs Si rudv. Rkidmin h
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CfMttwall PI
JuAra RceonJfr A ComfKiitr Scrftnn,
Urm 29. f-irfrwih iruli^T Maitd
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f-'aJ-Scifl tirtnynilen. H M ikorje^
Atrade .FiiBKiulh, Cornwall HS SCA
QtJSei I He, 9 Frank Inn I
ftvmoulh, |>emti. PIJ lOA S SCA
The Fute Bkis, 6T Sid* ell Srreci , Enecer ..
Dewrti HS SCA
C tftnpuier Se r^ieei, ^ The fifteen ( Credr -
in Dm»EXl73UJ S SC
Viffitt tianie* Ceniir || Metdunl
si«t t BnitDii]si i i mixmmm,
Virfm OamcA < eniie . 103- 105 Artnadi
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Mnll.u^t^
S^*lt Sptit Lid, ^ dcarve Si reel. Ban
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1 Irittrnctl Ccmptiten Lid, 17 Union St.
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Fw tarward, » Smilh Sired. Wat
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b«n Omiti HS SCA
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i> I S Mkra (Mail Of rkeL 28 High Si
H*nmBam* Northami NN'« l *s I
HS 5
Ciordan Kuwood Ctimpulerv. «WTI
Ililth Sliced Alftelon. D« rw DE5 7I>P
MS SCA
NunhjmplLin liume CiHfipuler t entfe
5ki Wt l!i n/U. in ni|t^ ltd. rwthjnnpii>p
HS SCA
The Software Centre , I L«fc Up V
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Allen fan)** t Yimpuler* ■ bfd
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4DA. mm I -77B S737 HS SCA
Ojmtuii. 2iM lliefi St.
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k A B Compiler Soltwarc ft WafffOQ
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NornnjEham NGI 1AF HS SCA
Loaf fr^lan Software Centre, 9) Col-
k« Street. Uvu Eaton. Nutuntham
4GrV HS SCA
Mkrowwr. * St I'tler'i Lane. Lckolo
Alw al Venlure ltou>e , 7 Lcieeiiier K<j
lriuthtNwuu|h,artdI^dv i^IS^Vk
(oril C« mte , I owet Parliament Sc . Ntrt
tmgham HS SCA
^ ir^m Game* Centre. % Ctifpototictn
,IiirminKhamK4bSX *
Ni»r Ih Kd%|
I K Soft wan 1 vrhanep't'l^'
15 Tunwell Oram, She I he ki S5 4GB
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Treaiure Che^i. 2JI Ekverlev Road.
Kill] , N Kumherude HIM All
S SCA
rrjEWiftiiaiV Wnirld. 15 Puraetin Street L
HuM.N H.in.
HS SCA
Itlir^k Home l i impute i l.>rtlre, kti>jl
\ ird M^rkel Place, Th.rU ^
HS SCA
System 7 BIsetTOakl, *rf*+ AnUhy Hk*h
H,y Hull N H«mben»deHU3iUZ *
■^7 M SC
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prxr Pfteind. BUiuVin^m 1 ync,
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M AKI kcuwic^ 222 York fei«d.
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Miitivirim *# t^llv^nr , PiwticfuM W
Y*»ri*hire HS SCA
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Wanenjate Wakclield .W Ynrkt
S SCA
MarOiif Cornru tcn^ , 4 1 Stockton Road ,
Sumfcrland Sit I Wit * Sunderland
7K¥75 HS SCA
d Uewelrtn, 24 TTflnrJamai t i.ne
it lumtev, CheMier leStrccL Co
l>uf hjm S S
Ken Ciieeii iNcwi St Computer
Suit* j,re l 2h Fowte St, Smith Sliiekl%.
HS SCA
Ditamale Lid, 2 Defiatal Terr. Blvth,
N. -r-i ^hrlmJM MIEN « KA4i
MS SCA
READER
INFORMATION
SERVICE
DIRECTORY
HvdwWv
l PGRwwi
km
Jtnjwafl
COiTMVOCM
llie OaoapMSl llia^i Mia,
lUdon Square* Newcaatle upim I
NM7XG .nmiZMtilw MS SCA
Trie CrKnputer Slkop. 224 Hifh tu
Nrwihalkflnft, N Ybfkl Dl 7 1
MS SCA
t. H I PS nsajmii Sf.,^
I inthurtie Road, Middktof o«(h „
l*«JTSH HS SCA
Virgin Game* Ctfvtn, 94^W) The Bnf <
|ate,Leed«LSl^BR *u5334iS(S
Tooioft, Computer Software
Hambtetoniaei Yard , Si< ■cktoit-orvTeefc ,
Cleveland MS SCA
t\il%l \n^JfL
Sudhujy Mkt>
MmC ludbory, SulTnlk
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,;h*'f mint:
M Mortli
HS SA
Meier
HS SCA
Micro Phone, 14 Howru^ll Plate, Swid*
0nmi t Notfolk, and Ald»» Kurni*lunj
re. Npfwh Rd n I ikenham, Nor-
to*. HB SCA
■ ( impute^. Ardrw^ kivr
with. Not ML HS SCA
VI -iii ^
Came N -n Soft«afl f QH Yaanioa).<
ii*fvofl.GwyfieddU-^:i R S S
Cvrahran CitmpuEer Centre V4 Ven-
loor Road r OkJ Cwmi
HS SCA
R M hrtfttttdkr, SoumK Cjood. I
Middlclon Slreel IJaodnmlod Weill
Powv* S SCA
JC.G Software. 23 The Courtyard.
k*vrn*dc Maifcei lljtfrioYifwttL
IHfeJ »0«37XH3 HS SCA
Mcrthjrr Compuier OmMl im Hifh
Street. Meniiyt Tvd« f MidOlmm,H F in
* 06*5*1 HS 3CA
.Si 1 1 1 Li I I 1 1
June* t
fermline, Pife
S SCA
rhe Computer tkpoi. IB Buchanan
iatKiw ti\ 21/ m 0*1 yyi
HS SCA
$ Meal
IV I llll *
MS SCA
lnveme» Computer Centre,
■urket Oote T trrveia
The Micro Sho$
Pirtrtk. Gkifcj
6163
inifi Road,
HS SC
Mahik Mktoc (Maxkettruti I
Back Stneet. BniiopcmiJ. L.lym, Moray
Sotl ( enrre, 1 Bntntffield Place, 1
buitfiE IIHNHN S SCA
Software Connection, Arty
Market. Argyle Centre, Gttaaow Q2
HAC SSCA
Via, Inoepetioeni Compmcr Sufwhe*.
Son Mfect, P*nh PH2 Hffi
«I7 V* ^Tm4 MS SCA
Vitffai Game* Ce olf*. inUnmiStreel,
AherdeenABI IQT *0224pa5S$|
Vfctajin Game* Centre, »» Uomn
Street, Ouaifow G| 3QX W o4S ;iw
OStfi
Charly't Compuier Comer. Oafeao-
!»« CTareeafttle . t.o tlare * DM
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Damn Retd. LetiuFB Ws?r1d, Romano*
BuiloW, 6 Oooen ^ireet rMbal
Ireland HS SCA
l». Koaaiieapw Venae
laJKIiTPBeoffMl Vufo*tavi» S SCA
AMT1X October 1986 73
:v
II Hi
The following short story by Ray Girvan
is true. It just hasn't happened yet!
They let me out of the can two weeks early .. a
reward lor good behaviour, StHr f two weeks
from ten year* doesn't count to a tot. Prison
threads exchanged for a freshly -pressed
tuxedo* I hooded for town.
Hart-way there, a big Cltvesmobite. all
ctwome-end^reem like a giant washroom
fitment, hummed up to the curb beside me.
The window whirred down.
-Hey. Benny* Want a Wr? I slopped to look
at the drive* . H was Gtno, an old associate from
74 AMTfX October 1986
my ncka* day*; the kind o* friend you need t*e
a hoie In the head He was getting a Wttegrey
at the temples, but he still had tha! mean foxy
took.
'No thanks/ 1 said. I need ID catch up on my
fresh airv 'Benny 1 , he sa*d. No need for hud
feeNnos Meyt»lcanpytajot>inyourdir«tiw
No', I said, carrying on walking, Tm going
straight Time* have changed* The Man'* in
the slamme* for tax evasion. Prohibition s over
computers ore tegfafftaie now. I can find a
fObonmyow.
The CSveemobie kepi pace with me. You
Finally thrtt that. Benny? Ten years .& a Nxig
time m computing , No-ones heertt of vacuum
lubes and tnmrrtes and 280* any more Now
lheyreiarkk>gparatte* optical transputer* and
sewentti generation sentients,
So flfgo to night school* I've aerved my
time. { don't want fcn on whatever two bti oper
alton you're running 'Wei, talking of that.
Benny , tt'a true you 've served your time tor (he
fraud and the Cenadien teletype hetsta but
the cops never did hear about your part kn the
Babbage Day Massacre did f hey' 7
I stopped walking, 'Whai are you saying,
Gino'7 A kitf* mouse might, shall we say, gel
^F
tafcatrve . . " All right, okay\ I said. clamber -
gkMfnify into the passenger seat. I could
< iiTlJ>I±I*Jl»Lij
showing a row of sharlosh teeth NkefhepJnson
a microchip. "Know you'd see sense, Benny
Come and meet the boss'.
MEETING TH« ROM
We drove ow to the pktffi North s*de a stop-
ping at an apartment block on Hollerith and
Fourth Street Atthedoora heavy, whose coal
pocfcefo were bulging mth hardware, searched
us at we went mto the lobby, The elevator pop-
ped usoutal penthouse Jevel .! was introduced
to 9 big bulky guy with sltefced-back white hair,
who looked and talked like Ne cheeks were
slutted tub of waded floppy disk* Wuhcuh
buh tuh dun fub\ he nM.' the boss weicomee
~1 beck to the fold Gmo translated I might
JiMieeidfiTrttirl flu was Rom Gogttone the
iXKJfoffegionatOTIBniierofthemotJ,
*bigge*icheeeemtawn~
Sidekick* my eyebrows would
liandalbef it t hadn I
Meet
*.-- •'• '-*■■■'■■ ,
round to ftee hJm LoflWI Wversat Int
Governed Intelligence to you. punk/ it said.
Then they focussed on me. So you're Benny
'My jaw dropped. A crazy slack of
h a rdwam , with more coloured lights than my
Aunt Sadie's Christmas tree, was actually taic-
tog to me, dammit! The™ was enough
spaghetti hangtng out of the back of him, . >or
it. to supply Guiaeppe's Pasta Parlour for*
yeer^ifthflcustartwa didn't m
w#e. I thought of some smart comment, bul
my beam wasn't up to It. 'Yeah/ I said. Get
lost, Qno/ Luigi said. i Benny and me gotta
MAcmantonwi '
Lul0 wasn't such a bad guy once I got ueed
to tetiung to someone who looked like a pie of
jMTric from a radio spare parts store. An elec-
tronic mobster wasn't so different from a fiesh-
andbJood one. Rom Gogtone was the boss ot
the operation, but Luid organised aN the day
to-day running , and he wanted me to act as
h<* hands and eyes out on the street
I soon got into the fob , though it wasn't the
the old days. I teemed my old nemesis. Ness,
had bean retired two yearn. He'd been tough
and straight . so straight id heard he
wouldn't even use a sfkte rule at home but
the days of shout outa and raids on compo-
nent warehouses were over. Tne word was,
there was a new gut
an Mrr r^aduati* called Danny Rogofl Ned
majored m computer fraud, and was making
life lough for the mob
THE NUMBERS GJWE
But there was stm plenty to do, and I made out
-ic horse raoa results (when we hadn
fixed the outcome by semi-conductor doping},
I organised hack and grab robberies, and had
a dozen date protections rackets running all
across time
Sometimes we got tough, Once, one of the
RonVs n e phews , a kid who would scarcely
pees the Turing tost even on a good day,
wanted a job *n a home art store r The manager
said no, so we made Nm an otter he cookln t
refuse; the nexl morning he woks up wtth the
s e v e r e d VDU of his favourite miniputer on ths
pitow beside him The kid got the job.
Lmgr did have his problems. He was a pre-
production model, something called a seventh
leratton sentient T heislsd from a research
/; and for some reason he coutdnl take a iui
work load He acted kind ul strange if he over *
them tor weeks. After that, we let him get plenty
of down time.
over in my hand, rt was just a little black bo*
wtth tour connecting wires. So what's it do? I
asked. IV* called a SpeerJuV U4gi said. H
gives a computer control over its own dock
rate, so it can run faster than the manufac
Hirer's recommendation and get fobs done
taafer/
Wholi buy mat?' I asked. 'No owner would
risk violating the w&rranly . ' "So who reads the
fine phm m the warranty 7 ' Luigi said I've triad
n out myself. It's sate Wall sell direct to the
computers, through electronic mgilshots. All
the sentient* buy their own add-ons/
Rom Cogiione mumbled something, '
boas doesn't like it,* Qino said, 'He says steal-
ing, ertonton and mutder are one thing . . . but
this is immoral 1 ' 'All the other Horns am into
this racket.' lutgl said. 'We gotta compete. It's
tied r grudgingJV,
They sc4d like hot cakes tor a month, then
nothing. No-one, human or machine, was
interested The word wee, the Fed* were com-
ing down harder on the suppliers then they d
ever done before. Alter another month, I had a
tip-off that a smalltime hood from out-of-town
^WMW To buy a hundred. \ had a sour feeling
that might have been the pastrami \ had for
lunch, or maybe I was warned rt was a set-up-
hut we badfy needed to make up the several
grand we'd blown on the investment,
I met him on an empty lot toy the Milwaukee
highway. He was a sharp-faced kid who spoke
with a fryrty Boston accent, and wore a black
suit and white sneakers. "How many can you
supply?" he asked. As many as you can pay
tor, ' I said Who said anything about paymg7'
he asked, He pulled out a gok) badge. Daniel
T Rogoff. State Police. I've been warning to
meet you for a long time. Benny/
1 thought of making a run lor tt, but a nng of
automobie heed! Ignis flared around the edge
of the lot Maybe not ! thought, and went
toy * ii m* n* ■»■*; w»;i; i* j
chair beck on two legs. 1 should (ust book you,
Benny." he said. 'Bui maybe I can appeal to
your battel nature. "My better nature son vac-
ation/ I said. 1 don't do deals/ H you say so
But do you know what you" ve got into? ' ' Sure,
sure.' *Hq you don't „ RogoH said, Come wtth
me/ He took me downstairs to the basemen t.
As we wen down the passageway, I heard a
wailing sound that made my scalp prickle.
Some poor sap was getting the thbd degree,
and I figured rt was my turn n?
'In here. " Ftagoff pushed me through a door-
way I was ajipecr ing a little grey room wtth an
unshaded Jightbuib, a chak and two big cops
armed with blackjacks, but I was wrong. It was
a big bright office with a bank of computers
The noise was like a cat being run over by a
streetcar, and It came from the speaker of one
of the ' puters A little bald guy wearing b green
shade and a jeweller's magnifier In one eye
was bending over ihe open tircun 1 board.
OAMCUNG LEADS
The sound was making me sweat. As I
watched, the Nftti tech guy pulled something
free from the board, and the yowling stopped.
■ What is it, Mickey? " Rogofl said. He handed it
over, a small box with dangling leads. "Hey.
that's ft I* 1 began. Right, Benny/ Rogofl
sekt, hoktma it up to the light. 'One of your
Speedktts You know what it does? I spread
my hands. Sura. It just runs the clock a little
faster than , r /
' Yeah, yeah/ Rogotf stuck the box in his lop
pocket. And then what. You run the clock tas-
ter, so the data dropout errors go up , . . and
the " puter uses up run time repeating the task-
So it needs to up the clock rate again to catch
lottery predictions,
hundred fregelt; the boys were eating
fr#t*il Yft* rft ff * iira.. w ■' ' i . ■ • | .'. B a*. " ' '
(or a few days, When we've taken the gadget
out. an the ' puter wants is to have it put back m ,
Welt and truly addicted' ' You can k t get aconv
can be addicted to an eaderMl sdmukn
'Okay/ I said, unconcerned, A taw
machines out ol commission for a whde. So
why the big deal? 1 "Benny/ Rogofl saM >
nestly. "Hal thing could bring the whole g
dammed city down about ourneada. 'How^ i
asked, I could see he was dead serious. Until
this morning the crty had rwenty-siK seventh
generation machines,, operating on average
thirty percent of the time, handing ... Hi
counted off on his fingers, ' * , - admin p banks,
sewage, etoctneaty, tramcar schedules, traffk;
control, and hell knows what else. Now we
just over tfwty-one percent of the time/
I Still don't see.. /'H three more machines
iouteverythir^go^blrxwyl'hesaklrjrtr^
on his forehead.
?^ WI IW T? .Wl l t!V l . H %' »' . ' |!/
youlf keep this under your hat. We put all our
eggs in one basket three years ago when we
put the serrtlenis in charge of the city admimst
ration Only later, we ckecovered the basic law
thai you cant run mteW g ent m a chin es tor mom
than about a third rjfl ihe day. Try to push them
any harder, and their p er farme r io e goeedown
They stan acting crazyf* ^Thal Sounds a tot Wm
people/ 1 said, men stopped end whistled as a
thought crossed my mind. Luigi wasn't abnor-
mal, a faulty pre-production model. I realised
It waaihe same for a* computers?
ELECTRONIC FLOOZIES
F R*ght/ Rogott said. Lower animals don't
need much sleep, but we have to hmm erfght
hours. Only crazies , , , poWticians, mystbeaand
fanatics . . . can get by on leas. Oonl ask me
what our maohmes are domg in their off time*
maybe they're dreaming of their electron ic
floozies* We Agin ttm Onto tor them la about
thirty-five percent of up* time. Every one that
your Speedkrti put out of action poshes the
others doeer to breakdown , . . and ihe whole
of Chicago to disaster"
Jeezf I srid wtth teaina ^* ^ ^. the
chaos m a city with notelephones or mams
etoctnaty, and alt the trattVc signals and street-
car timetables screwed up A rm laying n on the
line,. Benny/ he aaki 'In the long term, we put
the plug on all the seven gee machines But tor
now we have to get these speed widgets oft
the street, fast. And thai means you blowing
the whistle on the whole mob, aN the way up to
BomCoglione^lshookmyhead Man' I Mid,
"I don t mean to end up wearmg silicon over-
shoes at tie bottom of EaetKver^
You got no choice, 1 Rogoff said, 'Help, and
you get rnmuraty from prosecution, relocation,
a new identity stay stumm. and TN personalty
see you never see the light of day for a long,
long time 1 ' I looked over to where Mickey was
still ffckftng with the *puter"s circuits The
screen was siowty cieenng Wha ppen?' siur-
red the speaker.
'Taken* easy, pal/ the Nttta guy said, We _
dnnk from the wrong bottle s om e Unw e ' tt was
touching, Sure. I neve a oonadence too
Sometimes. Okay. RogoK.hevertyowrway/l
MU
So I testified, and a kit of the famify went
down. They merailytookLuigi apart, wtwch was
aprty. . ha was |uet a victim of bad program
ming Rom Cogltone, he took it real cool; but
as they led Gino away he swore by Babbage
hed get even. You dirty bug? p he yelled. TS
put your head fcn an EPTOM burner 1
* guen \ cankve wtth the threat Rogoff kept
hn word, and sei me up in a quiet tattle |ob «n a
grocery store In backwater Kansas where a
ram is still just a farm animal. I've a wKe and
two kids, and ought to be happy , . . but the
younger boy bothers me some. The way he
works the abacus m hrs perambulator grves
me the ahrverm, I hope he hasn't inherited my
talents wtth computer?, I want him to have a
respectable job when he grows up We H Just
have to wail and see.
Afvmx October 1986 75
A SPOONFUL OF MIRACLE?
ersecution complexes and paranoia are commonplace
m a work! where nobody trusts anybody else But can
we roaiiy put aside ail the crfes tor help? Portland Down
is Britain's chemical and Wotoglcri warfare research
establishment ft is also the l oading research** into
AJ DS m iho U K . Wiih the meant escalation of Cttn and
apparent tack of progress <n battling the disease, more
than a few people have accused the military of one
nation or another of having creeled AIDS as a weapon
wh*ch has 90! Qui of control One s t ra t eg i s t and observer m America has
pubti shed a book claiming thai the Third Wortd War is already underway,
and it's berng fought wrth propaganda, brainwashing techniques on a
massive scale— and a few biological wart are agents -
But the arguments for both sides are convincing Portland Down ts
better equipped to deal with research into AIDS than any medical estsb-
fcshmeni m the country its budget and facilities are unsurpassed It s
only logical that it be put to use to find a way ol halting ihis lemfymg
epidemic. And thai book about WW HI rs an e*cettenr read rf nothing else.
I remain unconvinced by both arguments, Still, consider this,
We are undergoing the longest economic and social depression in the
history or modern man, The enure world is suffering from culture shock
on an unprecedented scale caused by the exponential boom in technol-
ogy and by the inability of any power to deal with the inevitable results
People live longer By the time I'm seventy. I should be able to hve lor
another fifty years. And the world s population Is also rising at an ever
increasing rate.
All this is happening in a world whore natural resources are running
out t the superpowers am struggling to stay mtact, the planet is turning
into an oven and the actions needed now |usi to prevent much of the
world's current shorelines I ram disappearing under the waves are being
ignored, Please don't think I condone what you re about to reed but —
the human race needs culling . There are expensive and risky a fco f na ti v e s
which might help but governments wety rtwkm radical manoeuvres And
r&wfr on the grand scale that ta now necessary
Nuclear devastation, or at least the threat of it, ts a decoy, Nobody is
stupid enough to start an outright confrontation between the suparpow
era. no matter what Reagan, matcher or Gorbachev soy about each
other on the television Their only purpose *s to act as distractions H
where the power really has I'm not paranoid either The whole process of
using biological warfare leaks to reduce the world's population is coldly
logical*
We live m the midst ol an Invisible messiah True to form, the human
race has found its salvation by buggering itself
Then of course, this is only a theory
MISSION
OMEGA
Mind Games, £9.95 cass,
£14.95 disk
I atest m the Argus Press
L Software/Mind Games range is
Miss/on Omega, an arcade
strategy with some knterestng
aspects. The plot goes like this.
You are Captain Allen of the
Wind wraith, a mining vessel of the
United States of Europe. Your ship
has *usl survived a perilous mirwng
mission but fate is set to deal
another blow. An unknown object
with the mass of a amaJl moon has
entered the solar system wrth a
velocity jiust less than the speed of
Mght rtseH and on a trajectory tak-
ing It ever closer 10 Eart h Attempts
to Qomacil I havt Mid and m i t
tear. Earths politicians have
decided H musi be de-sctrvated.
Wmdwratth la the only ship capa-
ble of reaching n in tfcme
in feet you have one hour reel
time After forty five minutes, the
object (oodenamed Omega} will
launch e missile towards Earth,
Fifteen mmutes later, it wil reach
its destination Inside that hour.
Omega's four reactors must be
shut down and you must escape,
thereby making the artifact safe-
Trie game is based on this e*p-
loration of the vessel and Is fully
icon driven. To explore the vessel
it is necessary to construct several
robots. A maximum of eight mxy
be built, each with a base,
weapon, sensor and power pack
The number and type of robots are
76 AMTIX October 1986
limited by the amount of resources
carried by the mining vessel. The
are four types of each of the four
components, making the actual
choice of machines quite varied
Bases may be ant 1 -gravity,
tracked, tagged or sphere (rather
hke a Terrahawka ZerarJ),
Weapons include small and large
lasers, particle beam weapons
and mkssiles. Sensors offer me
choice of visual, audio or infra red ,
while power packs consist of two
types of battery or a small nuclear
reactor The combinations may be
*d by the fact that certain
Aims need more power than
others and the various chesses
themselves can only support so
many kilograms* mass, the com-
puter will not allow any robots that
do not conform to the toslnctions
of their components. However,
seeing as they have to be built m
real time, there is Mtte room tor
error
Once your robots have bean
built and named, exploration may
begin, This may take place fcn one
of three ways The first, and most
obvious of these is by manual con-
trol of each robot one at a lime.
However, * obots may be avowed
to progress on automatic (though
this is only possible for a short
penod of t ime) or may be program-
med for a limited number of moves
^and this was one option that did
not seem to wor*J When a drc*d is
under your control, its progress b
displayed on an animated display
to the left of the screen, To the right
s a real lime dock, status deploy
for jhe dro4d on the left, damage
and energy displays, control
options (manual, auto and prog-
rammed) and wn Icon to select the
nftKt droid for control At the top Of
the screen the Quit and Map
options are provided (the map onry
shoeing that part of the ship
explored so f aO At the base of the
screen is a message window, suit-
able for updating about any droids
you aren't keeping you're eye on
The various power packs are
drained from time to time, but
these recharge if the droid is left
alone for a white. More impor
tant(y, Omega is equipped with its
own defiance droids which an
inevitably encountered from time
to time, when they are, it's useful
to have a droid with a powerful
weapon and an accurate sensor
in fact a series of keys are
required to aflow access to each
a reactors Keys are relatively
easy to And. Reactors have to be
found, identified and tie-ectjvat&a
Even then there are a tol of un^
answered Questions How does
the tefepoft work (I can use them
but not necessarily control them}?
What is the purpose of the
switches set sporadically across
the comptoe and do they have any-
thing to do with the apparently
LnvuineraWe force fields* Is there
anywhere were new sources of
raw materials to bu>W replacement
droids can be found?
What Argus have managed to
create here is an interesting,
difficult but colourful and enjoy-
able hybrid game that should
appeal equally to strategy and
arcade fans it isn't ihe beet of rts
kind by any means but the
chances are* you won't grve up
until it's successful? completed.
The worst part of the game is the
instruction miay it's a total waste
of lime Apart from contradicting
rlseff (at one point saying Omega
has to be destroyed, then just de-
activated] , rt doesn t even mention
which keys are needed to do what
Apart from the dreadful instruc-
tions, and the rather steep price.
the game really is worth taking a
closer look at
Now. J wonder how I'm going to
disable those forte fields
Presentation 81%
Graphics 79%
Complexity 67%
Authenticity N/ A
Instability 78%
Overall 77%
AUSTERUTZ
Lothlorten, £9.95 cass, £14*95 disk
This one player wargame
creates one of Napoleon's
greatest victories in 1804 that ted
to Ihe dissolution of the Third
Coalition (which had just been
created} because of the tears of
England > France and Prussia that
now Napoleon hod been crowned
Emperor pi France, he could
threaten the whole of Europe. The
battle was actually fought bet-
ween an Austro- Russian army of
wound 8O.0OQ men and a hastily
assembled but crack 70,00u
strong French army on December
4- There is no option m the game
^^
for the player to lake the pan of
anyone other lhan Napoleon and
the aim is to achieve the victory
conditions by rapid deployment
and re-deployment of your forces
in a defensive capacity
The game boasts some impres-
sive features. Hidden movement,
unit or corps command, SGnu
mteftfgent ur*t commanders, com-
bat modifiers for morale, strength
and terrain. Apart from the
intricacies of ptay, there are
aesthete features such as a
smooth scrolling screen, unit
reports and so on. Perhaps sur -
pn singly t there is no Save game
option. However, rt plays fairly
kly and this omission should
not present t oo much of a problem
most of the lime Annoying
nonrtufeaa
The ptaytng area is only about
three times larger than the size of
the screen, large enough for the
scale of the battle and to avoid
clutter but small enough to remain
manageable. Each corps Is Split
mto several divisions and rt is on
this scale that the game is played.
Divisions may be commanded
individually or by the corps com-
mander. When carrying out
the corps commanders
* r
* * '
» 4
4 4
may send messages soggesimg
alternative courses of action. You
are free to follow their suggestions
or pgnore them. Profiles ofeach of
the commanders, from an histori-
cal perspective, are given in the
instruction manual and these
shoUd help determine how much
credence should be given to a
commander's assessment of the
situation,
Because of the use of hidden
movement {the day o* the battJe rt
was extremely foggy), the Austro
Russian forces disappear after
rhetr first move. Only during com
bat will they be revealed again
unless they m^ discovered by
scouts or by their accidental pro-
ximity to another unrt Units are
displayed as one character blocks
with infantry /cavalry manners and
corps ID displayed. A player may
ask for a more detailed assess-
ment of a untt's status in which
case the block doubles in width
and strength and morale ratings
are displayed-
It has taken some time for loth-
lorten to get their act together
regarding the Arnsuad but tfra,
their second release, is a respect-
able single player wargame capa-
ble of giving beginners and
exports alike a good run for their
money. There are three levers of
tompWity the differences mainly
etattng to the strength and morale
of the Russian troops which is
made more favourable at higher
levels, thereby making rt more
difficult for Napoleon to achieve
victory.
The computer plays wett on an
levels and the packaging and pre-
sentation are very good My com-
plaints relate to theteck of options.
Two player versions or opponent
choices would have been better
than the somewhat limited *M*
ofptay as the game stands Set
against this is the argument thai
the way the game has bean
designed, more memory has been
made available to the computer
opponent. Yer pays yer money
and takes yer choice i think rt must
rank as one of the top warg&mes
fortheAmstrad
Presentation 81%
Graphics B2%
Complexity 84%
Authenticity 90%
Instability 92%
Overall 89%
AMTIX October 1 986 77
|rac*Vii&wff®iL k ^
Arcana, joystick and keys, £9,95 cass, £14,95 disk
High on Mount Olympus there
Jg a raging dispute between
the Gods on which of them is the
wtsest and most powerful So
Zeus deckled thai they should ail
compete in Pow&pf&y — a battle
of sheer wit and speed ft cour-
tyard m the gardens of the Temple
of Apofto is selected as the arena
tor the competition
To save the Gods from injury
they are ail awarded four warriors
to fight under their commands, the
more Questions the Gods answer
correctly the more powerful the
wamors become. The four {pedes
of wamors ere as follows: Her-
cules - the weakest of all, a mere
mortal, Cyclops — A huge one-
eyed giant; Minotaur — a half man
hurt bull creature and Satyr — a
half man half goat demon, most
evil and ah powerful.
At the start of ihe game you will
be asked how many players wish
to Wee part {two to four players}
and the teve* of difficulty which
determines the time allowed to
answer each question, ranging
from ten to two and a half seconds ,
Also each player chooses whether
he wishes to use the keys or the
joystick
Play commences with each
player having four pieces of that
players colour, three Hercules
end one Cyclops, located in one
comer of a multicoloured gndded
courtyard. Each player m turn
selects one of their pieces to play
and attempts to answer a question
which appears ai the bottom of the
screen, if answered correctly then
that piece gains Wisdom points
and is allowed to move to any
selected adjacent square, but if
answered incorrecrty then play is
passed onto Ihe next player
The type of question asked <s
determined by the colour of the
square he es presently occupying;
Blue square — General know-
ledge; Red — Sports and Leisure;
Green — Science and Technol-
ogy, end VeBow — History and
Geography, There are also four
teleport squares in the courtyard
which once stepped on will trans-
port you randomly to one of the
Cs&-^
¥ si ft ' i another last m# ous I
I pwjf motor gams, and not i
feed on* it Kit I must uy It'i
■ote ms a novel wiiUun to
tfcooM TIUW PWSUTT type j
fames r i realty tun to pityl
The idea of the mutating |
is MHaat
Bfrat the game atmot- 1
WM
TIM
ptm which similar gtmas
it'i
iht Kin touch**, **«»|tfa-
pni, «at maka* m
to wiktvkW* to ntat .
— A. whole new
m ae nin g to education.
78 AMTIX October 1986
~m+Lp
TMs li aee el Ihe bast Trivia
peipet on dm marluH at 0m |
moment and certainly my
Trie Idea of dhath
jur o p po nen t* to i
qufcfc Ant question ctrtaWy
spices up what could have
boon another boring Question
and answer fame. There's
else • tot of neat imiol
mutation i
* Mo
sparine to Una game, but is mil
worth ft it Ola and, A mention
must alee ootottie wper lafro-
ductton which has Hercules
p mM ng Bl oc ai around to farm
ihe Wile, if you're ■ Wt cheesed
oft wtth m Indlets bitsttag than
POWEMHAV ktwll worth con-
■HwlHtl»dOiWl0f
to the crumbling prey
other teleporl squares. The dtm-
cuity of the questions ts depen-
dent on what grade the piece Is at:
it the piece is Hercules, then the
question will be relatively easy
and, logically > if the p*ece Is a Satyr
the Question win be h^rtf.
The current player may cycle
Ihrough tits pieces by pressing
Space on the keys Or up and down
on the |Oysttek end once a piece
has been selected pressing Return
or Fire will prompt a question to
appear Four possible answers,
ar ranged around a cross in the
centre of the scroll; present them-
selves with the question. Answer-
ing the question is done by using
the appropriate cursor key or the
a p p rop riate direction on the joys-
tick When sufficient questions
have been answered correctly for
a piece to have obtained at least
25 Wisdom points, shown with the
piece number in a window at the
bottom left of the screen, a Muta-
tion option win appear If a player
choose* to Mutate then that piece
will be transformed, in a whirl, to
the next grade up. is from Cyclops
to Minotaur. If Mutation Is ignored
then the poml s will be stored
Mutations will continue until that
piece reaches the highest grade —
Satyr
To eliminate an opponent s
piece you must attempt to occupy
dL&^cf
<tf>
Yeeees? TMb can onif
deecrind ts a super* pp
TRn/Ul PURSWT type farms
are the best settng board
garnet at DH moment and
Ails is Iwn at last produced
a pai tiwt win become slop
totier without having to rely
upon tttak own brand of super
tap. Tlio animation and On-
ours ire luport), the iound it '
■aneofttebetfyou'lH
f» Arnmy mntt «M B*|
iNdquLTMffMirtlMKluraof
trivia ana serology hmmo It
NioiliMMo as a two, three or
oven tour player urns and the
fact Blot you get tow iflfftorent
teti of question; ind en adrtor
with wfikA lo enter your own
(juastfona meant tint,, ft the
price, what It offered le a
tool
the square on which he is stand-
ing, this invokes a head to head
Challenge with both players trying
to answer the tame question B
your reactions ere Quicker and you
answer correctly then your oppo-
nents piece 19 Mutated to a lower
grade, and if he is on the towest
grade at the bme of the Challenge,
he disappears forever leaving your
piece on his square But *f you toae
then you suffer a similar fate. Play
continues until all
pieces ot0 eliminated.
Presentation B6%
Concise instructions, very
9O0d.
Graphics 89%
Great Wualration of mythology
celbeasties
Sound 78%
Not much, but some good
effects.
! Payability 87%
Easy lo gel inlo , . .
Addictive qualltfeft
80%
. . . and It'N keep you pondering
for"
Value for money 81 %
Lots of questions lor your pen-
Overall 84%
The best trivia game available,
npoyopE
//
\
/
v
IN
•
•^
OC: APE
AN HOU5E OCENTPAL 5T
1E5TEP MQ 5N
zPHONE O6I63Q6033
£X660Q77
I
,0300^
ico^
q3^
SE00J3
*TMond©1984
Universe! Gly Studios, Inc.
All Rights Reserved
Licensed by Merchondising Oorporction of Anwrico. Inc.
,REV.IEWSi
lANilAMMAMil'lii-a
Electric Dreams, £9.96 cass, Joystick Only
T hero's an old Cornish legend
about the Mermaid of Zennor .
a beautiful; creature who used to
woo sailors and cause them to die
&s they rushed *mo the see to do
— weti, whatever Mermaids end
aaHora do, Dan we Amstrad own-
2! **•*•? *° ■ LB™ **!*5
the gorgeous, pouting M e rm akl of
Zennor. no chance!* What do we
git lumbered *rth? Huddy Myrtte.
• fat bulbous trollop. What Myrtle
want* is a hubby, a fafta On Land
Myrtle has legs, and rt <s m th.s
£Lq£_—
IMi I* pie • cotaerM
fyn gee* to pt*r but for rs I
price, ft hat i law too many [
tauftL AHtau^i tfts tpapftfca !
art aloe and Bey f pohm oiai
EHtnon hi wnn amor
fumy PflnL wjv+tvm PHpQnM
waa a Mttt cfuatsy and m i '
m* umaNy ptnnad up
a reck &y some nasty
li| ft a wy
Ah d oesn't It
limply ehpk#? On (tie
a Mvf fft Of |
guise thai she traps men, end tor
some time she has had her eye on
GormJoea Gordon, a diver of hit to
Mem. and even smaJier Gram, in
his light, dmgmg rubbery weisuit
she thinks he is |usl so acrummy
and so aha decides to make her
tfrtention$ known .
G ordon lan t too happy about air
thta mermaid wooing and mm his
chance to escape off the end of
the p»er. He's safe — or so he
minks! But Myrtle seizes her
chance and plunge* Into the sea
^* '
i of SOJBAj
OIVC m H but nmr the less I
Is a very js% gem Uefeilii
aM ^aiidlMs lia p^.ftla l
esw fiUttwiMS' rae prooMCh I
•narff so qufcttr* and
trap vojlfi comer n
Tfcs gnpMcs an brig* and
janani ily pood, » « the Two I
eftMS which burble away
tfiniugftout the game, one lor
dance or tfto
Hum Fairy) and on* far
ton* (Soma total
rO.ViiraMfiintophM
tat tar taartlfttttt mucfi,
o* Ml, tawi amy Fatty Myr-
ta.
80 AMTIX October 1986
after him. her legs changing Into a
taM as she does so. Once m the
water Myrfie searches for her love
end even tuaWy ftnds him cowenng
In a sunken wreck. Bui he's
become trapped! What can Myrtle
True is where the game pcfcs up.
You play Myrtle Mermaid <n her
tor Gormless Gordon
There's a heart on the display
panel which acta as a sod of radar,
the faster it beets the closer you
are to Gordon. Once you have
located him you've got to set
about rescuing him. The problem
is that the stupid fool has fallen
asleep and his air tanks are run-
ning out quickly so Myrtle's going
to have to be quick The screen is
spfn between an Information win-
dow which shows your score,
wtiai Myrtle is holding, ihe time
left, titie heart type raw and frm
Energy Nrval.
The energy level is represented
by a bottle of stout which stowfy
every
wtth
m contact with an
nasty. However, energy can be
restored by conceding the occa-
sional bottle of stout which can be
found littered on the sea bed, obvi-
ously thrown in by some uncaring
daytnpper but never the (ass rt
dona come in handy. Things can
be picked up around the underwa-
ter caverns and used There is the
'■if!
The net*
at io
i so 1 can only think thai
you llsvs fust anough ttme Id
fWah M- The transformation
Is vary good, though the nudity
of las main dterecter will have
Man screaming A vary fun
landwarffiikN*
dynemfli wNdh has Lo ba Mid Io
deer a lodged rock that may be
blocking a passage. Not all the
action takes place underwater,
you cot also swim up io a deserted
Egyptian Istand which leads
through into Atlantis, where you
can swim through the ruins of the
uninhabited crfy M ^ h 's exploring
can prove io be jolly fun. but donl
forget Gordon (How could we?} +
haft still Thw? waiting iq ba hug
ged and kissed Good luck MytHe.
Sound 85%
Two rather fun dMtfee with spot
Payability 70%
Tends to gel slightly busbat-
nq
Addictive qualities
78%
The frustration could make you
grve up Quickly,
Value for money 73%
A brt pncey for rt ' s reel content.
Overall 75%
Good fun but sightty a nnoying.
E^LJijJ^'ifl
IMPOSSIBLE
m
Epyx/U 5 Gold, £9.95 cass, £14.96 disk
+ -Z**>rvj*-
r-f
**.
■■■
u
ftti
1
♦ WOES H SOL LIT IO«
*HHPIi; UP
nn
Your mission, should you
accept it, is so porieuaie Irw
tor oi Ebon Atrjrnuender — mad
scientist and alt round clever d**
One© lIkho, you must assornbto b
password which will allow you to
penetrate Elvin's inner sanctum.
But hurry, in six hours, Eton win
have penetrated the security
COdM O* all the (CBM install^ ions
in the world and start World War
in. ho* 5 just got this problem reiat-
"-|3Lfti
Hot tod it tu, Wi cm.
■MHdii ew w ** *^** torn ■ brf I
to In your cental ■■■mid to
ham tow legi , to leapt arou nd
i rtm nrfWy. somaruulting
QV0T mOOtl 1110 yw lino.
SmtcMiq tto rsonts was
liefcy it time*, bill m^na^a-
Mm $aMfl« the puzzlt Ml
■BO IfflM Mr ■■ i f
ing to people Good luck, this
review will self deStruet in ton sec-
onds . .««*, »■>■■*■ — —
Thin to a sophisticated version
of the good old platform game
The idea is to move around from
platform to platform. avoiding
deadly robots. Each room con-
tains severed bits of fumrtur e.
These have to be searched for
clues Movement between plat-
form* is done toy either walking off
platform* and dropping onto ones
below, somersaulting or using the
lifts scattered around the place.
There are three types of robot,
neat sensor types who leg it
towards you, robots that just zip
up and down and ones that just
■tend there. Ail of these robots
come in two sub classes — them
wot shoots you and them wot
don't When you first enter a room,
it is useful to watch the robots and
suss out what they are doing. Ft is
robots can not trundle over the Hft
platforms. AH robots are fatal to the
touch. Searching the furniture will
£jQO-
M ritfrl se ITi ■ bit lean
dtp, tat art to* for m Met
lbs mora taki qurta i Ml of
m\ wton wju'w
to gvt ae oie Nta*
•aMng tto passwords Is i
toughte, possibly too tougti.
it's s prfy Hfee synthMliod
Disc wajHKh ■ good
It a brt
to
a tort finicky m
rv
either reveal nothing, a piece of the
code, a robot snooze or a Irft reset -
ter.
The robot snooze and the lift
resetter are used by Trolling up to
terminals scattered around the
place, and activating the approp-
riate corrimond The robot snooze
turns off all the robots for a I imned
amount of time. They no longer fire
and can be walked through with
empty, wrth a tew
■nd tiw odd abfet U i
iltOtlado.
the ton ft took Is
pnersoVykt
tai afraid US
: • tot of paopto
whan ttoy toali out ttisir hart
WMi CrWtfy ttutf for thta
ploof*toL
impunrty. The lift resetter returns
k -il I me Ints to their origtnal position
before you atari shifting them
around This is important because
the position* of ail the rifts m all the
rooms we stored — they aren't
reset simpry by walking out and
then back Into a room. The room
layouts are the same ovary game
you play, but the position of the
rooms m the compie* Is randonv
Also which son of robot goes
where is also random
So rt you fall into fhe trap of
thinking just because test time you
played the game, a robot m a par-
ticular position didn't do much,
you am gonna fryf Dying happens
fairly regularly — nutting robots.
faNng to your death, getting sev-
eral thousand voris pumped into
your anatomy, these are the sort ol
grisly fates that await you There
ant no sot number o# Hveo to com-
plete the game , but ton minutes is
taken away from the time remein-
mg to complete the mission Then,
once all 36 bns have been coi-
tected, you get out your pocket
computer and try end fit them all
together. The computer allows the
pieces to he inserted or flipped
Presentation 71%
A few opt*ons p generally rjood.
Graphics 69%
I Blocky and unexciting
Sound 65%
Limited to a few eftecttve
sound FX,
Payability 75%
Addictive qualities
72%
.But tends to gel somewhat
torJous
Value for money 68%
A bit steep f or what it really
offers.
Overall 69%
Ok) and fired and best left m a
retirement home.
AMTIX Oct ober 1 986 81
■&>KV
SPLIT PERSONALITIES
Domark, Efl.SS cass, joystick or keys
a&uvte the pieces. In the top left
hand corner ol the playing area s a
trap door from where the piece*
emerge. However, it* not el the
happiness or a parlour
because rtems such as bombs
also creep from the mfcet
These can be dealt with in two
Do you remember those cute
puzzles you used to be able
to boy that coo^sted of smalt
lft|
itaeil
rt^irionrvMrtdlid
82 AMTIX October 1986
pieces of square pJasttc that could
be shoved wound to loHow some
kind of logical order? >bu do''
Good, then you'li soon gel the idea
of the new game from Domark
that is a computerised version of
the very same puzzle,
In this version are aii your favour-
iie (With some exceptions*) pe*-
sonahtiee whose* picTuces have
become split up into twenty irttl«
pieces arid tumbled up. The first
personality that you'll come across
is the ever youthful Ronnie
Reygun nil mm k spin bet-
ween a playing area, where you
can manoeuvre your pieces, and a
status window, which shows a
small portrait of the lace you are
attempting to construct, your
score and the amount of time that
i$ remaining. As the game begins
you are put in control of a flashing
square which enables you to man-
Xfty>^/
ftftfrw, and I donl realty too*
wftsf mi. tr* no* t featf psc
hift - kWf tWf I* rwfty bug
ila|ugtno«
ma mmm bt
ho*h*rfltn,l
i ffWNftiit If* ceminfl lo me P fas
than ft ft lost Its humour
foeo oa, wgtn w^UMMfA
mieM Mfc "wybt not Sorry,
hiUPwairt «— Hwiwyfood
II
ill Mb.
ways — either push them on to a
tap (WhFCh may or may not
emergej or push Own though one
ot [fie ouueis wnicn are locaiea m
the side panels. These outlets
open at random intervals, but be
careful not to push one of your
umponanl pieces Through else rt
way go to the back of the cue
Most walls are safe to push blocks
against, however some of the
panels have nasty old treks m
their sides and if one of i he picture
blocks is rHirahflfl towards thorn a
Qfreat hash dl lighting wtt erupt
from their sides, sending the btec*
spinning beck from whence H
came, when ail the blocks are
a sse mbl ed in the correct order
press fire and the gr tnnmg face of
such mega people as the iron Lady
will appear. Each level has certain
ii&ms which are a ssoc i at ed wMh
the person you ere trying to Create,
ri these mm pushed together cor-
roctty. tor instance a nuclear explo-
sion and a finger on a button, and
they provide you with bonus
points W the wrong objects are
pushed together then they cteap-
Tc^dls
EraiiucttJdlwaiim
pn first il^nf I wssn t lac
■■^*"^W BPi^PP w*^»^fcf ^^■^■sr^F w
topl^ntlDMrtflcfun*»fttt
■Hi; lis iBJM play is staple, I
Hit iiIiimii are ekaHUi but I
US WrlSt 1 UlSflM
B* graphics, JUI kiaHl
rnrt roudt I Can tay, ■ fun gams
but cauW run* ban ■ bell 1
peer am no pomts are given.
You are attributed three lives to
begin with, those are shown by
spinning squares at the bottom,
however they are lost by running
out of time or being blown to
smithennes try a bomb If you do
manage to complete a level within
the time limit you will be awarded
bonus points. Other personalities
that appear include Natl KJnnock,
Sir Cfcve Sinclair and his arch
enemy Alan Sugar Therei also a
good sprinkling of the royals and
how do you fancy putting Manlyn
Monroe beck together again?
These people are falling apart at
the seams, have you got what it
takes to keep them together*?
Presentation 74%
Helpfui instructions, joiy load-
tat mm
Graphics 45 c
Sound 09%
One or two little ditties, one in
the game would have been bet-
ter
Payability 77%
vwy enjoyable, but verging on
the frustrating.
Addictive qualities
75%
in it iaJ urge to see ai the faces
Value for money 69%
They should have knocked a
quid oft lor the Amstrad vsr-
SK^n not added one
Overall 68%
Not bad at all these people
need puiung together*
■ ■ r .a.^^—
STARSTRIKE II
Firebird, £9.95 cass
his same, although f lying
Firebird colours is actuoly
the follow up to SfarSfr** from
lle a ltlns Software who
specialise in space shoot dm ups.
StaeStrtk* followed Realtime s
usual course of unofficial adap
ttons of aicado games, but ihts
gams wonts to owe bttte to any
arcade game, rather it pU
Just about every thorns going in
space arcade games. M consists
of no less than too sections. Each
has to bo negotiated m tum H using
up a rapidly dwindling supply of
Having wiped out the baddies
invading the home system in
StarStnke, this gams finds the
Federation taking the battle to the
outsiders. There are five sotftr sys-
tems tf teoming with afoens. The
Feds have decided that the onhy
way to stop these anti-sociat out-
siders from attacking again t$ to
'neutralize' enemy resistance in
these home systems, It is wttfi
deep regrwl that the Feds recog-
nise that this involves blowing up
the planets.
EttOfl Slid ■ prwt wsria-
b the Star Wan m
wnn m et oitrarsni screens* ]
tyfss waatf lljoa se of stfcp-
than tftrss ookom in steak 1
*hic*i iddi to its pftsd of I
depth and makes tfm gams
lotyOy m^riW* rt ma j foam
qrta taring to bs.1 22 pianeti
before gaining i nmnrd but
to keep you going
First select a target There are five
systems, each with a number of
planets. Once a star has been
s ele ct e d , the planet must be cho-
sen, A diagram of the solar system
is shown. On choosy a particular
planet, the detail are displayed .
Agricultural planets are a walk
over industrial ones slight^ har-
der, and Military ones are a slug
the pumey to the planet is
' enough, but sometimes,
is cluttered up with
japping obstacles Some
industrial, and ail military planets,
hove space wheels, These must
be attacked and then docked with
M docking is successful. <i makes
the next section far easier. There
are a succession o4 defence fields
which must be penetrated. Dock-
ing with the wheel by-passes sev-
eral of these. The screens have
one aperture which must be
moved through. Naturally, those
are heavily defended .
Once through
the space defences, the orbital
fighters must be dealt with Again,
the number ol these depends on
the planet type. The fighters, come
in four varieties* each having their
own strategy, including one which
makes a suicide attack Hunting
the fighters is aided by a head up
display' — two Mile displays
Showing the position and relative
height o* the enemy ships- Some
ships release fuel pods when hit,
these can be picked up to help the
ship's hiei level. W the fuel pods
aren't picked up quickly, a
scavenger ship turns up to pick it
up. Of course, this ship m fair game
for the trusty lasers. Controls are
left, right, up and down. This isn't a
true flight 1 simulation, the
spaceship can't loop over, the
whole ship just moves vertically up
and down.
Cs&—
Original it ant Ripping oil just
other computer fames w flints
doesn't 'detract frum a nMMep
good shoot -am - up Hi cakxir -
fui, fast, and tunous and all of
the sections offlw a dlftor eiit i
OMoutfr i
procass22
i bit But tts
and If holds
gap
la drag
to gat Into,
wju H get
rtmarfcibft graphical qui
and m Ms context if
wsli Ms gam* tt J inert i mas-
terpiece — i bine slow for my
liking — tout It will appeal lo
l^r J"iNb ^^ff*aiF ^f^a^in! ^WarP*ao
Bit
GMNIWAniCK
More al*ens to slaughter. This tune
it's back to the familiar StarStrikG
hunting ground in the trench.
Traveling along the trench, with a
perspective forward view, the
laser tires downwards, Obstacles
include beams and flying panels.
After that, it's down the ventilation
shafi avoiding fans and closing
doors. Hw^ the guns are disabled,
and the fire button is used m con-
function with the joyst ick to control
speed
After getting used to the game,
it quick fy becomes apparent that
winning isn't iust about getting
through each planet, its about
doing it with the least aggro. Every
lime you complete a planet, you
have the option to go back to the
support ship to top up the tanks.
Bui the support ship has finite
Sound 73%
Functional rather than decora -
live.
Payability 86°/<
Just put vour thumb
ton and /ire
Addictive qualities
S4%
Easy to get in to, lough la com-
plete
Value for money 82%
Mmy hflppj hour* * np p irij
to do had here.
Overall 61%
iNtot original, but will <
bundle wtth arcade
> downs
AMTIX October 1966 83
Liffsoft, £6.95 cass. keyboard or joystick
The game, Mahjong, is based
on a four player Chinese tile
game, with the computer bang the
other three players. To call
Mahfong, and thus winning , a
player must have a hand contain-
ing four sets of three or four, and a
pair
W the start of the game each
player is ass*grwJ a wind and one
of these is said to be the Wind of
the Round m the order of east,
south* west and north, if you are
Wind of the Round and you win
thai round then you continue to be
io, but if you io&e then the wind
rotate*. Al so once each player has
been all four winds me Wind of the
Round changes. In a full game
there are a minimum of sixteen
hards split into four rounds, which
is al rather heavy unless you are
into mis type of entertainment
£s&^
The two whI Oiftnei about]
MAHJONG an Nil
, Md the ptajtunt Ulutf-
oa the pieces, ft realty |
ts ■ pretty qmm to play. Urrfor-
tunaWy both hw aspects of I
the eante in tota I ly Kwl in tfttv
computer van ton. The compu-
ter pteyars tie pretty slow, and
the way the menu is art out
■te butluni of the screw if
dumsy. The moat u*ual tjhmg
unii mjtH in Ai l ii Ji« i i M i i i ■■■ ■ ■
yw mm id no wneo n comet
tayourtOTl*tDpk;kfTw.r|!e
w**. a* tfua choice ihouki E»
*J!tto petty Garo-
viuMffn ihmi, it i geoQ oo
a «ama of alAHJOKG on
•MkrtdhrerflaVierBal
thing airy day,
There are four Types of tiles:
Bonuses (handled automatically),
Dragons, considered major tiles.
which are red, while and groan
(RD r WD,GOK Winds, also major
tHes, which are east; south, weal
and north (EW.SW.WW.NW); and
finally, Suits. There are three types
of *uit$ each numbered i to 9
Bamboo (81 to B9S Numbers (NT
to N9) end Qrctes {C1 to C9», Sets
that can be formed are as follows:
Chows — a sequence of three 1 i les
from the same surt (eg CI C2 C3);
Pungs — any three of the same tile
(eg WO WO WD or B6 86 B6j: and
Koogs — Tour of the same lite
Thirteen (fourteen rf you are
wind of the round) tiles are dean to
you and appear near the bottom of
me screen. When it is your turn to
play a cursor appears on the selec-
tion menu at the bottom of the
screen. Once you have made a
Chow or a Pung it must be
declared by placing the cursor on
the Appropriate symbol on the
menu at which a secondary cursor
appears on your tiles and you
place rt on the muddle (He of your
set. The set is then placed above
your tiles A Kong can only be
B4 AMTIX October 1986
made if a Rung has been previ-
ously declared -
Once it is your turn you can
either take a trie from the wail
(pack), which is not on screen, or
from the discarded tiles at the top
of the screen, Only the tastly dis-
carded Itle can be taken and only if
it will form a Chow although if a
**TS
cUW
Do you want to have * go it
MJUUQNti? 1 I heart tafneom
uktiMQivours* who ami So
refus* 7 Havtng new played
b tjora I began to
i kastructj ori* and
ong mtnutat I pve
IfrwhattLucUty
a resident
In our midst
— good old Lee, and -once he
had explained the baste princi-
pals of tta game I began to
play. To iny surprise I played H
for moral hours and
thqrwgrtfy enjoyed rt — a wel-
come change from Poker or
Blac k Jade Oxp rti the game
play berng nngwinoed and the
graphics being alrnonH non-
oMwrt I found it to be an
intriguing game which, 6m t
Sit, i got quit* adittcM to
Owi ■gain Owi't no
Ifwl
i^ij
4*0
MAHJONG rt a baaulitul game ]
and urrtorttinatBlr tlM* con
outaffsod w t nir w knee all of I
tht petty aspects The lade of
any graphics tor tna tllee
maana Ola game Is my cok)
and becomes quite clinical
with tht only conce&siori to
aaittwUci being the option to I
change then icraaa colour? I f
did an^y the name Mw ttftrtQ 1
thanki lo the towtmctkan I The
genii actually traahed end
reverted to bask when I
routdn 1 b« ictad upon. It's t
reasonable attwnpt try a small
company bid they'll haw^io
finjsri their games baiter
before they're released H they
waat to compete wfltt the Mf
tayi-
fjie r which will form a Pung or a
Kong for you. is discarded you wtf
be automatically asked rf you wish
to take rt no matter whose turn rt is
Again these ftmctions are
achieved vm the appropriate sym-
bols on the menu [Wat, Lerd —
laet card). Onoe a Me is taken one
must be discarded (keeping the
number of tiles to 1 3) via the Dscd
option. There is also a View
option, which allows you to took at
the sets laid down by other
players, and an Xchg options
which lets you move your own hfes
into order. When you are one tile
away from MahJong you mutf
state this using the 1M»h option
and if you win you must state
MatU. You will be toW if another
player ts one from Mafyong and
you wW know rf someone else
wine
Presentation 61%
Somewhat confusing instruc-
Graphics 25%
•Not worth a mention.
Sound 25%
Bleep. Bteep and that's your
Play ability 49%
Rather long winded.
Addictive qualities
53%
Once you start to play , it's hard
to stop.
Value for money 40%
R e as onable lor the firsi com-
puterised Mahfong.
Overall 41%
| Makes a change from the usual
games
1 1 *
If I Iw 1
r.VtJ
WHATEVER WE DO
Footballer of the Year
■:™*Jtrn-^tep£lfc«&ilUr
fcm Si Mtafl gn tft i path la &* [* ■ t 7
MP and «w% 1500 md 10 «| raring
ld» J |ftf
.....WE DO IT BETTER!
P t ^- England A , ""tflrL-T ■«« ura uivw°n » v^ ^
* O* '^22 £^? flltaf however < jfl L^Q 1 ^ -
KS^*Sb 'tor <** PfT^iw*irt **
Che
\ has rrv
frt* '
tmk>n Xl
of the Engl*
, in the spfrCti or
' Hd jusi mused election
for ilk Inienutioiul in
fEurope this wee*, bui to be
^ placed on tiandby
■ntwlf icco^rtio**
4M 2*
GILBERT
IN DEBUT'S:
"pain®
^ iot
i*dejwuirtj
ling Ik
' MICK DICKENS
HfetL u**
In Nicky
debut
?Irwf t
Jrnprx
Kevin cooper is
fa back from
f rope today to f*0*
specula t
hte future w
lk»L treatment fnC***;
b a French dink to obt 1
mss*
oopcr out yf fr»rt
1 1 1 2 month* , with ft kr.
ry. broke training* 1
fc to nuke a «tf rf j^,
Pierre Rcmur *itn* 2^Zi tf
treated other lop &* W*^» u o
pouiSUn, *£U
tic ft liMy to rei um i ih ££5*
is ( icy are presented wtlh^T-
' irantfer offer fcirr him
<m the ka*ye lodcrv
wever Cfty *'H 1
rthjcuuuio pan with
i«l toofced i he
Nihltata A**t««i^
lOCuvcfSoiet
tenia QaeiitiSfifhmlid^V j^ J*!^^?!™
fet*
■M
[KS' :
h wjiiri RuwU |' fl y|
KJr\ampl('jnt
Available
NovEfnbefl
tBEMIEWS^
AmsoH, £12.95 disk only, joystick ami keys
OH to the oftental East lor
another adventure in the
eternal quest to find enlighten-
ment To do this you must guide a
Monk and eventually light an
incense stick before the great Goi -
den Buddah in the island (ernple,
£Loo-
iuf i
Mm, bwaajM at murie^
w much ianjar md I
MMt there til
itlMngMlikJfifi theory I
to ft* nb W W, chough. ff*|
9 ww heo Id load overy ttBel
ft** from disk. I cnl natty I
we tht nttd tor coirttnuM
tttMftft DSCSUSS OH QGfT
tain nary {pod irrywrf Ttw '
yip M ci an rwonabiy
pretty, but « fy « pliyitahf
It testing totally, ft
yoa tee 1 In tie mop* tow •
food laugh at ft but (toil,
you do, but Ml Will
Tc^kJLy
tOLOOi PATH
aaan talt t mors roaaettc 1ftt# I
would ba Ravengt Of Captain I
Dtak Accau. TTw DTHHwnmw I
must hm Mem 1 tfupWty I
course baton willferQ thtiont, I
SHIFT— CTftL^SC cvtkm h
r>ot iMuMotl and yoo
136k on tta rjtffc rti -
own programi (
proosofy a n Ml
ITi a pay that
Junaoft Qom to to poor n ttw
Maa to ayha a seed ana*
Sounds easy, huh?, don't you
believe ft, Mr Monk. The island is
Infested with ail kinds of assorted
nasties, He* crocodiles, lions and
not to mention ihe hordes of
guards that will do anything to pre-
vent you from following the trail of
the Gotten Path,
The game begins when the
monk is a 1 6 year old novice (Gen ■
oral deputy minion); as tiro game
progresses he wlN age and his
character Mil change until he is a
grey haired crumbly ofd person,
however at the remarkable old age
of 99 he will pop his socks and go
to the great incense stick factory
in (he Sky Depending on various
factors dunng the game your
power will increase or decrease
accordingly, Monk may suddenly
age 30 years or if the going is good
he will nejuwnate and become 18
agam. A measure of the power is
displayed at the top for you to keep
a watchful eye on,
Each screen thai Monk visits
has to be toaded from cto&k inde-
pendently as do the more intricate
movement routines such as jump
ing and fighting Many of the paths
are shown by a golden trail which
you can follow and this wit lead
Monk to encounter vanous or ob
lama many of which can be over-
come simply by using the various
objects (hat are scattered around
the place. The goat, which has a
constant longing to butt Mohk , can
be distracted by lobbing an apple
at NM ana the Samurai
swordsman can be avoided by
taking a quick leap over his head
The Monk has tour pockets in hi*
Habitat gown where he can stone
NUCLEAR DEFENCE
Amsoft, E1 2,95 disk joystick/keyboard
In an age where worldwide pdrti- ,
cat tension is mounting there can '
only be one ultimate outcome —
nuclear wan* )n this game the first
strikes have already been
launched and your mission as
commander of the Falcon* a U
class defence and strike vessel, is
to defend home cities and attack
and destroy all enemy cities and
shipping The Falcon is armed with
three types of weapon; SSGM —
ship to shore guided missiles,
SRABM — remote controlled
short range missiles, and conven-
tional warhead torpedoes
"dUx^cf
AAArrgphhi another Antwnl
mtt wkf predict (1 got Ms]
kM ot rinlininn — 6m
I«v7| and ok idoerrsnal m
tfctft TMt kM of poor* m-
cutad product tfmun fl
rWf DV HVMB B Hp I
screen (up on joystick) is a map of
the area and a flows you to plot
your course. The Falcon is shown
as a whrte dot, enemy shipping are
fed dots ®nti home and enemy
cities are depicted as black and
red city toons respectively.
TlM
about raapoflsfrs w a remote I
Lafi hope But Antspft do not
enemy shipping which, by-the-
way, are constant ry shelling you. A
certain number of ships must be
sunk before they stop shelling but
be carehjl, for if you sink an enemy
red cross ship they will dtaengage.
To attack an enemy city you
must first navigate as dose as
possible to the target oty , then go
back to the bridge and down on
the joystick This, once again,
shows the bow section of the Fal-
con with the city in the distance.
Pressing fire releases the SSGM 's
which can then be guided to any of
three largats in the city, the bridge
Over the estuary. Ihe fuel tanks on
a building to the left and the com-
On loading you are given the
choice of rank, from Galley hand
to Sea Lord, and this will denote
the amount of horne cities to
defend and the number rtf enemy
cities and shipping that has to be
destroyed. There are five screens
■n the game which are accessible
from the joystick. The Navigation
If you wish to engage enemy
shipping you must First intercept
them on the navigation screen
then return to the bridge, via the
space bar, then move the joystick
to the left This takes you to the
Sea Attack screen which shows
the front section of the Falcon,
armed with the torpedoes, whhch
can be fired and guided at passing
Coa—
TtUt Is rwi 4 wry *mc
axcrtinfl g*me to pity it ill. In J
tact Hound It boring. N t
to me mry time *ou launch**]
aa s ll s ch en ttw onomy they I
Mlhetteie. to on you nd^al
Id devtnd ttm rvttiertend WTioul
you fIftiWy got Ihe chine* to|
return to where you
fftackJng„ wtiti Krmt dan
you managed to Inflict
bam mkr*cul«n*y ntwMl — ^
Quick woriun or arttatt Iflfcil
matas H wo rn kt your t%
ut&ti itt a tl t la yamay on the
ooier sles m vie map Id vritere
fw mm
wmmu
Inf ondtotc^niitta
86 AMT[XOctober1986
5STOI
and thee It
IMffll HI ffNC fftOJiTl WftlH II HWQ9
ths Ml muttus^ Honestryl Ail
tvpact b sat HntiMno
■wwlis but Ms .. Dta>
words Ml ms T vM my adtytce
and h you do tart to buy Hues
Hitibwmitwi
various usdu objects, Some
objecta can be used as long as
they are used with the nght
mechanisms. Although you will
nc34 to able to use every
mechanism you may be able to
find a skilled operator to do it for
you. It is possible to have a text
description of your present ioca
r*on by pressing the escape hey
This wil then detail your surround-
ings and any other object! or
characters that are wtth you. As
wetl as juai general movements
Mpnfc can ateo perform several
fighting moves such as blocking,
punching and various fumping
movements, he'll need them if he
is to overcome the per 1I5 that he in
wait for him on his trail of the £»o/-
den Pefn,
I Graphics 50%
Probably it's only good point.
I and they're not so good.
Sound 11%
I've never met a BuddhM
priest who wears seas
Payability 6%
vVaKe me when the next screen |
comes on,
Addictive qualities 5%
OK, il you're dead.
Value for money 5%
Make a nice fnsbee.
Overall 6%
Throw R, and hope rt doesn't
come back.
puter room on the top of sky*
craper to the right. All three must
be destroyed to eMrmnate the city
wn the oafiwi
On bom the city and sea attack
screens there is an impact timer in
the bottom Ml. If an attach has
been iauncned at one of your cities
then the timer indicates, in sec-
onds, how long you have to get
t»cktoyour city- and defend n. At
T-10 seconds a warning beeper
sounds The city defence screen is
accessed by moving the joystick
to The right The screen snows the
City with two mtssuJe srios. contain-
ing the SflABWs, in the foreg-
round A white cursor
The aim here is to predict
the course of the enemy missiles
and bunch your own to intercept
them before they havea chance to
strike home. TNa is done by por-
tioning the corner and pressing the
tire button. Three buildings in your
City &B their targets and the
destruction of these ptus one more
missile lending wipes out the aty
If you toee a* your dries or sus-
tain excessive damage to the Fal-
con, then Tm afraid to say. you've
lost the war and laiJed your coun-
try men
Presentation 49%
One Q* two optKXT5. nothing
special.
Graphics 43%
A poor attempt on pretty
backdrops, with btocky
Sound 40^
Kabooooom. mostly nauseat-
Playabflrty 37%
Unresponsive controls
coupled with frustrating
gameplay r nol a good mixture.)
Addictive qualities
32%
Value for money 30%
More deserving of a budget
label
Overall 39%
Come on Amsoft, pull your act
together 1
Contact your nearest computer store jT mS gf
for details on full range or clip y ^
The coupon. jt *gF
Prices from C8.9S — ES9.95
Euromax Electronics Lid
FREEPOST Pinfold Lane. y <
Bridlington + J^
V016 5XR jf qF
^^ 0262 602541 • *3
| Ac teas Atcflptod *^ ^p j^ ^P
/>
AMTIX October 1986 07
c
H
n
L
L
E
n
A LEGEND BEFORE ITS TIME —
THE FIRST AMTIX CHALLENGE!
Since Lh, Dtak and Tony joirwl the AirtTtXJ team the* egos haven't
stopped inflating. Lee, of Co unto, has the biggest 490 of all and
one night down at The Piq and Ball Bearing started bragging of his
high scores. V¥eU impressed by this effort we deckled to put Mm to
th* tam against a mere 14 year old sproglet, introducing himself as
STUART MONTGOMERY who Kails from Lea m South Earn! London.
6ruce Lee was the game they had to prove* thernseWos worthy on
and Die k Eddy was there to watch the day's proceedings. We also
managed to drag Ifrny away from hts technical ponderings to assist
Lea. not that It dtaf much good! Mr Eddy now reports on the chel-
tt was a sunny day as I tramped to
Ludlow station, the orrty connec-
tion we have with the outside
world, aixi to n^ surprise the 13 34
tu/ned up on time. (Why does it
never do that for me?) My proud
Challenger climbed confidently
down from the train with nig, father
and minder, in to* I hastily drag-
ged the poor chap into ma highest
turret of AMTIX 1 Towers and pre-
sented him 10 Lee who was cower-
ing in the comer muttering
i about his Joystick being
lost, broken or indisposed, Paying
no heed to this facade we dragged
Lee up to the screen and ordered
him to maintain the honour ot the
loam.
Having no faith in him at all (Well
let^ be honest) I placed my beta
on my spfogJet challenger, Stuart
The disk drrve whirred tnto life as
Bruce Lee sprang inio existence
on the screen, the countdown
began end they were aft 1
&. then we remembered
hadn't sat any rules so the action
halted as we locked the Comps
MirWon tnto irfe and ha then
promptly came up with ihe follow-
ing speech The game would be
ptayed for half an hour, and the one
wh& achieved the highest score
aftar that time would Be declared
the winner* Ho wever. If in that time
anyone completed the game they
would become the outright winner
Young Stuart opted to display
his talents through the good oka
keyboard while, true to joystick
junta traditions. Lee frmfy
grasped the shaft of the trendy yel-
low and black joystick, (the only
one let! working after a heavy
morning of ftmpesfi and both pre-
pared to do battle
ing N«nja he
cnrougn me note leeaing nvmrjrfio
the cavern seouence.
Meanwhae Lee was still above
ground making a total tool of him-
self Catling off platforms, missing
lanterns and doing all sorts ol dis-
creditable things, but eventually —
through some freak of nature — he
managed to squeeze through the
hole 10 pom Stuart m the caverns
Stuart guided Bruce easily
through the monstrous caverns.
intensely *1 «*-h
*«dwh*t*aj
I and not the cwiftwajr,
me at M*tm Teeiei^__
but wait, what's frits? He throws a
whole Lite down the pan as he gets
pronged by one of the swords. Noi
to woe ry, he's soon back m fighting
fashion end clears the screens
with ease and in e quick moment
of lateral thinking sals off one of
Thafirt spouts. tatcNngN*^
whew rt hurt* the most- Then rtls
off onto the next screen and sadly
another life is lost on the conveyor
Deft but its only a s^ght relapse
and he manages the oortveyor btft
section with ease the second time
wiund
With the score already at 20,200
he obviously knows hts way
around 1 Poor Lee, on the other
hand, is m need of a map and gets
blown up on the fire spout. Stuart
has progreasod onto the bridge
scan* and m a flash avoids Yarn©
and his skinny mate Nmja and
negotiates his way across it and
downwrto the caver nwrth the three
openings. Taking the end one first
he collects the lanterns and than
goes for the antra lives, ihree times
mind you* With a total of seven
faJte to his credit he embarks on
the devious screen consisting of
tour conveyor belts an d bo mbs
everywhere Live$ Wis from him
like backs and his first game is over
with a total score of 40,660, so its j
beck to the start but it doesn't take
long before ha is up to the same
stage again and comptetee < i
Deary, deary me, what has hap-
pened to Lee? Well, he's muttering
obscene things at his joystick and
saying that after all it has been
quite a while since he's played the
game. Its nerves are rattled and
he's wefl upset Meanwhile Stuer!
is battlmg on through the tempte,
collecting Lanterns and kHing
Yamos and Nintes at a rate of k nots
unequalled by Bruce himself. With
twelve minutes left remaining
Stuart's Score reaches a magnifi-
cent 44300 while Lee's remains a
disgrace at £0,625 and he is
pouring out atf the excuses under
the Sun. What a wimp! Entering the
final lew sections of the game
Stuart looks confident and it pays
Off.
Wrih minutes
finishes the game
seff oulhght winner against Lee
who is stumbling blindly along in
the caverns Although the winner,
Stuart Still carries On. finally ending
up with a overall score of 96,325, a
definitive Ninja hastier if ever there
was one. What a magnificent effort
from our first ChftJMnger Unfortu
natery Saffron then appears, haw
ing come back from helping Uoyd
redecorate hcs cottage, and hears
of Lee's abyssmal failure to hold
up the team's honour. Disgusted,
she chases him around AMTIXr
lowers brandrshing her brolly Lee
as running for hte life — and that's
where we will leave him for now.
Perhaps Crumbly wtfl rescue him
in due course!
As for my selected sprogLel 1
hastily whisk him up to Mail Order
HI pay a visit to Auntie Aggie and
collect a veritable mountain of
prizes, inducing an AMTix ' T Shirt,
an AMTIX! Cfp P e copy erf the game
Ghosts And GtoWfris, an AMTIX"
bag. sptat mats and signatures
from the entire team. Even the
Comps Minion managed to find
the energy to sign one lor him
So the first challenge a over and
it * a win for the visitor $o then, my
fellow Joysticks Junkies, dare you
accept my challenge to heat the
team at a game? rf you think you're
made of the stuff that can Knock
the stuffing out of the AMTIX! teem
(no snide comments now Mai
coimr) then fin in the biou fafmefi*
now and post it off to AMTTX'
Tbwers today, Who knows, you
couid he receiving a telephone call
arxlminvrwtontothemagaworkl
Of Ludlow reel soon .
Next month I'll be back with
another monumental cheHonja
when Tony wiM be having a mega
Bit* play off with some sproglet,
Unta then, my gtfrjnous gamesters,
be good and Map them joysticks
>Z2Z*Z2^ — ZZ~~-
+ M .hat l'v« aVrvB&i «« 1 ™ ..^..-— — ■ —
^-sr 1 — ' • - " — —
Nam*
Doesn h l time fly when you're
having fun? Hefft we are with
and her issue of AMTlxr I! only
seems Eike a couple of wa«ks
Since we finished the Last onff,
What' 9 that? Oh, Crumbly has
just inf ormed me It was only a
couple of weeks ago when we
fmimhed the lent magazine, the
reason bemg, of course, we ere
changing our publication dates
to the beginning of each month
instead of the middle.
Anyway back fa the business
of the day, the latest batch of
competition winners. As usual
your humble comps minion has
been kept extremely tnisy ope n -
ing millions of envelopes so that
'ha who must be obeyed ' can
browse through at his leisure
and pick out the chosen raw. Life
has been even more chaotic
than usual because Auntie
Aggie, Guru Denise, and
everyone else An mail order,
administration, accounting and
advertising, have moved to "un
chateau nouveau ' at the other
YOU'LL NEVER TAKE ME
ALIVE AGGIE
COMPETITION
Saga Systems came up win the
first pnze goocfie of a Cent/ onics
GLP printer m the Shadowfim
competition. All you had to do was
to spot the differences between
two piccies of Serwia, ihe semi-
tamed siren who picks an the
locks in Shadowfire The lucky
person lo be the first name drag-
gad from the couwebbed comers
of the broom cupboard was John
Ma tthew s of Cumberland Rd ,
LOS6 2EQ who wiN fc « doubt, b*
using njs pnnier p to pnnt alt his cor-
respondence to these hallowed
towers m future
Twenty enormous second
prizes of Beyond T Shirts and a
copy of the game go to the follow -
ing,
4 Urigv, FUF WUpviti, »**0 *£ Owv
itfW,NnWnOwW>i.l*lCICT;M
Cmii*, *fe«TM t w ametp j O f w ff j
, KHWfl &«•*» ftp** $l*pn**
*■*. Hwlim i flow, THW It*; E«nwi
f d Fmwimvtok STi*»W. M .J Bum
nw*. Cerfn* V^y C*». Brtdy** DKkir.
MiOPMrti Cwl, tSflOUft; AtetMni
Ml, TIwMpI Ad, TS1 i MJt Ot«
Sh a c h fr ta rd,. WMttfr M, K**t6fr
K D***fWt; Wvpn*
f flflX UEMldon,
LA**fU-J
I T*CMVFI4.HP2?U0 I !
jTotk* CF44I
9 G PWy. MmvSmJ Rd, IWISWJE, W«vn#
, SWcup HHU D*t4 «M.
, OuWry CrwuWTt, PH7 rot
taahwi inyai n. Owww ft
JlHfiPQiW.Lme^ifk
And yet mora prizes . . the following
ten runners up will receive a copy
of the game on erther disk or tape.
Qnw flnb, Erturn* Sir, Wnt Qpnntny;
UWrtM^r. EfliMrf Htl QUM ttT; lan
S^rt f wifV Sfc^Ortw,KijM,AWfccfcflff t Siia-
b^Lan^HvteJAfffrtvy.^ftpfeyfU.
BHUTTO PlUMa JftHchu, B lann pa to cfc
Rm, naa&JSi n j sick*** T«f*c+«nfl*ni
ftp Miajm^^SccrftBatllaQf^flaPHa
20W; Lm Atom, Victoria Hd_ PIS3O0:
: Toufi. w*m*td **««*. cr» STP,
end of the town and I have been
clambering over boxes, tripping
over mounts Ins of games and
generally doing my best lo gel in
the way and causa as much
chaos as possible!
One thing I am worried about
at present is my humble broom
cupboard. There *s a nasty
rumour going around that they
are going to take It away to
'chateau nouveau* and site It In
the cold damp garden at the rear
of the imposing building. Let's
face it, the climate we enperi •
ence Jn Ludlow, will result in my
catching pneumonia or some-
thing worse) Perhaps my mul-
titude of bf ens can start a pan*
lion to keep my broom cupboard
where rt is, please! 1
Anyway, enough of my prob-
lem 5 for the time being. Let's get
down to the business in hand.
Here's !he moment you have all
been waiting f or> the chance to
tuo.«-LM ill _1_ ft. ■ m . J n »■■■■' ll« ft
waoe uirougn xne winners itei
from the Jolly good competitions
In Issue 9 of the magazine.
NAME HIGGLES ■
CHUMS
COMPETmON
n would seem that thts month sees
all the frying comps possible in one
issue Mfrrorsoft. in their Biggin
competition put up a exhaustive
first pd2eo1 a Srtjgtter goodie hag
Scarf, T Shirt, badge, stickers and
a signed picture of 8*09*3 himaert,
Nes Dtetoon who ptays the pan of
the headstrong jero in the Aim.
With such an amaz ing prize ft only
seems fair ihal a someone with
something in common with our
hero should win Ne+I Witney, hav-
ing the same name as the man who
played the part of ftmtos, of
Grand Avenue, KT5 9HY seems
[ike ■ likely large! lor first prtze.
Twenty five runners up each
receive a copy of the game and e
Btgg^es T Shirt. The lucky Tew ore
as follows.
, Kmyrton Am% TSS TASc
PkJ nafappnJNfk L4n il TS1 SLQe J*nw*
mm* Unnw A4. CO10 SOZ; Mr SMrttft,
Osmy Hot**. SOl 1 0XF : Siwwi
LipKwnb, Thw wf cfl. RMI 1 1EU; S Shift
arUM, lAMNMvt CA2S 1*4 FUph Tunw.
S*u*fr*y Hd, NPV 3PJC ; C*wl* WOrMrtri, Si
OmwiTi ftd. »i iUS; Mant Long, fiJunhi
HaM ftfc CMS 1 EH : Tor^ BJatJufw»< S«
end An, HOT SJJ. Art*** j*nkmfL. T*n V
Styy maaff: ****** g«n»i f Hmii
DrW. iT»T SRA; P T«***C^ Si H++M IW,
MFT SUU; Wn PhiHrfL Ramwi Cflvt la 11
Pmi «W*i tfc t . P*fw >■ jc a n ftfl, tiQ^I »JM;
aHnBPO Omeon, Hwpy Q6h. BLfl 2MW r
Ctvwmpew 0*1*, BlAchfwd MM n 114. EH0
3*4S. P#m S«rD*n. Cfl> W*v. M£t HHi,
Aab«rt Um, Ckp*i on* Hd w«T k MQ 1 *
OBT, Matevw KnioJht, Pbghgato Ln r QUI 4
PiA$. Simon OW*, 0*i*rt LiiW 4 SI i SLNL J
C Ldk*. Wvdnwfi One. MNS SAO, Jnnn
Shotou* Cffwnwi H4, OiS^ 3DA. OaMd
Duttor, Parti Avtnu*. WF2toe
THE MINION'S REVENGE
PART TWO COMPETITION
As you will recall old Crumbly was
malting my life hell when I devised
this competition \ was the target
for ail kinds of practical )ofca& so I
revolted. In the worst possible
way, and ashed for ideas for the
uF^maie practical joking hardware.
Wei I after much wadmg through
post I decided the u rhmate jofce krt ,
constating of such cMMttS as a
water machFne gun, hairy hand,
cobweb spray, mad dog lighter,
exploding teaspooon r talking toilet
andbaikxKiwaler bombs, should
go to M WetKKjrn, of Beckf.
Rd,aL20BNL
The S4* lucky runners- up win
receive a slightly less, but etui lots
of fun, jofcatte kit. They are:
L ogan, Car
Iy Gh^d'ivvH
j,HU.11«H^j
I PWli Am, LSI? tTT; Jt*m
C a w i i , Q*vw«li Drtw. OU TON; Hdml
Mtehnteem . T ynp Iptih, SM MY- PwlrteH
Snmqiw» p Purt(KV SSM fTP; H«rv SMt
Ff ank* A wtp, Kn SOD
That's it for another month See
yousoonl
STRIKE FORCE HARRIER
COMPFTmON
The hjcky winner of this compete
won has the honour of having an all
expenses dav out f or h«o ii the
company of British Aerospace
WeU, John Dell of Savoy Close*
B32 2J A you'd better don flying
helmet and goggles because
you're the lucky bod Twenty five
of the not so lucky (but ever- so -
thankful anyway} runners up wM
each recetve a copy of the game
and a poster. Get your drawing
pmsou 1
«h MiM Wv% Mcirtif PW, MS JOP
«««* iwivt. Solfnt Clo**. S0>4 1 SSt h
Johrt Cgn*ff QlwiiiH Drtm, OSI rOH.
*lni ii ■■ ^-« — j~ ■ rn l,to TJJ ■*- -Bd_^
Wiw vfiBppafl, rtrnppt mm, IP
pnSCwJ a^MOOKfi WndnofiAnd ntt, M3 1
*MN. Ian B ftin w i, fl*rt:fi lw, ^ii Mkpn
OM M-rtm R<j. P»0 i ejZ, i*fl WrnHf, W*-
ington St, K» *HT . KWr flr«*. Hopwh
■Hl,iOD«»,Cc*n6«h«l.W*yw<M>dHd
Otl }MV p Jo«WWi Looo. J^nM*wS«Cr#i
SA3 WO. J— onMiaina, A/mm ftd
OHSjO.^^iMfMlWrtOal.Sprt^Elmft
Lm. t#f-P* frwwH lun—ia. &mi «d
Oft! ■ Mfcf h<y ^ * ■— j-j-i Hniiii
P"*ri rai^a^pqpv PiHPt||, WWHRIVfl ngUH,
£h«s. F Q H 1S1 nw HJ, Skiay ex* ftfl, »44
a«^ * j puss, CphUhAh ova seo.
John Brfd, San d cf ow, TF7 4Ap; AndHftw
C fl m Iy Btpch Qardwi*. W*1 1 SOW,
H*pn>naw*^OHnnMfcrBDliad,St»lWD
«W1^«
^eSKIi£
90 AMT1X October 1986
>RREMIBft)i
rlvS
RUNNING THE GAUNTLET
The arcade hit Gauntlet comes to the Arnold courtesy of Firebird and
is renamed Druid.
The continuing popularity of arcade conversions h»
prompted an endJevssiream or" vuth^mes . lhi-% laiest
game b based on me current arcade rave QaurtttT
i n O R U I D th+> w i/ jr d must destroy the power of
the evil Skull lord Its a multi level arcade adventure
powtrvef* c r jw! ing with nasties
The four skulls that must be destroyed are located
on level* five to eight — one skull per level,
The Wu? trorops ground the screen basting nasties.
There are no less than twenty varietiei of mearde, The
wu has ah jrray of spefrs to uw, Fire, waiter and lightn-
ing ire his common or garden weapons, doing in a
mean* wii I lake one, two of three glob* of these — yw'« got to
work out which glob « best far which son of naslte.
To replenish his spells, the Wiz must tfu to various chests scat-
tered around. The contents of fhe chest* wtll vany . some contain
just the globs, others will contain goodies such » keys, Golem,
invisibility or Chaos spells The keys are to open door* r and. since
not aH chests contain them, it is a good idea to keep a spare one of
these handy* J* otherwise it could be impossible to go any fcirther
The Wu also has an energy level, which rs drained by such
things as drowning, being headbutted by nasties, or (ouchm* van-
ous traps on the floor. Energy can be built up again on kabbalah
symbol* — there's normally one per floor. The Golem comes tn
very handy. Casting this spell conjures a golem which trundles
around the place, either with orders to follow you, or it tan be
controlled by another player Whilst a bri ihkk (it can't cast any
spells ) iff pretty strong and can take a lot of flak from die local
meanies and give the Wii an easier time
The confrontation with the skull is bad news, the joint it jumping
with meanies. So GoUum goes stomping in and deaH with the
meanies, and krst as theGoHum empires, the Wiz steps up and casts
hrt Chaos spefl and its ta-ra !
Despite mode graphics , the result of all this looked very pretty,
a nd the game play is fast and furious This is one lhai should appeal
to shoot-envup and arcade adventurers alike. and the two player
brt rs j nice touch, although the Golem player gets a pretty dull role
as cannon fodder.
LIS PADOON
DAN DARE
r>iLOTOFT«f FUTURE
hCOAC ****S
FI
.? i t, 3.
* K X H 1 \
EPi
OARING TO GO AND SAVE THE EARTH
Virgin's Gang of Five bounce back with a space adventure based on the
legendary comic hero, Dan Dare)
The ne*f game to come Awn The Gang oi gm s
ft r y Ufcj) or t *gr aiming team, rs art adaotarton of
Dax>D*r* fM to give him hh Ml lttk> Dmi&mw—
PHot of the Future
I he garnet scenario begrris when Dan n bemg fea-
tured on Tht* Is Your Life (Dan D*n*, you thought you
were here tonight to save the universe but, ah ha. Den
Due Jftfc rs yer ftfe/ Homily, t ask yout} So there he
to greeting att his mates from bygone days when,
e*r buffi. teen come* to Me and
the repulsive looking green fated Mekonappvjn wkh
the odious message it rh t/iar unfrss f/iey sur-
render fo me Freer* fort e* an a *ftra*rf wiV be dimcted to c o/fcde
wrrjri the pfanef, f jwtr\ efminating life as we fcnow if.
Onfy one nun . ouW save mem now, that man was CofonetQan
Daze (Turn, r— rum mm TUM^
Sewn/? me opportunity Dan rushes out oi the studio taking f¥p-
fesior ^abody And Dfgby with hurt, and fibey are soon flying
thi* asteroid m their ever w — ^/usry snip rheAnasi,*
te*vmg the anxupui farrh /ar behtruf Having landed on the
asfrrorid, Qm yeanhe* tot a way rn butf /he> are si^TounoW6y the
evif 7reem whose so/e «*n>i»f *on in rhe*j- miserable 4m »s fp Wasi
rAem mro tthtivxtn.
Dtgby aftat hi the Ireen group white Dan maArs a quk kgrta way
with only Jiff laser gun tbr pm^ei r*r*n
Tne action h viewed si* on wrm Dan, gum abtaitng, runnmg
around annihilating alt the nasty Tfeens, and the object of the g*me
h to he ate the sefY desfrurr button and blow the astefioid up before
4 reaches Earth Wtit Dm Date beat me Mekont you can find out
when the game is reviewed tulfy. hopefully next month
miCHABD MDOY
AMTtX October 1986
►BREMER
n
iKLLf 1 ULULK
M i
N
I
S3
I I t
n.mi
RUN A CRIMINAL
STEAL A MILLION
Ariolasoft takes you into the underworld
of crime in its latest strategy game.
I'm afratd the morals at the MCfett'i youth are under
attack Jga*n No, it's not another tacky strip poker
game or another shoot em up glorying m death and
destruction, this time, Artolason H trying m lead out
gentle readers into * 9ft of crime with THg Y
STOLM A MULtOnJ
The game srart% off with me player as a smatf time
crook. A bit of form for j iitt h breaking and entering,
but nothing to wme home about. Sown** doe* he dot
To be rich and famous he mot kvodt h^ way up the
underworld hierarchy, gradually putting off bigger and
bigger job* unfit no vault « sat? from the man and his
crack team
You Shf the man, of tout**, and there are three uages m the
game, recruitment planning and the BIG raid itsetf.
In the planning stage, you have to choose the fob, men retrurt
Ae team, and buy any odds and end* that might come in handy,
$UCh as plans of the alarm system. Each hood has a personally
profile whkh gi*es useful detath, tuch as specialisation and purch-
ase pact. Men &re iratned m ntch dubious trades a* hck picking,
uiebtowto& orevenGffH
Afar thai to planning Any hired hoods wit haw to have their
movements planned Each hood must be told where to go at any
moment duhng the raid. Obviously you must be carehjfto jA
time for things tike *aie cracking and lock picking. The et
quite ffaxibie at thts stage allowing you to go hack over each hoods
'track* so thai the raid goes offltke clockwork.
Then 0ft to the ratd itself Here, all the hoods take on ihetr
allotted ta*k whiht the player control* the chief hood on the fovs-
tick. When the alarm goes off, if'* a rush for me get away *
Obviously the idea fs to come out of the raid with a profit 8ur
crime doesn't pay unless you manage to complete the ratd Then*
with the money you made, you can afford to hire a btgger team and
lay out more resources to go aHerthe even bigger money
Pt/subtv not the most motafgame of the year, hut a neat blend
of strategy and arcade game wtfh a 'user foendty' menu driven <
LMM PADDON
92 AMTtX October 1986
GOING BACK IN
TIME WITH
CAMELOT WARRIOR
Another preview from those nice people at
Ariolasoft
^k ieanungaboittKin^Arihi*.'iani^l^dfor r ourrri\tlth
I ttsothehentiromCMmmiat Warrior
W has found out to his cost fhrt program comes h%w *i
I guy called Victor Rich who hath from Spam, another
■ perron caught m Arioltf'f worlds '< t^ml tot f.itent
I after it discovered the Supply of American w&ware
I wm drying up.
ft I .in an ade adventure with about 90 screen* The
I rdea is to collect object* wht< h wilt help you wake up
I (shades of Pypmaramath Despite the effing of King
m Arthur's time, because it's a dream, there are various
i^^^^r anachronisms like light bulbs scattered around -
intrusions ofthepresent day mtothe dreamer's mind.
At one point* is neo set turned into a ft og by me k*
WtH h m order to explore tome of tin* deep pouts When playing
the knight, heaps from ptafform io platform have to be timed *
accurately to avoid loads of nasties all over the place — and no
laser cannon or machine gun for another twq thousand yean!
Whtht lacking originality* the sort of pw Im timing of tumps
involved here will appeal to players who like to team a game— and
then da/rte their friends wtth thett expertise,
LIE MODON
BEING STUNG
INTO ACTION
Vector graphics you won 1 ! bee-Heve!
h rher e *nd kiti the Queen **. that's tf* challenge
tnMtV m, the Jinesl release from ihr Tom Awn jf
7>rad boldly where no computet game h as jrofw
fWfV , Firebird's Torus n»m £itef ►tw down km the
depth* of a /ijw of kilter bees*
The Idea h to p en et ra te to ebe very heart of tfo<
And destroy the Queer* Bet, and thus the hrve with tt
The hive a sew js * ft/find rrudp up of* series of
concentrk ctrt frs It* a rather comoruled route —
obviousiy mopping « essential At various timet
branches thaw up 4$ the tunnel divide* HAziArds tnchnfe, on
level one, daggers that hang down and must be crouched under.
And haratds On the floor whkh must be leapt over Speed h eJWfc
tijtasthejfotrtr**ntk*nedkftfo
ft the meatve* do catch up t then tw#ch io rmt view md blast
tngttt
Progress through the Nfev requires keys to unlock doors These
Are found lying Around the oUce Energy must be kept up by
swallowing trees ft kid you notj. Other objects include laser*,
shields And smart bomb* (some hive thrs r just tying wound the
ma the male, the meAnies come thkk am
frying television sets are just tome of the hazards Mosi meAnies
mi*reh drain energy, but tome kill outright This r§ where the old
smart bomb comm in hsndy. They can be dealt with by User fire it
the d&t laser has been puked up.
A$ you move down thehive, atttheohjecis Are m vector graph*
form. They, And the walh of the hrve m move m true perspective as
Hi turn
Although gamepUy is fairly simple, the hive is huge, There Ate
a tew things to look alter at the same time — energy, time,
*nd mapping
Despite this, the game, at the moment is more of an em*
clever programming than a gripping game, But there's stM ttme tot
} f orus to tweak the game piay a bit and I'm sure thts r\ one that wit!
tea haw of inspiration to programmers.
LMM PAODC
form, rt
you turf
Attho
quite a J
obiea\
AN ART STUDIO
FIT FOR
YOUR AMSTRAD
Rambtrd has nearh tmtshed wort on converting its A r t
S t M 4 1 optogram to the Amstrad
Thts package reserved rave reviews on the Commodore
and has most of the fac&bes r ov 9 need to otodiK^ pretty
pktum&nAmold
The program can tun in modes one or two, and asm #
whole range of input devices including the KemptfOn at
AMXMke, Output is obviously tothe screen, andpnotout
to an fpson compatibfe primer tan be or* of twenty foe
styles, AM the mutt stuff hke rubber bandog, block m,
spraying, zoom and rotate tan be achieved.
The program rs controthd via menus whkh ate pvMed
down' from the top of the sctven You get full control of the Amstrad's
palette colour selection, so you can select Any of the 17 cokxm The
number you can use at once naturafy depends on the screm mode.
The program n only available for the CPC6 US Art IHI0I wtti cou
£19.95 on drsk There are aho plans tor an A ati mti m d Art frudPc
pAikage.dueoiMmNovriTibetAndpncedail21.tS
LMM PADDON
GIANT POSTERS!
-"-•ESSE?
FOR
■ «* famous « overS ^
primed c* ^ i * ""VS5 * * 57 cen ;
tube («•** Ji^VJff*g
But if >^^^ ur fo, ** p*i« Of th««.
J. «DMOON
•=> s>w
4,"£OMllESOF
rut su,Mi
Ml rOSTERS
£2.50 EACH
(inclusive)
OR
ALL FOUR
FOR ONLY
£730
I
I
I
I
I
I
I
OLIVER FREY POSTER OFFER
P|f*K Wfi4 me tttr following Oliver Frey Fbste rful
AIM Portent (C750I
1. KEPLER OF MARSi£2,5AI
2. METRO FORCE 1 <£2.50)
3. RED MOON (CTUr
4. ZOMBIES OF THE NIGHT fO.Wl
1 enclose L . cheque or po*tjJ order made payable tu Nemfteld
Limited
Pleas* note; orders outsi de mainland UK, pleate add CI per item
ordered to caver rxrra postage -
Name ■■ ■
Address
■ r i min g -
• --IP PI I 1 ■ I1F1IHI1 ■ ft ■■■I1FIII1 III
Postcode
POSTER OFFER, NEWSFIELD, PO BOX 10,
LUDLOW, SHROPSHIRE SY8 1DB
POSTER
.
TERMINAL MAM
AMTIX October 1986 95
THIS IS WHfiT
*& IT T*UE*
I HAVE TO, TWE^E ^
wist vueeks.you Gn*>
HOW TO B£ HUAftON,
IT WAS &OOD flNP
STORY BY KELVIN GOSNELLc
DRAWN BY OLIVER FREY
96 AMTIX October 1986
AMTIX October 1986 97
98 AMTIX October 1986
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• FIVE AUTHENTIC BATTLE STATION SCREENS •
FIVE PACIFIC SCENARIOS • SUPERB DOCUMENTATION
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M Mi
THE EIRST AUTHENTIC mcro
SUBMARINE SIMULATION "«*e